Typhoon Missiles, what are they good for?

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mrbadger
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Typhoon Missiles, what are they good for?

Post by mrbadger » Tue, 5. May 09, 21:33

I just added three typhoon missile fabs to my weapon complex because I needed them for a mission and I noticed that they are rather expensive.

Now I find that no-one buys them automatically. Thats ok, I can manually sell them, and at a pretty hefty price, but there must be a use for such expensive missiles.

Can anyone enlighten me?
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Post by strikor » Tue, 5. May 09, 21:35

They're one of the best missiles in the game. They pack a decent punch and enemy turrets have a hard time shooting them down.

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mrbadger
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Post by mrbadger » Tue, 5. May 09, 21:44

Ah, thats good then. I'll have a go at using them. I assume then this means they would be good in an M7M?
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Post by 1muvwndr » Tue, 5. May 09, 21:46

They can turn a Hyperion in a mini M7M. Typhoons are the single most versatile missile in the game. 8 warheads, each dealing 30k damage and travelling at around 180m/s. I use them to kill anything from an M4 to M2s.

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Post by delray » Tue, 5. May 09, 21:46

What are Typhoons good for? They are pretty much good for... EVERYTHING.

You can sink with them every ship in this game that travels under 200 speed, including destroyers. I have three fabs myself. :-)

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Post by Thelic » Tue, 5. May 09, 21:50

mrbadger wrote:Ah, thats good then. I'll have a go at using them. I assume then this means they would be good in an M7M?
M7Ms can't fire them, but just about every other ship you will fly can. They're great for fighter and corvette busting.

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Post by Chealec » Tue, 5. May 09, 22:10

They're also rather good for angering stations you're supposed to protect.

For instance, on certain corporation defend station missions the "bad guys" arrive in-sector at about the same time you do and it's generally a good idea to knock out a good few of the fighters with missiles early on so that you can prevent the Ospreys getting in close or launching a gazillion Banshee missiles.

Typhoons seem like the ideal choice, they're reasonably fast, they swarm, they re-target and they pack quite a wallop. However, on the way to acquiring new targets they can also plough into the station you're supposed to be defending if the new target is too close - I've managed to turn a couple of stations red this way.

I've subsequently learnt to be a little more discriminate with my missile fire now - I carry 30 Tempests alongside the 200 Typhoons; Tempests are somewhat more accurate and while they're only single shot missiles rather than a swarm, they re-target nicely, are far less indiscriminate and still pack a decent punch.

Mind, I carry enough missiles on my Hype to ruin anyone's day:

200 Typhoons
50 Tornadoes
30 Tempests
30 Firestorms

Anything short of a pull blown sector patrol is a cakewalk ;)
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Post by Allan F » Tue, 5. May 09, 22:28

I have never seen a Typhoon re-target, so I'm quite sure they can't. And I've fired 10.000+ of them.
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Post by Nanook » Tue, 5. May 09, 22:31

Allan F is correct. They aren't retargeting, they're just going dumbfire. And whatever way they're pointed when that happens, they go. If something's in the way, it gets hit.
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Post by Chealec » Tue, 5. May 09, 22:50

lolz - THAT explains the station hits then :D

I thought they were Swarm/IR targetting! Maybe it's because I just fill the sky with the damned things that it looks like they're retargetting because there are so many of them out there.
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Post by delray » Tue, 5. May 09, 23:02

I've fired 10.000+ of them
Nice.

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Post by Doc Quixotic » Wed, 6. May 09, 10:31

Do typhoons have the same 'Short Range Shotgun' effect that Wasps have?
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Post by natha » Wed, 6. May 09, 10:35

No. i never seen them do that (even wasps do it under 1km) i believe they go circling towards the target. Don't forget you need to be in a M6 to fire them so no need to close at 1km when you can fore from 70km.
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medusa prototype is the only M3 that can mount them
Either way, tornados is better in roles like that even if they don't track.

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Post by Snowship » Thu, 7. May 09, 01:27

Chealec wrote:snip
For instance, on certain corporation defend station missions the "bad guys" arrive in-sector at about the same time you do and it's generally a good idea to knock out a good few of the fighters with missiles early on so that you can prevent the Ospreys getting in close or launching a gazillion Banshee missiles.
snip
I good tip is to start the jump sequence and wait til the 5 second mark to comm the station, then select the options at 1 second intervals and you'll accept the mission and be jumped away before the enermies spawn.
Thus you'll be at the nearest gate FAA ready when those fighters spawn and the 1st M6 crash's into your butt :wink:
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Post by ThommoHawk » Thu, 7. May 09, 16:29

Chealec wrote:They're also rather good for angering stations you're supposed to protect.... snipped
After a very challenging battle, i killed the last ship and was counting my booty when I am commed by two stations 10 minutes later, from almost 40km away "we have dispatched our fighters and they are going to kill you....." having turned red of course after a few stray typhoons hit them.

But they are totally my fave missiles. On really heavy shielded targets I like to let loose a few Hammerheads mixed in with the Typhoons - they have a better chance of a hit due to enemy focusing on trying to shoot down the T's.
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Post by delray » Thu, 7. May 09, 16:46

I had same trouble with Tempests, Flails and many other missiles. It's not Typhoon's fault.

Actually I don't think it's a problem with missiles at all. It's a problem with stations. They take MINOR friendly fire and they go all nuts about it. They should have much bigger pain threshold in my opinion.

How many Hammers do you have to fire at him before an M2 comes chasing you? They go nuts after 8th or so which amounts to 2GJ of damage. A station goes nuts after a few mosquitos and an accidental EBC round.

This is something to improve in the game.

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Post by 1muvwndr » Thu, 7. May 09, 20:23

ThommoHawk wrote: After a very challenging battle, i killed the last ship and was counting my booty when I am commed by two stations 10 minutes later, from almost 40km away "we have dispatched our fighters and they are going to kill you....." having turned red of course after a few stray typhoons hit them.
A missile that randomly chooses a direction sfter losing its target and actually hitting something after travelling 40km? Do you realize of how high the odds of this happening are?
I think you should be happy just as if you have won the lottery in X3R.

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Post by TBV » Thu, 7. May 09, 21:18

OP wrote:Typhoon Missiles, what are they good for?
This week, I'll be mostly killing everything Kha'ak with mine.

Next week, when all the missions that interest me are completed, I'll be mostly killing everything.

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