Hammer torpedo facts need makin better
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Hammer torpedo facts need makin better
i've recently been makin a hammer/ flail/ tomahawk complex and i noticed that tomohawks(which are more then twice as powerful as hammers) are produced more than twice as fast as hammers. i think hammers need to be made faster since they're such an important part of an M7M's arsnal(of two missiles).
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The solution for all of you guys is one: build more fabs!!
I have 10 flails and 5 hammers fabs, the flail production is almost enough and the Hammer production is too much for me.
Money is your problem? cap an Akuma or a Brigandine and sell it, you invest that money in new fabs... (a lot new fabs)
I suggest to have a faster M7M like Cobra or Kraken for capping jobs, so you are not outrun by your prey... (you can always cap a new M7M with your Minotaur)
I have 10 flails and 5 hammers fabs, the flail production is almost enough and the Hammer production is too much for me.
Money is your problem? cap an Akuma or a Brigandine and sell it, you invest that money in new fabs... (a lot new fabs)
I suggest to have a faster M7M like Cobra or Kraken for capping jobs, so you are not outrun by your prey... (you can always cap a new M7M with your Minotaur)
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Ship Rebalance Mod
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SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
I have 3x Flail, 2x Hammers and now plan adding 1x Tomahawk.
I use those exclusively to cap ships and there aren't that many ships to cap that would require getting more fabs...
Also, damage isn't everything when comparing missiles. Tomahawks have 3 times longer cooldown time than Hammers. I haven't done the math so can't say for certain but damage per second of those two at least in my opinion seems to be pretty similar.
I use those exclusively to cap ships and there aren't that many ships to cap that would require getting more fabs...
Also, damage isn't everything when comparing missiles. Tomahawks have 3 times longer cooldown time than Hammers. I haven't done the math so can't say for certain but damage per second of those two at least in my opinion seems to be pretty similar.
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I think I've got something like 12 hammer fabs, 8 flail fabs and a couple of tomahawk fabs - and that's enough for me. The missiles I tend to use most of are by far and away Typhoons - but I think I've got something like 20 Typhoon fabs (they're slow builders as well) - I've got mutiple factories of every kind of missile I regularly use.
My guess would be that the missile fab production rate is not just based on the missile per-se, but a combination of the missile and the ships it's compatible with to maintain some kind of balance. If that's the case it makes a kind of sense that Tomahawks are quicker to produce than Hammer HTs since they are the be-all and end-all of the M8 class.
An M7M without Hammers is not quite as handicapped as an M8 without Tomahawks.
My guess would be that the missile fab production rate is not just based on the missile per-se, but a combination of the missile and the ships it's compatible with to maintain some kind of balance. If that's the case it makes a kind of sense that Tomahawks are quicker to produce than Hammer HTs since they are the be-all and end-all of the M8 class.
An M7M without Hammers is not quite as handicapped as an M8 without Tomahawks.
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