SETA continuation through gates

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

Post Reply
NewEonOrchestra
Posts: 106
Joined: Sat, 26. Dec 09, 23:42
x3tc

SETA continuation through gates

Post by NewEonOrchestra » Mon, 4. Jan 10, 13:50

Is there currently a way to make it so that ships return to SETA if they are on autopilot and have a destination once they pass out of a jumpgate? A lot of this early game trading work is tedious, so sometimes I go read a book while the game is running and don't want to babysit my time elapsement device.

Yeah, yeah, call me lazy. :P

Rive
Posts: 2260
Joined: Fri, 24. Apr 09, 16:36
x3tc

Post by Rive » Mon, 4. Jan 10, 14:10

As I know there is no way, but trust me, it's not a good idea :(

If you are bored with the basic trading, buy a jumpdrive to speed up the things.

NewEonOrchestra
Posts: 106
Joined: Sat, 26. Dec 09, 23:42
x3tc

Post by NewEonOrchestra » Mon, 4. Jan 10, 15:13

I've read your guys' horror stories about big crashes entering and exit gates. I'm still just a single Mercury trader, so crashing isn't the greatest of my worries at this time.

Oh well. Jump drive it is, I just hate losing my cargo space for energy cells.

zyriel
Posts: 884
Joined: Fri, 16. Jan 09, 21:39
x4

Post by zyriel » Mon, 4. Jan 10, 15:28

NewEonOrchestra wrote:I've read your guys' horror stories about big crashes entering and exit gates. I'm still just a single Mercury trader, so crashing isn't the greatest of my worries at this time.

Oh well. Jump drive it is, I just hate losing my cargo space for energy cells.
doesnt matter what sector - as long as big ships go there you can get squashed by any of them while in your mercury
most unlucky collision-deaths happen when you arrive in a sector and another ship arives a second after you
to avoid it try to get out of the possible accident site with strafedrive

anyways i dont know a way to keep the seta on while autopiloting through many sectors

Rive
Posts: 2260
Joined: Fri, 24. Apr 09, 16:36
x3tc

Post by Rive » Mon, 4. Jan 10, 15:37

NewEonOrchestra wrote:Oh well. Jump drive it is, I just hate losing my cargo space for energy cells.
It's up to you, of course, but it means much more credit per hour.

amtct
Posts: 12834
Joined: Thu, 13. Nov 08, 22:19
x3ap

Re: SETA continuation through gates

Post by amtct » Mon, 4. Jan 10, 15:56

NewEonOrchestra wrote:Yeah, yeah, call me lazy. :P
Sheesh...you are sooo lazy :lol:

User avatar
perkint
Posts: 5191
Joined: Wed, 6. Nov 02, 20:31
x3tc

Post by perkint » Mon, 4. Jan 10, 16:15

Whilst on autopillock you shouldn't really suffer collisions going thru gates - the AI abides by the traffic rules so you should be OK on that front. There are other issues to leaving the game playing itself, made worse by SETA.

After the game has been running for 1 hour (6 minutes at SETA x10) without detecting a key press, it decides it's lonely without you and is going to make you pay for leaving it alone :P

Your fight rank starts dropping.
Your trade rank starts dropping (can be offset by UT's, your stations and their freighters, etc).
The game is quite likely to randomly pick some of your ships/stations and nuke them!

Harsh mistress this game - doesn't like being left alone :twisted:

Tim
Struggling to find something from the forums - Google it!!! :D

User avatar
mrbadger
Posts: 14226
Joined: Fri, 28. Oct 05, 17:27
x3tc

Post by mrbadger » Mon, 4. Jan 10, 17:54

perkint wrote: Your trade rank starts dropping (can be offset by UT's, your stations and their freighters, etc).
Not much though. AT best you will see your trade rank stop rising, at worst it will drop, but more slowly. Certainly it won't do well.
perkint wrote: The game is quite likely to randomly pick some of your ships/stations and nuke them!
Well to be exact the same attacks that npc enemies make on your property continue as before, except that if the game is unnattended and running 10X faster what would have been a nuisance attack that would be easily dealt with becomes a disaster that can destroy entire complexes.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli

kurush
Posts: 4320
Joined: Sun, 6. Nov 05, 23:53
x3tc

Post by kurush » Mon, 4. Jan 10, 18:40

The game is quite likely to randomly pick some of your ships/stations and nuke them!
Unless somebody can confirm otherwise, I think it only happens via pirates and you can make your stations safe by setting up a protection force.

User avatar
mrbadger
Posts: 14226
Joined: Fri, 28. Oct 05, 17:27
x3tc

Post by mrbadger » Mon, 4. Jan 10, 19:01

kurush wrote:
The game is quite likely to randomly pick some of your ships/stations and nuke them!
Unless somebody can confirm otherwise, I think it only happens via pirates and you can make your stations safe by setting up a protection force.
Or by befriending all pirate factions. However, as I have rambled semi-coherently about in this forum in the past, doing that makes that game rather boring.

I've tried making them enemies again since, but the toll on my unescorted mining fleet was too high, so I reverted to them being friends again.

I won't be able to make them enemies and restore some of the fun to the game once I've re-organised my mining fleet/STs to have escorts and set up patrols in all the regions I operate in. That's going to take a while, since I have yet to solve the Q attacks problem.

You can have it one of two ways, all pirates like you, so the risk to shipping and stations is all but non existant, or they all dislike you and your stations and shipping are under constant threat of attack.

Each method supports a different playstyle, you just have to choose.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. ... Niccolò Machiavelli

Post Reply

Return to “X Trilogy Universe”