[SCRIPT] Make a flat map 00749.bod out of your Universe

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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kampfmoehre
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Joined: Sun, 18. Feb 07, 15:35
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Post by kampfmoehre » Mon, 11. Oct 10, 00:38

Humm, I make something wrong :(
The Ingame Editor says Version 33. I edited the xml

Code: Select all

<engineversion>33</engineversion>
A randomly opened Script said 17
I used both but I't won't show :(

Should I change the language ID to?

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sms_747
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Post by sms_747 » Thu, 6. Jan 11, 13:47

Hi Litcube,
I'm building the universe for X-Timelines, and until Trixx gets round to doing the bod proper, with all sectors in correct expanded positions, and aligns helpers, we thought your script would be an ideal stepping stone. I have run your creator on my (massive) universe while in the GE, and it came up with a pretty haywire map. Some of the sectors are invisible (though the names still cycle), and almost none of the gate connections are visible. The rest are - rather confusingly - ideally placed. Could you speculate as to why this might be, and is the gate visibility issue because many sectors have more than one gate of each subtype (that are conflicting with each other in the script process)?
Thanks,
Viking

PS. I can consult Trixx if materials are required for study.

EDIT

I have found some of the missing sectors up north where the old terran sectors were. Obviously, certain vanilla specifications are creeping in here somewhere, though I can't understand why.
'In space, the real enemy is space itself, and the fear it instils in your counterparts'
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Litcube
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Post by Litcube » Thu, 6. Jan 11, 15:46

Hi, sms_747!

I believe TrixX has already given me clearance, so he shouldn't have an issue with sending me the map to check out what's going on.

If you folks could send me the map file, I'd be happy to help. I'm real time today, so expect quick responses all day.

jiunejai
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Post by jiunejai » Sat, 5. Mar 11, 13:11

Hi, Litcube, thx for sharing this script.
It's useful for me to enjoy X-Uni.
BTW, I find another script for MAP at here, and the function "trishifting sectornames" in this script is helpful for me.

Could I use your script in "trishifting sectornames" vision, too?
What should I do for this effect by using ur script?

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Litcube
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Post by Litcube » Sun, 6. Mar 11, 19:55

Hello, Jiunejai. I'm not sure what you're asking me. :)

jiunejai
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Post by jiunejai » Mon, 7. Mar 11, 09:21

well, I use other language combine with English in my game, so every sectorname is too long and overlapping in the map.
Is there any method that can avoid this situation?

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Litcube
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Post by Litcube » Mon, 7. Mar 11, 09:22

Yup. Edit the script to space them apart.

jiunejai
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Post by jiunejai » Mon, 7. Mar 11, 09:41

Well, let me ask a stupid question.
Is this script work for normal player?or just scriptor?

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Litcube
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Post by Litcube » Tue, 8. Mar 11, 00:56

Well, I'm both. So I sense a trap in your question, good sir; a trap.

jiunejai
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Post by jiunejai » Tue, 8. Mar 11, 13:15

huummm, don't think too much.

I ask this question just because............
well, i have no idea that how to make a 8112.txt log file in my MyDocuments\X3TC folder. :lol:

I just see your intro to this script and feel it will fit to me.
And then I think of there is "sectorname" problem in official galaxy map I used.........

BTW, I still have no idea to use this script now :? :? , could u tell me? :D :D (maybe step by step in hope)

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ThomasAH
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Post by ThomasAH » Fri, 6. May 11, 22:49

jiunejai wrote:well, i have no idea that how to make a 8112.txt log file in my MyDocuments\X3TC folder. :lol:
The script won't run by itself, you need to do:
  • install the script
  • activate script editor by entering the magic pilot name
  • run Lib.Debug.Make00749Bod from within the script editor
  • exit the game (do not save unless you want the script editor permanently enabled)
  • create subdirectories objects/cut/ inside the program directory
  • move My Documents/Egosoft/X3TC/log08112.txt to objects/cut/00749.bod
  • enjoy the new map
I won't give exact instructions on activating/using the script editor here, I think you should be able to find the magic pilot name by searching for it.

jiunejai
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Post by jiunejai » Sat, 14. May 11, 14:19

ThomasAH wrote:
jiunejai wrote:well, i have no idea that how to make a 8112.txt log file in my MyDocuments\X3TC folder. :lol:
The script won't run by itself, you need to do:
  • install the script
  • activate script editor by entering the magic pilot name
  • run Lib.Debug.Make00749Bod from within the script editor
  • exit the game (do not save unless you want the script editor permanently enabled)
  • create subdirectories objects/cut/ inside the program directory
  • move My Documents/Egosoft/X3TC/log08112.txt to objects/cut/00749.bod
  • enjoy the new map
I won't give exact instructions on activating/using the script editor here, I think you should be able to find the magic pilot name by searching for it.
Thanks a lot.
Finally, I can use this nice map system.

I already know the magic pilot name before I ask for this:)

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alexalsp
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Post by alexalsp » Mon, 24. Apr 17, 09:30

I welcome the pilots.

1) Tell me where to download the script, the link does not work?
2) Will the script work with the latest version of the game 3.3 / 32 TC / AP?

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Whismerhill
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Post by Whismerhill » Sun, 1. Apr 18, 13:47

reuploaded this very file on the nexus for posterity as all links were dead and it could only be found on a russian website which isn't really practical for most non-russian speakers (including me)

https://www.nexusmods.com/x3terranconflict/mods/105/

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