Idea for a new game: no strafe [x3tc but it dont really matter]
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Idea for a new game: no strafe [x3tc but it dont really matter]
So here I was thinking what could I possibly do to amaze everyone...
No wait... I was thinking what I could do to make the combat a little more exciting. And then it struck me that maybe I should even out the playing field. AI's don't strafe, so why should I? It would be easy to prevent me from using strafe: just set the strafe controls to nothing. Also, really cool combat spacesims like X-Wing alliance and Freespace2 never had anything like strafe.
Here's where I'm thinking that due to this capship manouvering suddenly becomes a heck of a lot more important. You can't just strafe to avoid incoming fire, you need to bank and steer. This is also going to heavily increase the amount your broadsides will be firing as it suddenly will become interesting to move perpendicular to your target, while changing pitch up and down to avoid fire. Here's me thinking that Tyr with its 12 broadsides will suddenly become a heck more interesting.
So will this be doable? Will it provide a decent challenge? I bet it is a cool rule for DiD games...
No wait... I was thinking what I could do to make the combat a little more exciting. And then it struck me that maybe I should even out the playing field. AI's don't strafe, so why should I? It would be easy to prevent me from using strafe: just set the strafe controls to nothing. Also, really cool combat spacesims like X-Wing alliance and Freespace2 never had anything like strafe.
Here's where I'm thinking that due to this capship manouvering suddenly becomes a heck of a lot more important. You can't just strafe to avoid incoming fire, you need to bank and steer. This is also going to heavily increase the amount your broadsides will be firing as it suddenly will become interesting to move perpendicular to your target, while changing pitch up and down to avoid fire. Here's me thinking that Tyr with its 12 broadsides will suddenly become a heck more interesting.
So will this be doable? Will it provide a decent challenge? I bet it is a cool rule for DiD games...
God is in the rain.
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Great idea for lots of veteren players who need that extra challenge
OR reduce the speed of the strafe eg its around 30-50 m/s - howabout 1-5 m/s! makes it far less useful in combat
The taxing system/docking fee/maintanence fee for up keep of ships/marine wages etc would be fab for players with lots of credits - automatic debit of the wages and the player has to ensure they have a steady income stream
peace
OR reduce the speed of the strafe eg its around 30-50 m/s - howabout 1-5 m/s! makes it far less useful in combat
The taxing system/docking fee/maintanence fee for up keep of ships/marine wages etc would be fab for players with lots of credits - automatic debit of the wages and the player has to ensure they have a steady income stream
peace
types\Globals.txt has a setting:
SG_MAXSTRAFEFACTOR_SMALLSHIP;49152;
SG_MAXSTRAFEFACTOR_BIGSHIP;26214;
You can try limiting that instead of completely taking it out.
SG_MAXSTRAFEFACTOR_SMALLSHIP;49152;
SG_MAXSTRAFEFACTOR_BIGSHIP;26214;
You can try limiting that instead of completely taking it out.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
Gazz - does this mean a small mod could be produced that balances ship strafe speeds based on their size? I love strafing around in m6 and below but once you jump in the bigger ships it just feels too broken. Am I to understand that there are already separate variables for the strafe speed? That's it, I'm gonna bury my head in some modding tutorials.
The P was relatively big but the question is ofcourse whether or not I've fought something with useful turret power. And the answer is not yet. Not something I'd normally do in a M3 unless it was a Q... With strafe drive...Skite wrote:Didcha fight something big yet?
But this time I expect to be creamed when I try it.
God is in the rain.
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Never got the hang of strafe. Never used it in any of the X games. Never have a problem.
Osprey in X2 (with Khaak M3s in support).
Springblossom in X3 TC. (Obviously using the heavy mob for anything serious).
"Young Man. You do not need strafe. Behave yourself!"
Osprey in X2 (with Khaak M3s in support).
Springblossom in X3 TC. (Obviously using the heavy mob for anything serious).
"Young Man. You do not need strafe. Behave yourself!"
"I don't know what effect these men will have upon the enemy, but by God, they frighten me." (Sir Athur Wellesley, viewng the Connaught Rangers, eve of Waterloo.)
How do you effectively dodge incoming fire and still fire back at your target in that thing? It's so fast, yet steers like an american car, by the time you're in a position to shoot back, you need to either do a fly-over or turn around and try again.. Lest you can explain me what you do!The Iron Duke wrote:Never got the hang of strafe. Never used it in any of the X games. Never have a problem.
Osprey in X2 (with Khaak M3s in support).
Springblossom in X3 TC. (Obviously using the heavy mob for anything serious).
"Young Man. You do not need strafe. Behave yourself!"
- philip_hughes
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