[AL-PLUGIN] Race Invasions v1.0a - 23.06.09

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

User avatar
OOZ662
Posts: 1211
Joined: Tue, 8. Apr 08, 10:45
x4

Re: q about destroyed stations...

Post by OOZ662 » Tue, 9. Mar 10, 03:58

sawas wrote:Hi all...
I noticed that after invasion (using AL Plugin: Race Invasions) some races take over sector...and they destroy many stations in that sector.... so my q : will those stations re-spawn?
Thanx
Stations always respawn somehow via the GoD engine. It watches over the universe in an attempt to keep the economy balanced. It may be fast or slow and it very likely will not replace the stations with the same stations, but something the economy needs will be put back.

sawas
Posts: 15
Joined: Fri, 20. Jan 06, 21:39
x3

Re: q about destroyed stations...

Post by sawas » Tue, 9. Mar 10, 18:33

OOZ662 wrote:
sawas wrote:Hi all...
I noticed that after invasion (using AL Plugin: Race Invasions) some races take over sector...and they destroy many stations in that sector.... so my q : will those stations re-spawn?
Thanx
Stations always respawn somehow via the GoD engine. It watches over the universe in an attempt to keep the economy balanced. It may be fast or slow and it very likely will not replace the stations with the same stations, but something the economy needs will be put back.
great... thanx

Windzor
Posts: 17
Joined: Tue, 18. Dec 07, 12:46
x3tc

Post by Windzor » Fri, 14. May 10, 00:58

Has anyone tried this script with Rapid Response Fleet script yet?

breytac
Posts: 389
Joined: Thu, 7. Feb 08, 18:49
x4

Post by breytac » Mon, 27. Sep 10, 12:46

Looking through ALL the combat scripts, this is the one I've been looking for. I've always wanted to be a defender of the universe, and now I can. But only the Argon and Boron, I don't like the Split or the Paranid.

grango88
Posts: 39
Joined: Tue, 10. Jun 08, 16:08
x3tc

Post by grango88 » Thu, 3. Feb 11, 03:25

hey, so how exactly does this script work?

Do i just go to the AI menu and turn for instance Argon invasion to 'Yes' and then wait for one to happen. Or is it possible to control where the invasions occur?

Also is the race patrol script gd with this??


Thanks!!

grango88
Posts: 39
Joined: Tue, 10. Jun 08, 16:08
x3tc

Post by grango88 » Fri, 4. Feb 11, 01:55

Any one able to tell me how this actually works?

HotSake
Posts: 472
Joined: Sun, 3. Jan 10, 22:15
x3tc

Post by HotSake » Fri, 4. Feb 11, 01:57

The answer you seek is found in the very first post.

grango88
Posts: 39
Joined: Tue, 10. Jun 08, 16:08
x3tc

Post by grango88 » Fri, 4. Feb 11, 02:06

what so u jus literally turn it on and wait? or am i missing something?

HotSake
Posts: 472
Joined: Sun, 3. Jan 10, 22:15
x3tc

Post by HotSake » Fri, 4. Feb 11, 02:32

No, that's it. The whole point is that it happens without the player having to do anything. If you want to set the interval, you can edit the script. Making it happen on demand would be a lot more work, but I bet you can figure out how to set the interval if you take a look.

grango88
Posts: 39
Joined: Tue, 10. Jun 08, 16:08
x3tc

Post by grango88 » Fri, 4. Feb 11, 03:07

ok, im guessing i just need some patience to get a msg saying their is an invasion.

Will also take a look at the script but could take me awhile to figure it out how to demand/force an invasion!

HotSake
Posts: 472
Joined: Sun, 3. Jan 10, 22:15
x3tc

Post by HotSake » Fri, 4. Feb 11, 05:30

I know there are tutorials for configuring hotkeys. If you're able to pick apart the script so that you can figure out what commands will start an invasion, I'm sure you can set up your own hotkey to trigger the same script. Heck, maybe I'll take a look at it later for practice.

lostone1993
Posts: 71
Joined: Tue, 21. Dec 10, 21:14
x3tc

Post by lostone1993 » Fri, 4. Feb 11, 22:00

Looks like the script I am looking for, Awesome Cant wait to try it out

atx711
Posts: 56
Joined: Tue, 8. Dec 09, 12:20

Post by atx711 » Mon, 18. Apr 11, 01:41

Sadly, this script doesn't work for me, enabled it since i started a new game with Terran, finished campaign, during that time, not a single invasion...

It's a good concept but doesn't work. ver3.1 of the game

HunZolka
Posts: 108
Joined: Fri, 5. Jun 09, 08:29
x4

Post by HunZolka » Fri, 3. Jun 11, 22:44

I dont know if it was because of this mod, because I installed several mods/scripts at the same time, but M5 ships did not fight at all. They were like zombies, and they ruined all invasion missions (e.g. usual xenon defense missions at Black Hole Sun) by not coming through the jumpgate. They were just floating in the Xenon sector, and if I went after them in that sector I immediately lost the mission...

Now I disbled the mod, and installed the Frontier Wars, and so far the NPCs seem to work well, that's why I suspect that this mod was the cause (propably got messed up with other installed, non compatible mods)

alexsp32
Posts: 3
Joined: Fri, 17. Aug 12, 13:42

Post by alexsp32 » Fri, 17. Aug 12, 13:53

Both download links are dead. Gives a message about the file not being available. :evil:

xio
Posts: 21
Joined: Wed, 23. Sep 09, 23:09

Post by xio » Fri, 17. Aug 12, 15:26

alexsp32 wrote:Both download links are dead. Gives a message about the file not being available. :evil:
you could try one of the improved races scripts instead

xiriod
Posts: 1131
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by xiriod » Tue, 21. Aug 12, 13:12

The first link is now fixed, and ready for download. Hoping the other will follow soon, as it seems they had some server issues during the weekend :)

ptb_ptb
Posts: 142
Joined: Wed, 5. Sep 12, 18:56

Post by ptb_ptb » Wed, 7. Nov 12, 18:39

I presume this is X3TC only and not AP compatible?

SwordShaman
Posts: 37
Joined: Sat, 7. Jan 12, 15:25
x4

Post by SwordShaman » Wed, 12. Dec 12, 22:08

I would love if you could offer the racial hatred addon you had mentioned earlier. I'm having to use IR2.0 for this currently, but it'd be nice if it could be offered natively through your mod. Thanks for the great work!

Sarcolemma
Posts: 15
Joined: Thu, 6. Dec 12, 15:44
x3tc

Post by Sarcolemma » Wed, 24. Apr 13, 20:44

The download links still appear to be down :cry:

Post Reply

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”