Hello,
I wish to create a new ship based on already existing one, namly, I wish to have my own version of Argon Heavy Centaur, named something different.
As I have no experience in modding, I read some articles, and this is what I have come up with so far:
1) Extract TShips from the latest CAT in TC dir.
2) Find Argon Heavy Centaur record (SS_SH_A_M6M).
3) Copy and paste it to the end of the file and modify it (new stats and new identifier, e.g. SS_SH_A_M6MM, and also modify the record count at the start of the file)
.. but what now ? Is that all I need to do ?
P.S. Is there a modded version of Heavy Centaur available for TC that adds a fighter docking slot to Heavy Centaur ?
Best wishes,
Des
[X3TC] Creating a new ship based on existing one
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
Adding the new ship is fairly straightforward.
Tip: Use Doubleshadow's editor, it'll make things a lot easier than doing it manually in notepad.
When in the editor:
1. Copy the existing ship you want to replicate/alter.
2. Make sure "sorted" is *unchecked*, scroll to the bottom, "paste"
3. When the pop-up asks yes to insert before, or no to insert after, click "NO".
4. Save the new Tships (hint: it's better to save a new copy, than muck up the original). You can either save in a new cat, or drop the altered Tships in a "types" subfolder within the main TC install directory.
5. Exit the editor.
Now you can re-open the new tships in the editor, and make the changes you want.
As for the fighter docking, that's a bit more involved, as you have to physically change the ship's scene file and add the docking part, via gmax/3dsmax.
When I make new ships, based off old ones, I usually just add a different variant to it, rather than a completely new name. It's a preference. I like Betty saying the name. For instance, I have a Skiron Prototype in my game.
Tip: Use Doubleshadow's editor, it'll make things a lot easier than doing it manually in notepad.
When in the editor:
1. Copy the existing ship you want to replicate/alter.
2. Make sure "sorted" is *unchecked*, scroll to the bottom, "paste"
3. When the pop-up asks yes to insert before, or no to insert after, click "NO".
4. Save the new Tships (hint: it's better to save a new copy, than muck up the original). You can either save in a new cat, or drop the altered Tships in a "types" subfolder within the main TC install directory.
5. Exit the editor.
Now you can re-open the new tships in the editor, and make the changes you want.
As for the fighter docking, that's a bit more involved, as you have to physically change the ship's scene file and add the docking part, via gmax/3dsmax.
When I make new ships, based off old ones, I usually just add a different variant to it, rather than a completely new name. It's a preference. I like Betty saying the name. For instance, I have a Skiron Prototype in my game.
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You obviously did some research before asking, so I'm gonna tell you before moderators will refer you to the stiskies
Get X3 Editor - you will have to use this old one - it has Copy & Paste
Get X3ModManager.
Read how to make a mod.
To rename the ship, you will also need to alter the text resource files - the xml's.
Here's a brief info about the text resource files.
Ask again if needed...
Get X3 Editor - you will have to use this old one - it has Copy & Paste
Get X3ModManager.
Read how to make a mod.
To rename the ship, you will also need to alter the text resource files - the xml's.
Here's a brief info about the text resource files.
Ask again if needed...