[TC] PPC Forges
Moderator: Moderators for English X Forum
-
- Posts: 76
- Joined: Sun, 12. Apr 09, 14:33
PPC Forges
OK, as I sit down to build a real fleet for the first time, I go to look at the prices of big gun forges, and promptly soil my pants.
The fab costs 12,000,000 to 13,000,000 to start up.
The average credit value of its product vs. time spent producing is: 194,772 credits.
However it expends 900 energy cells, 150 ore, and (using the Argon forge as an example) 600 meatsteak cahoonas per hour. This costs seventy thousand credits and change per hour.
In the end, you earn 117,972 per hour on average with this forge, which requires around thirteen million and up in total startup costs. You get one PPC every 5 hours, and the forge will take 110 hours to pay itself off. Somehow, this just doesn't seem to be that big of an upside - by the time it has paid for itself, 110 real hours (or I guess 11 hours if you sit there on max SETA the whole time) will have passed, and it will have produced enough guns to (almost) equip ONE destroyer's front/right/left arcs.
I guess if you're a multi-planetary government's military, you can think long term, so I have to give them points for realism. But as a player, I'm probably just going to buy that shtuff.
The fab costs 12,000,000 to 13,000,000 to start up.
The average credit value of its product vs. time spent producing is: 194,772 credits.
However it expends 900 energy cells, 150 ore, and (using the Argon forge as an example) 600 meatsteak cahoonas per hour. This costs seventy thousand credits and change per hour.
In the end, you earn 117,972 per hour on average with this forge, which requires around thirteen million and up in total startup costs. You get one PPC every 5 hours, and the forge will take 110 hours to pay itself off. Somehow, this just doesn't seem to be that big of an upside - by the time it has paid for itself, 110 real hours (or I guess 11 hours if you sit there on max SETA the whole time) will have passed, and it will have produced enough guns to (almost) equip ONE destroyer's front/right/left arcs.
I guess if you're a multi-planetary government's military, you can think long term, so I have to give them points for realism. But as a player, I'm probably just going to buy that shtuff.
Both the Teladi and Minmatar use the technology of other races, including vintage WWII era cannons, on their ships.
Both the Teladi and Minmatar ships are built/upgraded/repaired/tricked out/armed with duct tape.
But the Minmatar know that duct tape ships need to go FASSSSST.
The Teladi are finally getting the right idea, starting with the Kestrel.
Both the Teladi and Minmatar ships are built/upgraded/repaired/tricked out/armed with duct tape.
But the Minmatar know that duct tape ships need to go FASSSSST.
The Teladi are finally getting the right idea, starting with the Kestrel.
- ScytheBlade1
- Posts: 42
- Joined: Fri, 26. Oct 07, 04:38
I built PPC forges into my massive complex for one simple reason: availability. I needed 32 of them (for a single ship!), and quite simply, there weren't 32 in the universe that I could find. The same goes for all the shields (I'm only missing a 5MJ complex).
They're pricey, sure. The question is which is faster and how big your pocket is.
I'm quite confident that I built every PPC I needed in half the time it would have taken me to buy them around the universe.
They're pricey, sure. The question is which is faster and how big your pocket is.
I'm quite confident that I built every PPC I needed in half the time it would have taken me to buy them around the universe.
Why not just use the duplication method?
1. Sell one PPC to a trading station linked to a shipyard.
2. Buy two TS' from the same shipyard.
2a. If you intend to use the ships, upgrade them. More storage may be helpful.
3. Buy one PPC. You actually get two, one in each ship.
4. Sell one PPC back to the dock.
5. Buy two PPC's from the dock.
6. Repeat step 4 and 5 until you have enough or run out of cash.
Can be used for many wares. Some see it as an exploit, others as a time saver. You pay for the item and save time equipping, so it's up to you.
1. Sell one PPC to a trading station linked to a shipyard.
2. Buy two TS' from the same shipyard.
2a. If you intend to use the ships, upgrade them. More storage may be helpful.
3. Buy one PPC. You actually get two, one in each ship.
4. Sell one PPC back to the dock.
5. Buy two PPC's from the dock.
6. Repeat step 4 and 5 until you have enough or run out of cash.
Can be used for many wares. Some see it as an exploit, others as a time saver. You pay for the item and save time equipping, so it's up to you.
[ external image ]
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
Re: PPC Forges
520 uploaded PlayerStats exceed 110 hours of "Elapsed time in game". Top ten entries exceed 3000 hours. "Player" is an odd species.incognito253 wrote:But as a player, I'm probably just going to buy that shtuff.
"110 hours" is also typical "get your money back" time for self-sufficient Complex, I think.
Two? Make it ten!Aro wrote:2. Buy two TS' from the same shipyard.
Re: PPC Forges
The method described by Aro is more efficient. With only two and buying selling the PPC back a forth you get as many guns as you need (or can buy) in just one shot.jlehtone wrote:Two? Make it ten!Aro wrote:2. Buy two TS' from the same shipyard.
Re: PPC Forges
Please explain. I was under the impression that the method relies on your ability to buy multiple ships simultaneously combined with ability to buy/load (within that transaction) into each new ship as many units of ware as there are available on nearby Equipment Dock (ED), even though the ED has ware for only one ship.vbruzual wrote:The method described by Aro is more efficient.
Re: PPC Forges
Well, the "exploit" only work when you buy, not when you sell. So, if you buy two TS and then equip them with 2 PPC, you are actually getting 4 (reducing the stock of the dock by just 2), so you cloned 2 PPCs. Then you sell one (you are actually selling one from each ship) but this time the dock really get the two PPC.jlehtone wrote: Please explain. I was under the impression that the method relies on your ability to buy multiple ships simultaneously combined with ability to buy/load (within that transaction) into each new ship as many units of ware as there are available on nearby Equipment Dock (ED), even though the ED has ware for only one ship.
Continue to buy and sell one until you run out of money or cargo space
- LocTheToker
- Posts: 169
- Joined: Wed, 29. Apr 09, 00:30
Personally I like to have self sustaining weapons and shields. 13Mil is not really that much money (fake money). Its nice to have a bunch of the guns ready when you need to equip one ship or a few. I built a 200 MJ shield complex once i started getting M6's and built a 1 GJ once i started getting M7's.... etc
When it comes to my time v/s my virtual dollars I always consider my time more important
And this comes from a guy who has farmed more virtual gold in more games than is healthy for a 22 year old
When it comes to my time v/s my virtual dollars I always consider my time more important
And this comes from a guy who has farmed more virtual gold in more games than is healthy for a 22 year old