[TC] OOS: 3 M4 + 2 M5 destroyed 1 M2

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kelmen
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OOS: 3 M4 + 2 M5 destroyed 1 M2

Post by kelmen » Thu, 8. Oct 09, 00:05

Message Log:

Your ship Destroyer - M2 Ag Boreas 01 was destroyed in sector Home Of Opportunity by Pirate Kestrel.

...

3 M4 + 2 M5, will make your M2 choke to death....

:|
Last edited by kelmen on Fri, 9. Oct 09, 08:18, edited 1 time in total.

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Carlo the Curious
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Post by Carlo the Curious » Thu, 8. Oct 09, 00:15

Ran out of ammo?

Burzumoza
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Post by Burzumoza » Thu, 8. Oct 09, 11:15

any combination of 3 m3 can make any m1-m2 vaporize OOS due to the dice roll that decides it.
ship? what ship? i see no ship? WHO SPAWNED THAT DESTROYER!!!!!

Nanook
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Post by Nanook » Thu, 8. Oct 09, 21:33

Did his turrets have commands? You can't just put guns in them, you have to give the turrets orders, too. For that matter, did you mount the guns or just put them in the cargo bay?
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kelmen
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Post by kelmen » Fri, 9. Oct 09, 08:17

I run MARS script. the only difference compared with my 2 other Boreas, this one i dont put on PPC, I replace them with GC, becos i running a mod/script, where M2 armed GC load is pure killer

but it does run out of GC ammo, but it still got load of (10) IBL, (10) Concussion gun, (10) PRG, 5+ Clak Flak, 5 Flak gun.

there's no reason it can be beated, if played IS.

when i reload that game, it make it through.
i also reload the game and i jumped to observe it IS. it clear those pest with 15% shield when I jumped with no problem.

***

I just want to share out this "incredible moment" of OOS combat..... shit.

I have more death of Boreas by M7 Xenon Q, but that's quite "common" throughout my experience with this game.

Only this is my 1st time, it got cooked with these pests.....

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Carlo the Curious
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Post by Carlo the Curious » Fri, 9. Oct 09, 08:44

If any weapon runs out of ammo OOS, they all stop firing.

Ulan Dhor
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Post by Ulan Dhor » Fri, 9. Oct 09, 08:46

kelmen wrote:but it does run out of GC ammo, but it still got load of (10) IBL, (10) Concussion gun, (10) PRG, 5+ Clak Flak, 5 Flak gun.
As far as I heard, a ship won't fire a single shot OOS if any of its ammo-based guns is out of ammo. It's an all-or-nothing calculation.

Edit: Too late, but at least I remembered this correctly :).

kelmen
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Post by kelmen » Fri, 9. Oct 09, 09:48

as I stated, when i reload that game, my M2 cooked those pest.

so the thing about "any of ammo-gun run of ammo wont fired any other gun" is not working as that in my game.
I dunno maybe this is true in vanila game, as i am not running in vanila.

my point again is about this silly OOS thingy. Its like the combat is being carried out by scissor-paper-stone way.

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