[TC] Slaves and Weapons!!!
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Slaves and Weapons!!!
Ok ive been playing while started caping some ships and captured some pilots. My questions are 1. where do i go to make pilots slaves and then marines i can't find a place i've looked. 2. I've seen weapons that you can make and buy like small arms and rifles, do you give them to marines or are they just for profit? Thanks
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Re: Slaves and Weapons!!!
I _believe_ you land at a base (maybe pirate base only?), click on them in your freight to make them a slave, and then sell them to a Mercenary base (renamed Rehabilitation Facility in 2.5). You might be able to click on them too to do that.ogamerdg wrote:Ok ive been playing while started caping some ships and captured some pilots. My questions are 1. where do i go to make pilots slaves and then marines i can't find a place i've looked. 2. I've seen weapons that you can make and buy like small arms and rifles, do you give them to marines or are they just for profit? Thanks
As for your second question, I can answer that more confidently: you sell them for money to Mercenary bases and barracks. It'd be cool if you could equip them for use during missions though (e.g. disintegrator rifles make fighting go up, but damage the ship badly, EMP rifles make Xenon Boarding non-suicide runs, etc.)
you can use them to enslave your passenger without docking at pirate basesGold Dragon wrote:SMall arms are a ware, tho some scripts require them.
Un tempo avevo qualcosa da difendere
E quando l'ho perduta
Per la prima volta ho capito quanto io fossi debole.
Ho scoperto che il massimo
Che riesco a fare è pensare solo a me stesso
E allora ho voluto solo cose
che non sarebbe stato necessario proteggere.
E quando l'ho perduta
Per la prima volta ho capito quanto io fossi debole.
Ho scoperto che il massimo
Che riesco a fare è pensare solo a me stesso
E allora ho voluto solo cose
che non sarebbe stato necessario proteggere.
Re: Slaves and Weapons!!!
So you can let ur marines use them to help with boarding?empiro wrote:(e.g. disintegrator rifles make fighting go up, but damage the ship badly, EMP rifles make Xenon Boarding non-suicide runs, etc.)
Re: Slaves and Weapons!!!
No, he was saying it would be cool if you could use them that way. But the vanilla game doesn't. Sorry.ogamerdg wrote:So you can let ur marines use them to help with boarding?empiro wrote:(e.g. disintegrator rifles make fighting go up, but damage the ship badly, EMP rifles make Xenon Boarding non-suicide runs, etc.)
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