Typhoon Missiles, what are they good for?
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Typhoon Missiles, what are they good for?
I just added three typhoon missile fabs to my weapon complex because I needed them for a mission and I noticed that they are rather expensive.
Now I find that no-one buys them automatically. Thats ok, I can manually sell them, and at a pretty hefty price, but there must be a use for such expensive missiles.
Can anyone enlighten me?
Now I find that no-one buys them automatically. Thats ok, I can manually sell them, and at a pretty hefty price, but there must be a use for such expensive missiles.
Can anyone enlighten me?
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They're also rather good for angering stations you're supposed to protect.
For instance, on certain corporation defend station missions the "bad guys" arrive in-sector at about the same time you do and it's generally a good idea to knock out a good few of the fighters with missiles early on so that you can prevent the Ospreys getting in close or launching a gazillion Banshee missiles.
Typhoons seem like the ideal choice, they're reasonably fast, they swarm, they re-target and they pack quite a wallop. However, on the way to acquiring new targets they can also plough into the station you're supposed to be defending if the new target is too close - I've managed to turn a couple of stations red this way.
I've subsequently learnt to be a little more discriminate with my missile fire now - I carry 30 Tempests alongside the 200 Typhoons; Tempests are somewhat more accurate and while they're only single shot missiles rather than a swarm, they re-target nicely, are far less indiscriminate and still pack a decent punch.
Mind, I carry enough missiles on my Hype to ruin anyone's day:
200 Typhoons
50 Tornadoes
30 Tempests
30 Firestorms
Anything short of a pull blown sector patrol is a cakewalk
For instance, on certain corporation defend station missions the "bad guys" arrive in-sector at about the same time you do and it's generally a good idea to knock out a good few of the fighters with missiles early on so that you can prevent the Ospreys getting in close or launching a gazillion Banshee missiles.
Typhoons seem like the ideal choice, they're reasonably fast, they swarm, they re-target and they pack quite a wallop. However, on the way to acquiring new targets they can also plough into the station you're supposed to be defending if the new target is too close - I've managed to turn a couple of stations red this way.
I've subsequently learnt to be a little more discriminate with my missile fire now - I carry 30 Tempests alongside the 200 Typhoons; Tempests are somewhat more accurate and while they're only single shot missiles rather than a swarm, they re-target nicely, are far less indiscriminate and still pack a decent punch.
Mind, I carry enough missiles on my Hype to ruin anyone's day:
200 Typhoons
50 Tornadoes
30 Tempests
30 Firestorms
Anything short of a pull blown sector patrol is a cakewalk
I have never seen a Typhoon re-target, so I'm quite sure they can't. And I've fired 10.000+ of them.
Maverick: Requesting permission for flyby.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
Allan F is correct. They aren't retargeting, they're just going dumbfire. And whatever way they're pointed when that happens, they go. If something's in the way, it gets hit.
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No. i never seen them do that (even wasps do it under 1km) i believe they go circling towards the target. Don't forget you need to be in a M6 to fire them so no need to close at 1km when you can fore from 70km.
Either way, tornados is better in roles like that even if they don't track.
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I good tip is to start the jump sequence and wait til the 5 second mark to comm the station, then select the options at 1 second intervals and you'll accept the mission and be jumped away before the enermies spawn.Chealec wrote:snip
For instance, on certain corporation defend station missions the "bad guys" arrive in-sector at about the same time you do and it's generally a good idea to knock out a good few of the fighters with missiles early on so that you can prevent the Ospreys getting in close or launching a gazillion Banshee missiles.
snip
Thus you'll be at the nearest gate FAA ready when those fighters spawn and the 1st M6 crash's into your butt
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After a very challenging battle, i killed the last ship and was counting my booty when I am commed by two stations 10 minutes later, from almost 40km away "we have dispatched our fighters and they are going to kill you....." having turned red of course after a few stray typhoons hit them.Chealec wrote:They're also rather good for angering stations you're supposed to protect.... snipped
But they are totally my fave missiles. On really heavy shielded targets I like to let loose a few Hammerheads mixed in with the Typhoons - they have a better chance of a hit due to enemy focusing on trying to shoot down the T's.
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X REBIRTH? "JUST A TOURIST until X4 IS RELEASED! Because That SUPERNOVA sure went FUBAR" (Quoting T.Hawk. Read all about it at: http://forum.egosoft.com/viewtopic.php?t=353678)
I had same trouble with Tempests, Flails and many other missiles. It's not Typhoon's fault.
Actually I don't think it's a problem with missiles at all. It's a problem with stations. They take MINOR friendly fire and they go all nuts about it. They should have much bigger pain threshold in my opinion.
How many Hammers do you have to fire at him before an M2 comes chasing you? They go nuts after 8th or so which amounts to 2GJ of damage. A station goes nuts after a few mosquitos and an accidental EBC round.
This is something to improve in the game.
Actually I don't think it's a problem with missiles at all. It's a problem with stations. They take MINOR friendly fire and they go all nuts about it. They should have much bigger pain threshold in my opinion.
How many Hammers do you have to fire at him before an M2 comes chasing you? They go nuts after 8th or so which amounts to 2GJ of damage. A station goes nuts after a few mosquitos and an accidental EBC round.
This is something to improve in the game.
A missile that randomly chooses a direction sfter losing its target and actually hitting something after travelling 40km? Do you realize of how high the odds of this happening are?ThommoHawk wrote: After a very challenging battle, i killed the last ship and was counting my booty when I am commed by two stations 10 minutes later, from almost 40km away "we have dispatched our fighters and they are going to kill you....." having turned red of course after a few stray typhoons hit them.
I think you should be happy just as if you have won the lottery in X3R.