adding hanger space to the m2 boron ray?
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adding hanger space to the m2 boron ray?
as of right now i have not found any tutorials on modeling a hanger bay on a ship in gmax.
if anyone has knowledge of how to do this or knows of a tutorial i would be very grateful.
edit: i would like to thank everyone who posted here for their help i finally have the hangers working. all of you have been a great help and i know now how to at least copy and paste things in gmax and make them appear ingame.
*Problem Solved*
if anyone has knowledge of how to do this or knows of a tutorial i would be very grateful.
edit: i would like to thank everyone who posted here for their help i finally have the hangers working. all of you have been a great help and i know now how to at least copy and paste things in gmax and make them appear ingame.
*Problem Solved*
Last edited by Dinoff on Thu, 11. Jun 09, 04:53, edited 1 time in total.
Not sure why you'd want to, couldn't you just use the shark?
In any case, if you want to add external docking (or to a more involved degree, a hangar and launch ports), you'll need to edit the ship's scene file (for hangar bay/launch ports, the ship's model as well) in gmax/3dsmax.
Adding external docking isn't overly difficult, but it's 1:1, clamp:ship. The hangar bay is quite a bit more involved.
In any case, if you want to add external docking (or to a more involved degree, a hangar and launch ports), you'll need to edit the ship's scene file (for hangar bay/launch ports, the ship's model as well) in gmax/3dsmax.
Adding external docking isn't overly difficult, but it's 1:1, clamp:ship. The hangar bay is quite a bit more involved.
yeah i want to add internal hanger space so i can dock my personal fighter and its 2 wingmen inside for those battles where you need speed over firepower. as much as i like the m1 ships i like the ray design better than the shark and the weapon count. i used the scene from the shark to get the hangers and then moved them to the surface of the model but i cant get it to show ingame when i put it in a mod cat
If you're only looking at adding 3 docking spaces, going with external "clamps" is the easiest way to go.
The trouble of adding a proper hangar *and* launch ports doesn't seem worth it.
If you were going to add that for three ships, you might as well just make the Ray a carrier and give it space for 10-50 ships.
The trouble of adding a proper hangar *and* launch ports doesn't seem worth it.
If you were going to add that for three ships, you might as well just make the Ray a carrier and give it space for 10-50 ships.
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