X-Tended - Terran Conflict (XTC)

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X2-Eliah
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Post by X2-Eliah » Mon, 10. Aug 09, 11:41

Engine tunings are quite hardcoded, from what I've seen. I remember how awkward the scripts dealing with them were in X3-R - all sorts of workarounds etc.

Besides, I haven't heard of negative software extensions being available, so why should engine tunings be such? (and rudder, and cargobay..)
Marodeur wrote:
Hm, i think you dont need more ships in the TShips for some basic choices.

Make one "Basic" Ship with poor stats und after the decision what you want (speed, freight capacity, maneuverability) give that ship different amounts of the 3 basic optimizations. ;)

There will be no other weapons or textures but a M2 with the maneuverability of a M0 and the speed of an M1 would be funny to test. ;)
Eh.. In essence it looks like you are proposing to get rid of the Raider, Vanguard, Sentinel and Hauler versions, and introduce new types of ships, which have either upped speed (essentially concept Raider), upped freight (Essentially Hauler) or upped maneuverability (Vanguard)..

Seems that the re-balance of already existing classes would be far easier, eh?
And, in effect, every single change to stats not covered by extensions/upgrades (which are hardcoded) has to be reflected in the TShips by a separate ship entry.

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Post by Marodeur » Mon, 10. Aug 09, 14:24

X2-Eliah wrote:Engine tunings are quite hardcoded, from what I've seen. I remember how awkward the scripts dealing with them were in X3-R - all sorts of workarounds etc.

Besides, I haven't heard of negative software extensions being available, so why should engine tunings be such? (and rudder, and cargobay..)
Hm, i will test it with the cheats in some hours. With the cheats you can overtune the ship. I will test what happens if i enter a negative number. ;)

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Sartorie
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Post by Sartorie » Mon, 10. Aug 09, 14:29

it removes them until all are gone ;) then you have a ship with the basic values only

you can add as many engine and rudder tunings to a ship as you want - each gives +10% of the base stats

cargobay extensions however have an upper limit ...

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Killjaeden
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Post by Killjaeden » Mon, 10. Aug 09, 17:05

I think it would be confusing to have one basic ship and 6 different variants... there are about 60 M3 in the game... personally i don't need more. Just rebalance them so every fighter/ship has it's use
My suggestions:
-give boron ships a good reason to get bought/used [maybe slow selfrepairing hull on playerships and no repairlaser on spacesuit?]
-reduce some of the ubarships so they don't are superior in their class on all stats [otas] - it doesn't mean they must not be superior in one or two stats but they should have disadvantages
-increase the shields of commonwealth M1&M2 and all piratecapships by one so they fit the line of the other capships
-increase ruder on M6

Will T0 be in XTC again? Well, the models (SPP&WeaponForge T0)are in Vanilla TC, but the scripts are lacking ;)

About repairlasers:
If the spacesuit doesn't has a repairlaser it would be a bit harder to get some money. Also the player has to be more carefull to not get damaged so often (in vanilla it's just a matter of time if you got hulldamage)
A mission to get 2-4 repairlaser you can install on ships after you aquired them would be so much better imo. Better then oh-noes-i-have-to-repair-my-colossus-with-1-repair-laser-and-no-seta-while-evaing-grinding
[ external image ]
X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:
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djrygar
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Post by djrygar » Tue, 11. Aug 09, 01:29

enenra wrote:
I've read that you've "hired" (lol) the guy who created the sector takeover script. Interesting (captain). I wonder then if there is a chance to obliterate other races from the space, or at least to seal them in one or two sectors, and whoever comes out gets vaporized.
Indeed it would be funny playing at "Space Risiko"... :roll:
We'll see about that. It's not really realistic that a single person should be able to overtake a race or even the whole universe. If it will be possible, I can guarantee that the player will need more than a few capital ships.
Improved Races already has all that, takeovers, response forces etc. And it takes a LOT of firepower to take sector (khaak invade sector with 10 destroyers and 4 carriers, and you actually have to heve more to retake it if they manage to build their station there - and this is just one sector). I think you could use 7ates script quite easily, it adds so much life into xuniverse, I cant imagine playing without it anymore - vanilla feels so boring now

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Trickmov
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Post by Trickmov » Tue, 11. Aug 09, 13:34

Not all player like the idea of a war in the whole universe. I think personally, that the universe is difficult enough... when starting a new game, you can´t play for a longer time without having savegames... in most cases you will need savegames every few minutes, to guarantee that you don´t die to fast (at least until you have enough shields and firepower).

The X-games itself are a combination of fight, trade, build and think and imo this structure should keep untouched.

Another thing is the life in the universe... we are going to do everything to make our mod interesting, but in my eyes this doesn´t mean that there have to be fights every few minutes... there are players out there who really want to trade or build, who don´t want to fight so often, including permanent loss of own trading ships.

And even in Vanilla TC you will have serious fights when jumping into Khaak- or Xenon-Sectors.... so you are even there able to fight as much, as you wish.

However this is only my opinion and i am only one member of the team, so the MOD itself can be different from this opinion ;)



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mr.WHO
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Post by mr.WHO » Tue, 11. Aug 09, 14:26

Could you make some improvents to Split M1 and especially to their M2 ?
Right now those are the only capitals that are completely unworthy their cost.

Edit: I asked it before, but is there is any chance to have an M0 for every race (including Khaak and Xenon) ?

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X2-Eliah
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Post by X2-Eliah » Tue, 11. Aug 09, 14:35

1) I reckon the team would not let such balance problems through.. After all, the split M1 and M2 were re-balanced in XTM, so why shouldn't it happen again?

2) As for M0s for every race.. Well.. Here is what AS said on this subject on TXU forums:
-AS- wrote:Fine by me, who is going to model them? We are currently busy on other stuff.

We will fill in some gaps, but don't expect everything to be done in the first release, or we would never be able to release as the mod would never be finished. ^^
Source: This post http://www.thexuniverse.com/forum/showp ... tcount=267 Of this thread http://www.thexuniverse.com/forum/showt ... 03&page=27

So, in short, not all that soon, but possible.

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mr.WHO
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Post by mr.WHO » Tue, 11. Aug 09, 17:37

Fine by me, who is going to model them? We are currently busy on other stuff.
Maybe you could ask some non-XTM modders to help you with that:
For example, Roney's mod has M0 ship for Xenon and Khaak:
http://www.roguey.excalibur-nw.com/wiki ... p/M0_Range

With that, there should be only a Boron, Split and Teladi M0 missing.

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Post by 5c0rch! » Wed, 12. Aug 09, 06:17

As already stated, the Team doesn't like taking models from other peoples works, they prefer any new things in the mod to be original works, so I doubt that they will take on any models that already exist in another mod (other than those from XTM of course).

And the class M0 is defined as a planet killer ship, not a mega carrier/mega destroyer, The proper term is M1+ or M2+.

If a skilled modeler was willing to join the team to model these ships, I believe that they would be accepted with open arms, but the team won't take works from other mods.
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Aragon Speed
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Post by Aragon Speed » Wed, 2. Sep 09, 08:46

DSE (aka enenra) has had Photoshop open again, and while he was there anyway he decided to create some nice XTC wallpaper for you all to enjoy. These come in two flavours, in 1600x1200 resolution for standard monitors, and in 1920x1080 resolution for those of you with wide screen monitors.

1600x1200:

Argon:
[ external image ]

Boron:
[ external image ]

Paranid:
[ external image ]

Split:
[ external image ]

Teladi:
[ external image ]

Aldrin:
[ external image ]

Terran:
[ external image ]

Xenon:
[ external image ]


1920x1080:

Argon:
[ external image ]

Boron:
[ external image ]

Paranid:
[ external image ]

Split:
[ external image ]

Teladi:
[ external image ]

Aldrin:
[ external image ]

Terran:
[ external image ]

Xenon:
[ external image ]

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Aragon Speed
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Post by Aragon Speed » Thu, 3. Sep 09, 08:55

Added Aldrin, Terran, and Xenon wallpapers.

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Post by Alkeena » Thu, 3. Sep 09, 09:01

Nice =)

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1muvwndr
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Post by 1muvwndr » Thu, 3. Sep 09, 11:07

I hope this can be done/fixed in XTM:

I am in Lucky Planets with my TL cruising for the shipyard. Now a Deimos with escorts enters the sector, heading east. I am at war with the Paranid (rank -3) but much loved by the Boron (rak +9). As soon as one of the escorting Hades comes into 30 km from my TL it starts lobbing tomahawks at it. And it blows it up. With the local Ray and Shark just watching. And with me just being an observer because I can't do anything. i mustn't do anything because the Boron then turn on me.
I'm in a Boron core sector FFS! They should do something against other races lobbing missiles at their friends in their territory! If I cannot take retributive actions then at least they should! This is piracy and if it's not tolerated on me it shouldn't be for anyone.

This happens all the time if you are at war with someone. An enemy TM will start shooting at me or my ships anytime, anywhere, as soon as it is in range, without consequences for them. They may blow up like 100 of my ships without the sector patrols even noticing it. If I attack someone, it's considered piracy, if hey attack me it's legitimate. While I can accept a lot of things that aren't perfect in the game, this one is really something that pisses me off.

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Post by Alkeena » Thu, 3. Sep 09, 16:57

1muvwndr wrote:I hope this can be done/fixed in XTM:

I am in Lucky Planets with my TL cruising for the shipyard. Now a Deimos with escorts enters the sector, heading east. I am at war with the Paranid (rank -3) but much loved by the Boron (rak +9). As soon as one of the escorting Hades comes into 30 km from my TL it starts lobbing tomahawks at it. And it blows it up. With the local Ray and Shark just watching. And with me just being an observer because I can't do anything. i mustn't do anything because the Boron then turn on me.
I'm in a Boron core sector FFS! They should do something against other races lobbing missiles at their friends in their territory! If I cannot take retributive actions then at least they should! This is piracy and if it's not tolerated on me it shouldn't be for anyone.

This happens all the time if you are at war with someone. An enemy TM will start shooting at me or my ships anytime, anywhere, as soon as it is in range, without consequences for them. They may blow up like 100 of my ships without the sector patrols even noticing it. If I attack someone, it's considered piracy, if hey attack me it's legitimate. While I can accept a lot of things that aren't perfect in the game, this one is really something that pisses me off.
I agree with the general premise, a few things though:

Paranid and Boron are at peace, and you are a known criminal to the Paranid--The Boron likely effectively consider it something akin to them executing an an extradition treaty against you. Truth be told you are a bad man and the Boron don't sanction privateers against the Paranid.

Contrast this vs races the Boron are clearly not on good terms with--I'm pretty sure you can waste as many split as you want in Boron sectors and there will be no reprecussions. I haven't played around with that mechanic for probably a year or two at this point though, so I could be mistaken...you might want to investigate it though. If it still holds water I would suggest hanging out in Argon Space.

For a more flexible solution, change your ships fof settings to NOT show as enemy if enemy to me (so they don't return fire on the Boron when they turn), blast the Paranid, and then apologize to the Boron police who should then turn friendly again. I'm not sure if you loose any Boron rep this way or not though...However I do know it works as I had to defend my Terran wingmen in the third mission of the Terran plot--somehow they got some split mercs after them. I took out the mercs, whole sector went red, aplogized to the argon, whole sector went blue. I had rank 2 standings at that point with Argon and it didn't change at all after hitting the mercs, so I suspect this route doesn't even impact your rep.

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Post by 1muvwndr » Thu, 3. Sep 09, 18:44

Alkeena wrote:I agree with the general premise, a few things though:

Paranid and Boron are at peace, and you are a known criminal to the Paranid--The Boron likely effectively consider it something akin to them executing an an extradition treaty against you. Truth be told you are a bad man and the Boron don't sanction privateers against the Paranid.

Contrast this vs races the Boron are clearly not on good terms with--I'm pretty sure you can waste as many split as you want in Boron sectors and there will be no reprecussions. I haven't played around with that mechanic for probably a year or two at this point though, so I could be mistaken...you might want to investigate it though. If it still holds water I would suggest hanging out in Argon Space.

For a more flexible solution, change your ships fof settings to NOT show as enemy if enemy to me (so they don't return fire on the Boron when they turn), blast the Paranid, and then apologize to the Boron police who should then turn friendly again. I'm not sure if you loose any Boron rep this way or not though...However I do know it works as I had to defend my Terran wingmen in the third mission of the Terran plot--somehow they got some split mercs after them. I took out the mercs, whole sector went red, aplogized to the argon, whole sector went blue. I had rank 2 standings at that point with Argon and it didn't change at all after hitting the mercs, so I suspect this route doesn't even impact your rep.
This was just an example. It happens with Argons in Paranid territory as well. But I am at peace with the Borons just like the Paranids are. But if I attack them, the Borons get angry. If they attack me the Borons let it past.
I'm not saying that the Borons should declare war on the Paranid, they need to hunt down just the offender pilot - like they are doing with me.
I just find it quite stupid that an M8 that passes by can fire barrages of Tomahawks at anyone he likes - or doesn't like (in this case my ships, even if there are 100 of them in sector). And this even if the 2 races are at war - i.e. a Paranid TM starts firing at my freighters just because they are in range and the local Argon police forces just don't mind.

The police exists just because you, random pirates, xenon and Khaak are here. They really don't mind anything else. And this is wrong IMO.

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Post by Alkeena » Thu, 3. Sep 09, 18:56

1muvwndr wrote: I'm not saying that the Borons should declare war on the Paranid, they need to hunt down just the offender pilot - like they are doing with me.
I just find it quite stupid that an M8 that passes by can fire barrages of Tomahawks at anyone he likes - or doesn't like (in this case my ships, even if there are 100 of them in sector). And this even if the 2 races are at war - i.e. a Paranid TM starts firing at my freighters just because they are in range and the local Argon police forces just don't mind.

The police exists just because you, random pirates, xenon and Khaak are here. They really don't mind anything else. And this is wrong IMO.
Alkeena wrote: Paranid and Boron are at peace, and you are a known criminal to the Paranid--The Boron likely effectively consider it something akin to them executing an an extradition treaty against you. Truth be told you are a bad man and the Boron don't sanction privateers against the Paranid.
Even in the end game you represent a corporation of a couple thousand people. The Paranid empire represents billions to which you are a confirmed criminal.

Who would you rather be on the good side of? The Boron actions seem perfectly reasonable to me...

I can respect that that's merely a difference of opinion however, so I'll just let it rest. :wink:

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stemardue
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Post by stemardue » Thu, 3. Sep 09, 20:14

Just to drag the thread on topic again, among the balance reworking of the MOD there are many issues taken into account. ;)

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Post by 1muvwndr » Fri, 4. Sep 09, 13:06

Alkeena wrote:Even in the end game you represent a corporation of a couple thousand people. The Paranid empire represents billions to which you are a confirmed criminal.

Who would you rather be on the good side of? The Boron actions seem perfectly reasonable to me...

I can respect that that's merely a difference of opinion however, so I'll just let it rest. :wink:
Even at the beginning of the game I'm a pilot that's part of a bigger race - just like the Paranid captain. He is not representing his whole race, he is not the Priest Duke or an ambassador, he is just a pilot.
If I am a Boron (that's got the favor of the Quen fo what it matters) in Boron territory but that's at war with someone (even if they are Split) and my ships got shot down in Boron territory by ANYONE I think it's legitimate to protest for the local government forces not doing anything about it.
My point is that just anyone can come and destroy the player's assets without being harrased by anyone. OK, I may be just a corp but OTAS, NMMC, Atreus and all other corporations DO get help from their race's government if they are attacked.

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Post by ThisIsHarsh » Fri, 4. Sep 09, 15:50

1muvwndr wrote:
Alkeena wrote:Even in the end game you represent a corporation of a couple thousand people. The Paranid empire represents billions to which you are a confirmed criminal.

Who would you rather be on the good side of? The Boron actions seem perfectly reasonable to me...

I can respect that that's merely a difference of opinion however, so I'll just let it rest. :wink:
Even at the beginning of the game I'm a pilot that's part of a bigger race - just like the Paranid captain. He is not representing his whole race, he is not the Priest Duke or an ambassador, he is just a pilot.
If I am a Boron (that's got the favor of the Quen fo what it matters) in Boron territory but that's at war with someone (even if they are Split) and my ships got shot down in Boron territory by ANYONE I think it's legitimate to protest for the local government forces not doing anything about it.
My point is that just anyone can come and destroy the player's assets without being harrased by anyone. OK, I may be just a corp but OTAS, NMMC, Atreus and all other corporations DO get help from their race's government if they are attacked.
Been following this arguement sitting on the fence, and have to say 1muvwndr has convinced me. It would make more sense to me if police stoppend any kind of violence against races they are neutral or friendly to in their sectors.
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