[TC] Slaves and Weapons!!!

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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ogamerdg
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Slaves and Weapons!!!

Post by ogamerdg » Mon, 5. Oct 09, 23:26

Ok ive been playing while started caping some ships and captured some pilots. My questions are 1. where do i go to make pilots slaves and then marines :?: i can't find a place i've looked. 2. I've seen weapons that you can make and buy like small arms and rifles, do you give them to marines or are they just for profit? Thanks

Gold Dragon
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Post by Gold Dragon » Mon, 5. Oct 09, 23:56

You can enslave at pirate Stations only.

SMall arms are a ware, tho some scripts require them.
-- GD

empiro
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Re: Slaves and Weapons!!!

Post by empiro » Mon, 5. Oct 09, 23:58

ogamerdg wrote:Ok ive been playing while started caping some ships and captured some pilots. My questions are 1. where do i go to make pilots slaves and then marines :?: i can't find a place i've looked. 2. I've seen weapons that you can make and buy like small arms and rifles, do you give them to marines or are they just for profit? Thanks
I _believe_ you land at a base (maybe pirate base only?), click on them in your freight to make them a slave, and then sell them to a Mercenary base (renamed Rehabilitation Facility in 2.5). You might be able to click on them too to do that.

As for your second question, I can answer that more confidently: you sell them for money to Mercenary bases and barracks. It'd be cool if you could equip them for use during missions though (e.g. disintegrator rifles make fighting go up, but damage the ship badly, EMP rifles make Xenon Boarding non-suicide runs, etc.)

Ultima87
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Post by Ultima87 » Mon, 5. Oct 09, 23:58

Gold Dragon wrote:SMall arms are a ware, tho some scripts require them.
you can use them to enslave your passenger without docking at pirate bases
Un tempo avevo qualcosa da difendere
E quando l'ho perduta
Per la prima volta ho capito quanto io fossi debole.
Ho scoperto che il massimo
Che riesco a fare è pensare solo a me stesso
E allora ho voluto solo cose
che non sarebbe stato necessario proteggere.

ogamerdg
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Re: Slaves and Weapons!!!

Post by ogamerdg » Tue, 6. Oct 09, 01:48

empiro wrote:(e.g. disintegrator rifles make fighting go up, but damage the ship badly, EMP rifles make Xenon Boarding non-suicide runs, etc.)
So you can let ur marines use them to help with boarding?

Nanook
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Re: Slaves and Weapons!!!

Post by Nanook » Tue, 6. Oct 09, 01:51

ogamerdg wrote:
empiro wrote:(e.g. disintegrator rifles make fighting go up, but damage the ship badly, EMP rifles make Xenon Boarding non-suicide runs, etc.)
So you can let ur marines use them to help with boarding?
No, he was saying it would be cool if you could use them that way. But the vanilla game doesn't. Sorry.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.

X4 is a journey, not a destination. Have fun on your travels.

ogamerdg
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Post by ogamerdg » Tue, 6. Oct 09, 05:09

ok thanks just wondering just so many things they dont say in the manual

Jack Slinger
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Post by Jack Slinger » Tue, 6. Oct 09, 21:04

And most of them are junk

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