Ok here is the concept...
- Lympet
Unarmed Towed Cargo Array
Class: M7
Speed: 10.0 m/s
Accel: 1.0 m/s2
Turn: 15.0 rpm
Built-in Equipment:- Tractor Beam
2GJ Shield
Transporter Device
Jump Drive
- Tractor Beam
What do you guys think?
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My initial idea was for the Lympet to fire the tractor beam and then be pulled along by the parent ship, but thinking about it more carefully this probably would not work due to tractor beam mechanics. However, the tractor beam could be used to attach to other Lympets since the towing ship would not be able to fire the tractor beam again without loosing it's lock on the existing lympet.Killjaeden wrote:Why does the Lympet need a Tractor Beam if it is towed by another ship?
Falcon Hauler?Killjaeden wrote:Anyway i also had an idea like this but with dockable smaller freightmodules that expand the cargospace of a ship with internal/external docks.
It reduces available dockingports but increases cargospace -fair deal imo.
Could perhaps be scripted providing the Lympet is registered with the towing ship. Would probably require the autopilot to be used while Lympets are attached.Killjaeden wrote:Maybe the tractor towing provides some difficulties in handling (jumping)- don't know, didn't use tractor beam that much.
That was my basic idea, but using tractor beams instead of physical docks.Killjaeden wrote:Another idea could be to create a tow-ship that can move faster then those containers (they only need speed to dock somewhere).
This tow-ship could either have multiple (external) dockingports alligned around the ship OR one single and each container has also a single dockport so you could make a nice freightliner^^
Only the handling of option 2 would be insufficent because to access the last container you have to go through each container that is inbetween.
Kind of the idea I was thinking of... with some ships marine attrition is pretty bad so having a Marine Lympet towed behind you could provide a partial solution to needing more marines (the only catch is that your speed would be limited while towing a Lympet array.imperium3 wrote: Could you use marine lympets for boarding enemy ships? Now THAT would be interesting!
Yup... that was my idea... shame that the Tyr can not use a tractor beam though.imperium3 wrote:It's a good idea overall, mainly would be useful for acting as an extra Ecell pod or for ammo resupply on large ships. Handy on ships like Tyr with limited cargo space.
What I was thinking of would be for the Lympet to attach itself to the enemy ship (like a tough but slow boarding pod) and then unleash its marines. Depends on the lympet's defences though, trying to board capships it might get fried pretty quick.Roger L.S. Griffiths wrote:Kind of the idea I was thinking of... with some ships marine attrition is pretty bad so having a Marine Lympet towed behind you could provide a partial solution to needing more marines (the only catch is that your speed would be limited while towing a Lympet array.imperium3 wrote: Could you use marine lympets for boarding enemy ships? Now THAT would be interesting!
Hmmm... M3 type ships that act as breaching pods kind of idea?... say a hybrid between a boarding pod and a freight drone?... interesting idea... I think this could be called a "Breaching Pod" ... carry upto 20 marines say... and is usable from any marine capable ship (TM/TP/M6/M7/M7M/M1/M2/TL)... for balance these things would have to consume a bit of cargo space (say 100 L cargo)... be reusable... but illegal in Commonwealth systems (a pirate/yaki invention)... the pod could approach to within say 1-2km then teleport the marines one by one onto the hull (say 2 per second) then return to the parent ship like a freight drone perhapsimperium3 wrote:What I was thinking of would be for the Lympet to attach itself to the enemy ship (like a tough but slow boarding pod) and then unleash its marines. Depends on the lympet's defences though, trying to board capships it might get fried pretty quick.Roger L.S. Griffiths wrote:Kind of the idea I was thinking of... with some ships marine attrition is pretty bad so having a Marine Lympet towed behind you could provide a partial solution to needing more marines (the only catch is that your speed would be limited while towing a Lympet array.imperium3 wrote: Could you use marine lympets for boarding enemy ships? Now THAT would be interesting!