What do I do with CIGs? (X3R)

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Usenko
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What do I do with CIGs? (X3R)

Post by Usenko » Thu, 11. Jun 09, 05:21

I have developed quite a stockpile of these weapons. Now, each one is about half a million, so they'd be worth a bit if I sold them. Or since I have a large number of M5, M4, M3 and M6 (not to mention three cap ships), I could also install them on ships.

Just one problem . . .

What ships do they mount on? I'm yet to find one!

And once I find a mounting for them, are they worth keeping?
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Tenlar Scarflame
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Post by Tenlar Scarflame » Thu, 11. Jun 09, 05:31

As I recall, the Nova is able to mount them, as well as a few other M3's and most larger ships. In X3R they're not the awesome hullbusters that they've become in Terran Conflict, but they can still serve some interesting functions- namely, they have a range that is far superior to the HEPT, and they toss fighters around. So on corvettes it can be a flak gun of sorts, used in a disruptive role. On smaller ships it can serve as a disruptive gun for escorts.

Long story short, they are fun, so keep a few of them. But don't feel bad about selling them either- the damage IS inferior to the HEPT.
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Post by ephemeron » Thu, 11. Jun 09, 05:35

It's been a while since I last played X3R, but I remember using them on Argon Novas and Eclipses.

As for how useful they are, you might find this old thread helpful.

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Post by jlehtone » Thu, 11. Jun 09, 08:58

Capital ships mount them too.

Long range, bullet faster than aHEPT, but low rate of fire, and no spectacular damage. Would be nice for disrupting the aim of ships attacking your Carrier, but since turret fires at same target until that target is dead, will not do much good.

You can push small ships against Asteroids, if you wish, but you wont get the credit for the "kill" so it only yields entertainment. And since games are not about entertainment ... :roll:

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Post by autosave22 » Thu, 11. Jun 09, 21:24

Top tip:
Get a Paranid M3+ Medusa, and mix PSG and CIG on the front. The recoil from the CIG blast keeps your target in the mushroom cloud of PSG death for much longer.

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Post by JoeVN09 » Thu, 11. Jun 09, 21:32

autosave22 wrote:Top tip:
Get a Paranid M3+ Medusa, and mix PSG and CIG on the front. The recoil from the CIG blast keeps your target in the mushroom cloud of PSG death for much longer.
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Post by Nanook » Thu, 11. Jun 09, 22:33

I liked to use them to pummel freighters to disrupt their turret fire. Besides, it's just fun to watch a huge superfreighter tumble end to end, over and over and over..... :fg:
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Post by Hartzaden » Thu, 11. Jun 09, 22:55

thay make decent light anti cap guns. and seeing as how GoD desided to remove half of them i my game well i envy you

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Post by Nanook » Fri, 12. Jun 09, 00:58

Hartzaden wrote:thay make decent light anti cap guns. ...
Not in Reunion, which is what this thread is about.
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Post by TBV » Fri, 12. Jun 09, 07:45

autosave22 wrote:Top tip:
Get a Paranid M3+ Medusa, and mix PSG and CIG on the front. The recoil from the CIG blast keeps your target in the mushroom cloud of PSG death for much longer.
And in addition throws the accuracy of rear turrets, making LX-toasting
rather easy.

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Post by kurush » Fri, 12. Jun 09, 07:48

Nanook wrote:
Hartzaden wrote:thay make decent light anti cap guns. ...
Not in Reunion, which is what this thread is about.
I killled a Khaak destroyer with CIGs once in Reunion. So, they are a decent choice of anti-cap guns if you have just a fighter...

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Post by jlehtone » Fri, 12. Jun 09, 08:43

kurush wrote:I killled a Khaak destroyer with CIGs once in Reunion. So, they are a decent choice of anti-cap guns if you have just a fighter...
Cool, but how long did it take? CIG are energy-efficient, but from low rate of fire follows low rate of damage.

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Post by kurush » Fri, 12. Jun 09, 21:23

Cool, but how long did it take? CIG are energy-efficient, but from low rate of fire follows low rate of damage.
It took a while, not much longer than killing an K in a Mamba Raider though. I had 4 of them on Chimera and it was really the only (safe) choice as I only had a Hyperion at that time. Hyperion is not good at fighting Khaak big ships. I'm pretty sure it is the only way to get rid of a Khaak invasion using free tools only (free mamba raider and free CIG boxes) but I did not try it in Mamba Raider. Shields could matter a little bit here as you have to dance at the very edge of KYON range.

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