[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)

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PSCO1
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Post by PSCO1 » Thu, 21. Jul 11, 20:53

will you be making a custom cockpit for the turret scene?
I dont think it possible ... but I will take a look at scene files after the update
Iam very busy with this L for the moment :wink:

garrry34
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Post by garrry34 » Thu, 21. Jul 11, 21:08

I can totally understand, well at the moment I'm using the m8 scene for my turret cockpits, nice big window to view all the bugs that need zapping lol
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The-Last-Communist
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Post by The-Last-Communist » Fri, 22. Jul 11, 17:04

it is possible to do a cp for turrets , as I have conected the M3 cp to the turrets
Splits , for the better things in life...

garrry34
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Post by garrry34 » Fri, 22. Jul 11, 17:15

just to be more specific, the turret cockpit can be set in the tcockpits, just change the model scene to the cockpit you wish to use...
Last edited by garrry34 on Fri, 22. Jul 11, 19:45, edited 1 time in total.
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The-Last-Communist
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Post by The-Last-Communist » Fri, 22. Jul 11, 17:41

yes that's exactly what I did
Splits , for the better things in life...

Alenar Rumanev
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Post by Alenar Rumanev » Sat, 23. Jul 11, 01:01

Help with a cockpit mod issue:

I use the SRM and CMOD4 with TC 3.1 and installed the cockpit mod+gravidar modification listed on the first page. I am curious to know if two issues I have are bugs or if there is an easy way to fix them:

1- Message portraits have their tops cut off, along with the top of the cockpit, unless I pull back on the joystick (moving both the view and ship up).

2- A blank grey line cuts the shield/hull readouts on both sides of the gravidar, effectively cutting those readouts in tow and making it very difficult to understand them. I am currently running in a widescreen format (1920x1080) but switching to a lower res 4:3 rectangular format does not seem to fix either the top clipping issue or the readout issue.

Thanks for your help!

PSCO1
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Post by PSCO1 » Sat, 23. Jul 11, 07:16

Thanks for the info about turrets view !
I will try to modelize a small 3d scene for test

@Alenar Rumanev
Can you post few screenshots of the problems please ?

L is 80% done, I work now on the front dashboard

Slashman
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Post by Slashman » Sat, 23. Jul 11, 15:54

PSCO1,

Your mod has made X3:TC pretty close to perfect for me! Thanks again!
If you want a different perspective, stand on your head.

boogieman335
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Post by boogieman335 » Sat, 23. Jul 11, 18:45

Oh yes please create some turret scenes. I have been using a mixture of ITS mod and yours partly because of his USC m3 scenes that allow you to add the backseats views simply by creating a couple of front turrets and adding the path to the scene file into the turret . And I also have used the M8 ones for side turrets on Capitol ships because they give you a view down the side of the ships. But for those who want to add cockpits to their turrets be aware that Cycrows plugin manager will over write your Tcockpits file in the types folder. Always keep a backup of this folder so you can restore your turret scenes after you use this program.

Alenar Rumanev
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Post by Alenar Rumanev » Sat, 23. Jul 11, 19:01

Screenshot (with paint arrows)


[ external image ]

Edit: Image seems broken so here is a url instead

image

PSCO1
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Post by PSCO1 » Sun, 24. Jul 11, 16:23

@Alenar Rumanev

On "gameplay" settings, turn off Numerical S/H display

Alenar Rumanev
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Post by Alenar Rumanev » Sun, 24. Jul 11, 23:57

Ahh, many thanks. Do you also know why the top portion of the cockpit keeps getting clipped?

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Peanutcat
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Post by Peanutcat » Mon, 25. Jul 11, 01:01

I seem to crash when i try to launch the game with this? i tried making a mod file and putting them in there but then nothing happened so now i made them 17.cat and 17.dat but now it crashes...
F signature

PSCO1
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Post by PSCO1 » Mon, 25. Jul 11, 05:57

@Alenar Rumanev
Ahh, many thanks. Do you also know why the top portion of the cockpit keeps getting clipped?
Try to move your "head view" with numpad keys 2,4,6,8 ^^

@Peanutcat

Without my mod your game work ?
Maybe you have tried to merge differents mods, It seems to be a Tfile conflict or Components.txt .. etc ..

My mod work fine with a clean install of X3TC 3.1, if you want to merge, use X3modManager to check your last cat/dat files containing TShips.txt, add my 3d files, and set cp_scene on TShips

[ external image ]

L is ready ^^
I will check all others cps for a quick update

@The-Last-Communist

I will add 2 versions of 3d files for each cp about specular level
-1 file with normal specular level (~spec50-gloss20)
-another with high spec level (spec900-gloss10)

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Peanutcat
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Post by Peanutcat » Mon, 25. Jul 11, 19:42

Yes it works without the mod, and i have a bunch of mods installed but nothing that changes things with view, and by mod manager i assume you mean the Plugin Manager?
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PSCO1
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Post by PSCO1 » Mon, 25. Jul 11, 21:14

http://x-tools.doubleshadow.wz.cz/

X3ModManager for open cat/dat files, a usefull tool to merge mods

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surferx
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Post by surferx » Tue, 26. Jul 11, 00:12

Thanks PSCO1. I have been looking for this tool. You can you take out the dust with it? Right?
That link doesn't seem to be working atm though. Website seems to be down.
If you want to go fast, go alone.
If you want to go far, go together.

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PSCO1
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Post by PSCO1 » Wed, 27. Jul 11, 20:14

Weird... the link works here
You can you take out the dust with it? Right?
Yes this file is in the cat/dat (objects\environments\others\dust.pbd)
Give me your cat/dat with a mediafire link or something like that

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surferx
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Post by surferx » Thu, 28. Jul 11, 00:34

PM sent with link. Thanks PSCO1. While I'm here, [ external image ]

This split cockpit - the red targeting hud is a little hard to see through especially in the dark sectors. You might want to consider making it a little more transparent. Everything else is awesome. I lose so much immersion in the game without your mod.
If you want to go fast, go alone.
If you want to go far, go together.

Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB

PSCO1
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Post by PSCO1 » Thu, 28. Jul 11, 08:15

Ok surfex, I keep your comment in my mind, I dont play for the moment with Split's cp's, I will see if it's really bad for the visibility

But it's Split, not human ^^, bad visibility is a specificity of a few cps
Worst cp's are Xenons for sure and I dont want to change that sorry ^^

I continue my 1.32 update
-TP/TS : screens are detached to a 266/345.jpg textures (like others updated cps)
better textures wrapping, better 3d model
added a second speed bar just to the right of the first bar
-better 115, 116, 117.jpg animated loop textures (no quality lost)

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