[MOD] P. X. D. mod Alpha v0.95

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Zeron-mk7
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Post by Zeron-mk7 » Tue, 31. Jan 12, 13:07

bulgaria wrote:and pls zeron check the kha'ak M0 guns cuz when i enter in a sector witch jumpdrive the weapons are not installed and i have to install em again :evil: try check out it woud ya? :D
This is because game not add Khaak weapons to the new ships (NPC and Player), by default to they add only standart weapons (GPPC weapons) - not Khaak lasers (only to the standart Khaak ships have Khaak lasers by default).
For player owned Khaak M0 ship, you will need to manually add Khaak lasers.
About Khaak M0 NPC ship, I will create new fix, who will add to the NPC Khaak M0 ship - Khaak lasers.
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megapowa
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Post by megapowa » Tue, 31. Jan 12, 14:16

I think you put a LOT OF TIME to create the current galaxy map.

I think the best would be to finish the current map.
Then if you still think the new idea is good. Then you can consider a p.x.d mod 2.0 with the new map.

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bulgaria
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Post by bulgaria » Tue, 31. Jan 12, 14:31

:lol: let zeron work...he makes good sectors like x3 tc + new stuffs too :D

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bulgaria
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Post by bulgaria » Tue, 31. Jan 12, 18:52

just let me know when its done :)

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bulgaria
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Post by bulgaria » Wed, 1. Feb 12, 12:08

zeron....heres a link of the star wars ships http://forum.egosoft.com/viewtopic.php?t=74603 i wonder if you can just add them in the P.X.D mod or give tutorial how woud ya? :D

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Zeron-mk7
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Post by Zeron-mk7 » Fri, 3. Feb 12, 07:46

bulgaria wrote:zeron....heres a link of the star wars ships http://forum.egosoft.com/viewtopic.php?t=74603 i wonder if you can just add them in the P.X.D mod or give tutorial how woud ya? :D
I don't want to add into the P. X. D. mod other authors ships from they mods.

I can write tutorial - how to add ships from one mod to the other mod, but this will be too long and difficult to do for anyone, who have no modding experience.
In the P. X. D. mod we used about 500, or more new bod files numbers (not remember correctly numbers count), therefore you will need probably also to rename into the each ship scene file - ship 3D parts bod files numbers (doing this for each new ship), because other mod ships will use the same ship 3D parts bod files numbers as already use in the P. X. D. mod.
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Zeron-mk7
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Post by Zeron-mk7 » Fri, 3. Feb 12, 12:04

Changed first post - forgot to mention about ships capturing conditions:

Code: Select all

If you are on the M5 class ship - you can capturing only M5 class ships 
If you are on the M4, TS, TP class ship - you can capturing M5 and M4 class ships 
If you are on the M3, M6, TL, M1, M2, M0 class ship - you can capturing M5, M4, M3, TS, TP class ships 

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bulgaria
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Post by bulgaria » Fri, 3. Feb 12, 12:53

i awready know that from the PXD mod lol :D

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bulgaria
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Post by bulgaria » Fri, 3. Feb 12, 12:53

i just dont have patience for the new maps :lol:

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bulgaria
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Post by bulgaria » Wed, 8. Feb 12, 18:55

this is getin tired of waiting :cry:

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solek
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Post by solek » Sun, 12. Feb 12, 12:51

Update: 12.02.2012
==============
Add into the next v1.0 mod version:
Created 3 new Khaak ships - M3, M4, M5:
Screenshots in the website.

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Zeron-mk7
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Post by Zeron-mk7 » Sun, 12. Feb 12, 13:11

Some information:
I working on the new scripts for the mod (I planning to release they in this month).
New scripts will add much more Pirates, Xenons and Khaaks activity in the Universe.
Xenon and Pirate ships will use Jumpdrive technology - Xenon and Pirate ships will jumping randomly in the sectors across the galaxy.
I have almost finished Xenon and Pirate invasions scripts (need only test they into the game).
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bulgaria
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Post by bulgaria » Sun, 12. Feb 12, 13:33

:lol: good ideas and ty for reply il be waiting

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bulgaria
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Post by bulgaria » Sun, 12. Feb 12, 14:07

excuse me solek but i checked at X galaxy for the pxd mod screenshot but didnt saw the m3 m4 and m5 kha'ak ships...if you please give me a link of them...cuz im to lost to find em :P

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Zeron-mk7
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Post by Zeron-mk7 » Sun, 12. Feb 12, 14:38

About new current universe map:
New current universe map will be finished not so soon, because I have quite limited free time for modding, therefore it takes time.
bulgaria wrote:excuse me solek but i checked at X galaxy for the pxd mod screenshot but didnt saw the m3 m4 and m5 kha'ak ships...if you please give me a link of them...cuz im to lost to find em
New Khaak ships screenshots are into the website news page.
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bulgaria
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Post by bulgaria » Sun, 12. Feb 12, 14:51

:lol: ehehehe cool khaak funny ships :P

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bulgaria
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Post by bulgaria » Fri, 17. Feb 12, 16:27

:lol YEAH!!! i got my khaak M0 mothership....i installed the gamma kyon emiters and doesnt need to install em again when jumping to sectors :khaak: khaaaaaaak will ever hunt :D

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Zeron-mk7
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Post by Zeron-mk7 » Sun, 19. Feb 12, 13:22

Update: 19.02.2012
==============
Created new ADDON - Extra scripts v1.0 for P. X. D. mod Alpha v0.95.
These scripts will add much more Pirates, Xenons and Khaaks activity in the Universe.
Xenon and Pirate ships will use Jumpdrive technology - Xenon and Pirate ships will jumping in the random sectors across the galaxy.

Information:
=========
- Every 35 minutes creating many Pirate ships in the random sectors across the galaxy.
- Every 40 minutes creating many Xenon ships in the random sectors across the galaxy.
- Every 3 hours creating 4 Xenon M6 ships in the random sectors across the galaxy.
- Every 2 hours creating 4 Khaak clusters in the random sectors across the galaxy.


IMPORTANT read Readme file before install these scripts.

More information you found into the ADDON readme files.

You can download new ADDON from the P. X. D. mod download folder.
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bulgaria
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Post by bulgaria » Mon, 20. Feb 12, 11:31

:lol: cool scripts...you awready got 1 subscribe from me and 4shared good work i guess next is maps :)

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Zeron-mk7
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Post by Zeron-mk7 » Mon, 20. Feb 12, 12:56

bulgaria wrote:i guess next is maps :)
We working on the galaxy map, but it's quite slowly.
About Galaxy map making, we don't have time at the moment for Galaxy map, because, we both working on the other few things.
I want to try to make races patrol scripts:
Partol scripts - each race will send group of ships to patroling they sectors (probably 2 or more M6 class ships + small fighters also).
Solek working on the new stations models for each race, these will be some kind of secret trading stations, maybe or something like that.
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