[SCRIPT] Player Workshops V2.0 [28.07.2009]
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Ah, my bad. I honestly had never looked at the xml itself very hard. I suppose it is a lot easier to read in the id's than parse a bunch of text. I've done enough of that to last a life time when trying to convert third party data into your own system. Even if there is documentation to the format there's invariably differences in the actual implementation that you just have to account for through trial and error. Industry specific file formats... bleh.. talk about haphazard hacks with no consistency.
Now that was useful info and interesting to know ... XML is a very flexible programming lang and can be built to your own needs its much like the old "Forth" in a way where you used to build routines and then break them down into a single command... anyway thank you guys for the help and advice no disrespect meantDrBullwinkle wrote:No, no, no.NovaStark wrote:Maybe if I was *very* familiar with all the commands and syntax I would use a text editor too
It has nothing to do with your experience with other editors. X3 uses xml like a database; it stores ID's rather than text strings. The readable text in scripts is just comments -- it is not the actual code. The real code is numeric ID's, which are, more or less, not human readable.
It is not a matter of which editor you prefer, as in other languages. You really must use an editor made for the job (if you want your scripts to work).
Otherwise, you are just spitting into the wind.
- DrBullwinkle
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OK, that's at least three.Nibel wrote:any problems with AP ?
You can stop asking the question, Nibel. The answer is always going to be: "scripts for TC work fine for AP, unless otherwise noted."
Mods are more variable but most of those, too, are clearly marked if they do not work in AP.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
some mods so old,that they are were created b4 univerese was in god's plan,so there is a chance,that author/mods didn't stated,that this mod not working or working properly,plus i've noticed,that some users report problems(example:not all hotkeys are working) with mods,so asking same question for each mod is normal.DrBullwinkle wrote:OK, that's at least three.Nibel wrote:any problems with AP ?
You can stop asking the question, Nibel. The answer is always going to be: "scripts for TC work fine for AP, unless otherwise noted."
Mods are more variable but most of those, too, are clearly marked if they do not work in AP.
i better be sure than sorry.
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After instalation in AP first save and next load I missing ships in 2 shypyards.
Informations about products still there but if I click trade with shipyard inc emptu list. I have Xtra ship pack instaled and problem is exactly with 2 of them. Teladi and Boron. I goiing uninstal and will see.
Edit: after uninstalation everything ok so probably not working well with AP or with Xtra.
Informations about products still there but if I click trade with shipyard inc emptu list. I have Xtra ship pack instaled and problem is exactly with 2 of them. Teladi and Boron. I goiing uninstal and will see.
Edit: after uninstalation everything ok so probably not working well with AP or with Xtra.
I've never had problems with this script.Koritnaciino wrote:After instalation in AP first save and next load I missing ships in 2 shypyards.
Informations about products still there but if I click trade with shipyard inc emptu list. I have Xtra ship pack instaled and problem is exactly with 2 of them. Teladi and Boron. I goiing uninstal and will see.
Edit: after uninstalation everything ok so probably not working well with AP or with Xtra.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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- DrBullwinkle
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- Joined: Sat, 17. Dec 11, 01:44
It's probably something else, Koritnaciino.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
The actual commands are done in a ships command menu. First you use your plugin config screen, from there you will see workshops and this allows you to set things such as which software you can add, whether or not you can use it on big ships etc.DarkVoid wrote:I have the same problem i dont see any option to buy ship upgrades! The config seems ok. No command apear in the pHQ
When you have a ship docked go into the trade menu and you should see a worskops command, that then allows you to use all the functions.
well i have problem with this script,when i click on ''WORKSHOPS'' in trade section i receive PM i need to configure workshop
my ship is docked to argon EQ dock that i bought just to test this script out.
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my ship is docked to argon EQ dock that i bought just to test this script out.
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- X2-Illuminatus
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The download link in the opening post works fine for me.
Nun verfügbar! X3: Farnham's Legacy - Ein neues Kapitel für einen alten Favoriten
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!
Die komplette X-Roman-Reihe jetzt als Kindle E-Books! (Farnhams Legende, Nopileos, X3: Yoshiko, X3: Hüter der Tore, X3: Wächter der Erde)
Neuauflage der fünf X-Romane als Taschenbuch
The official X-novels Farnham's Legend, Nopileos, X3: Yoshiko as Kindle e-books!