[MOD] PSCO1's CockpitMod v1.33 for X3TC v3.1 (update: 13.09.2014)
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
is your game updated to the latest version?
are you using anny mods that could affect ships?
have you got Xtended?
are you using anny mods that could affect ships?
have you got Xtended?
X4 Advert Redesign : https://www.nexusmods.com/x4foundations/mods/899
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Split Voice Overhaul : https://www.nexusmods.com/x4foundations/mods/598
Cockpit Mod + Xtended
I was playing X3TC for a long while with the cockpit mod installed. Had no problems.
I then installed Xtended and noticed I couldn't fire any weapons. So I did some searching and found a guy with the same problem. He directed me to this thread to download the cockpit mod patch for Xtended. I did so.
I've noticed though, in my Xtended save game, that I'm still not able to fire weapons. I'm wondering if this is because it's from an old save that was made before installing the patch. Does anyone know of a way to fix my save so that it recognizes the cockpit mod patch? Or do I have no choice but to start a new game?
I then installed Xtended and noticed I couldn't fire any weapons. So I did some searching and found a guy with the same problem. He directed me to this thread to download the cockpit mod patch for Xtended. I did so.
I've noticed though, in my Xtended save game, that I'm still not able to fire weapons. I'm wondering if this is because it's from an old save that was made before installing the patch. Does anyone know of a way to fix my save so that it recognizes the cockpit mod patch? Or do I have no choice but to start a new game?
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- Posts: 49
- Joined: Mon, 11. Feb 13, 00:35
This mod is GREAT. Thanks a lot.
There is only one thing i dislike a little - changed colors. I get the idea - it't glass changing colors. But I prefer the original ones. Is it possible to change it?
Tried to modyfi mod files but it seems they are not text files. Don't know anything about modding (it's my first play in this game and didn't get yet enough bored to start modding).
Thanks in advance for help and once again - thanks for this great mod.
There is only one thing i dislike a little - changed colors. I get the idea - it't glass changing colors. But I prefer the original ones. Is it possible to change it?
Tried to modyfi mod files but it seems they are not text files. Don't know anything about modding (it's my first play in this game and didn't get yet enough bored to start modding).
Thanks in advance for help and once again - thanks for this great mod.
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- Posts: 28
- Joined: Tue, 9. Sep 08, 18:40
Yes, it is possible to remove glass tint. Here is how (from the first post in this thread):rmazurek wrote:This mod is GREAT. Thanks a lot.
There is only one thing i dislike a little - changed colors. I get the idea - it't glass changing colors. But I prefer the original ones. Is it possible to change it?
Tried to modyfi mod files but it seems they are not text files. Don't know anything about modding (it's my first play in this game and didn't get yet enough bored to start modding).
Thanks in advance for help and once again - thanks for this great mod.
Code: Select all
FAQ:
Can you make versions without the glass tint?
No sorry, if you want to remove glass tint yourself, use X3ModManager to open my cat/dat, delete or rename those 3 files:
-tex\true\543.jpg
-tex\true\1000.jpg
-tex\true\1001.jpg
http://x-tools.doubleshadow.wz.cz/
My music: http://www.youtube.com/user/plprzemo
Hi, First post here but kinda lost looks like with AP 3.0 the mod works, though all of the new ships are not available. It seems as though if the ship wasnt assigned a cp it seems the game leaves them out. For instance Argon Lotan, the ship is not in the game I even tried cycrow cheat and can not cheat those ships in. The only other mod I am using is the 500km comm_range_ap, and I temp used cycrow cheat package to try and figure out where those ships are
Compatibility with X-Tended 2.2
If someone else is wondering, the "X-Tended" version of this cockpit mod is not compatible with the actual version of X-tended (2.2)
It causes weird problems like everyone having only small shields...
I don't know if there is a way to install this without causing these bugs, I don't mind if the new ships don't have their own cockpits...
Edit: After a few tries it seems I've found a way to make it work :
I put the 17.cat and 17.dat files before the Xtended files in load order
To do that I reinstalled the game and updated it to 3.2, I saw the last patch was n°13.
So I renamed the cockpit fake patch 14.cat and 14.dat, and renamed the following Xtended .cat and .dat files by adding 1 for each
14 15 16 –> 15 16 17
So far it seems to be working alright but really I know nothing about modding X3, I just thought xtended would load after the cockpits and thus take priority...
If someone knows for sure that this is completely wrong, thanks for letting me (us) know! (before I spend hours in game again just to find out it's broken )
It causes weird problems like everyone having only small shields...
I don't know if there is a way to install this without causing these bugs, I don't mind if the new ships don't have their own cockpits...
Edit: After a few tries it seems I've found a way to make it work :
I put the 17.cat and 17.dat files before the Xtended files in load order
To do that I reinstalled the game and updated it to 3.2, I saw the last patch was n°13.
So I renamed the cockpit fake patch 14.cat and 14.dat, and renamed the following Xtended .cat and .dat files by adding 1 for each
14 15 16 –> 15 16 17
So far it seems to be working alright but really I know nothing about modding X3, I just thought xtended would load after the cockpits and thus take priority...
If someone knows for sure that this is completely wrong, thanks for letting me (us) know! (before I spend hours in game again just to find out it's broken )
- Earth Ultimatum IV.
- Posts: 5280
- Joined: Mon, 3. May 10, 14:39
I totally love this cockpit mod, I will definitely be using it after I get all achievements and modified tag won´t matter, however I have some problems on X3: Albion Prelude:
-the cockpit of Xenon I is very bad in my opinion, graviradar covers the whole centre of screen and gives a very bad feeling
-the cockpit of Pride of Albion is bugged (try it yourself please), and it should also be very nice if you somehow modelled the real cockpit of Pride of Albion, as we can see it in X Rebirth videos and added it to this mod
-you should copy the luxury passanger room of Argon Express to other TP ships, and maybe add something like that to capital ships
Thanks for your time.
-the cockpit of Xenon I is very bad in my opinion, graviradar covers the whole centre of screen and gives a very bad feeling
-the cockpit of Pride of Albion is bugged (try it yourself please), and it should also be very nice if you somehow modelled the real cockpit of Pride of Albion, as we can see it in X Rebirth videos and added it to this mod
-you should copy the luxury passanger room of Argon Express to other TP ships, and maybe add something like that to capital ships
Thanks for your time.
Merge with ITS mod
Has anyone merged this with the ITS mod? It seems that development of the two proceeded in parallel for some time. This has resulted in each having ships that the other doesn't.
Has anyone merged them?
Has anyone merged them?
PSC01 thanks! I've known about the X series for several years but couldn't get into it without a cockpit view. Too bad I didn't google whether the series is moddable.
Now that I feel more like I'm piloting a ship I'm getting into it.
The learning curve is so steep though! Sigh.
Now that I feel more like I'm piloting a ship I'm getting into it.
The learning curve is so steep though! Sigh.
Thanks for reading,
JB
JB
Hello,
I don't know if this mod still being updated, or if it was already noted somewhere before in this topic, but I want to make a small contribution to the case. I've discovered a way to add cockpits to the turrets.
[ external image ]
It's in TCockpits file, if looked at with TFiles editor in X3 Editor 2, there is line saying "model scene" and the value is 4512. If it's replaced with path to cockpit scene (in my test case i've replaced it with "ships\argon\cockpits\argon_m4buster_cp_scene"), the cockpit will be there.
I've been trying to make my own cockpit mod, but when i look at this one i kinda realize that from now on it will be like re-inventing the bicycle. So might just contribute to more successful (not to mention - finished) mod by sharing the info i found.
I don't know if this mod still being updated, or if it was already noted somewhere before in this topic, but I want to make a small contribution to the case. I've discovered a way to add cockpits to the turrets.
[ external image ]
It's in TCockpits file, if looked at with TFiles editor in X3 Editor 2, there is line saying "model scene" and the value is 4512. If it's replaced with path to cockpit scene (in my test case i've replaced it with "ships\argon\cockpits\argon_m4buster_cp_scene"), the cockpit will be there.
I've been trying to make my own cockpit mod, but when i look at this one i kinda realize that from now on it will be like re-inventing the bicycle. So might just contribute to more successful (not to mention - finished) mod by sharing the info i found.
Hello,
I have a problem with this cockpit mod. I'm using this newest 1.32 version with the latest game update (X3AP 3.1). I bought a Split Pteranodon M2 ship and found an issue that the ship is unbable to shoot...
I tried a lot of things and found that the cockpit mod causing this problem... Do anyone know a way to fix this or another cockpit mod which is compatible with this version?
I'm searching for answers for 5 hours and didn't find any.
I have a problem with this cockpit mod. I'm using this newest 1.32 version with the latest game update (X3AP 3.1). I bought a Split Pteranodon M2 ship and found an issue that the ship is unbable to shoot...
I tried a lot of things and found that the cockpit mod causing this problem... Do anyone know a way to fix this or another cockpit mod which is compatible with this version?
I'm searching for answers for 5 hours and didn't find any.
Hello everybody
Long time I've stopped to play X3TC but I decided to replay at this game
By checking my files on the cockpit mod, I realized how It was hard to find 3d files for each cp scene so I began to rename all those files
Also I will swap positions of the "own ship speed" and "target speed" (generaly, own ship infos are on LEFT side and target infos are on RIGHT side thats just why simply)
I am checking for missing textures, bad polys, etc.. for each cp
For the moment here the list of the next update:
-renamed all 3d files
-"argon_m1_cp_scene" : new huds and better polys for the bob
-"argon_m2_cp_scene" : new huds and better polys for the bob
-"argon_m3eclipse_cp_scene" : inverted target and own ship speed, HUD fixed
-"argon_m3_cp_scene" : inverted target and own ship speed
-"argon_m4busterID_cp_scene" : the "ID" tag mean "Target ID" displayed on top of the radar screen (the idea is to add this feature for ADVANCED, VANGUARD M4's)
-"argon_m4buster_cp_scene" : inverted target and own ship speed, missiles HUD better UVWmap
-"argon_m4elite_cp_scene" : inverted target and own ship speed, missiles HUD better UVWmap
-"argon_m4eurus_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap
-"argon_m5ID_cp_scene" : same for argon M4's ID
-"argon_m5_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap
-"argon_tl_cp_scene" : new huds
-"argon_m6_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap
-"argon_m7_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap, new 3d, new huds
-"argon_m8_cp_scene" : missiles HUD better UVWmap
-"argon_tp_cp_scene" : new 3d, better polys, new huds
-"argon_ts_cp_scene" : new 3d, better polys, new huds
-"khaak_m4_cp_scene" : new 3d, new huds
http://i61.tinypic.com/11biuef.jpg
-"khaak_m6_cp_scene" : new 3d, new huds
http://i62.tinypic.com/2emjv2x.jpg
-Boron cp's scenes fixed
-Astronaut cp fixed
-Paranid cp's fixed
-Split cp's fixed, missed textures fixed, better UVWmap
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Long time I've stopped to play X3TC but I decided to replay at this game
By checking my files on the cockpit mod, I realized how It was hard to find 3d files for each cp scene so I began to rename all those files
Also I will swap positions of the "own ship speed" and "target speed" (generaly, own ship infos are on LEFT side and target infos are on RIGHT side thats just why simply)
I am checking for missing textures, bad polys, etc.. for each cp
For the moment here the list of the next update:
-renamed all 3d files
-"argon_m1_cp_scene" : new huds and better polys for the bob
-"argon_m2_cp_scene" : new huds and better polys for the bob
-"argon_m3eclipse_cp_scene" : inverted target and own ship speed, HUD fixed
-"argon_m3_cp_scene" : inverted target and own ship speed
-"argon_m4busterID_cp_scene" : the "ID" tag mean "Target ID" displayed on top of the radar screen (the idea is to add this feature for ADVANCED, VANGUARD M4's)
-"argon_m4buster_cp_scene" : inverted target and own ship speed, missiles HUD better UVWmap
-"argon_m4elite_cp_scene" : inverted target and own ship speed, missiles HUD better UVWmap
-"argon_m4eurus_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap
-"argon_m5ID_cp_scene" : same for argon M4's ID
-"argon_m5_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap
-"argon_tl_cp_scene" : new huds
-"argon_m6_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap
-"argon_m7_cp_scene" : inverted target and own ship speed, missiles and weapons HUDs better UVWmap, new 3d, new huds
-"argon_m8_cp_scene" : missiles HUD better UVWmap
-"argon_tp_cp_scene" : new 3d, better polys, new huds
-"argon_ts_cp_scene" : new 3d, better polys, new huds
-"khaak_m4_cp_scene" : new 3d, new huds
http://i61.tinypic.com/11biuef.jpg
-"khaak_m6_cp_scene" : new 3d, new huds
http://i62.tinypic.com/2emjv2x.jpg
-Boron cp's scenes fixed
-Astronaut cp fixed
-Paranid cp's fixed
-Split cp's fixed, missed textures fixed, better UVWmap
{Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked - Terre}
Last edited by PSCO1 on Mon, 3. Mar 14, 20:09, edited 2 times in total.