Adding M0 in Galaxy editors

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Slavo
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Adding M0 in Galaxy editors

Post by Slavo » Wed, 6. Jan 10, 06:21

I would like to Know to put M0 in the External Galaxy editors?

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Chris Gi
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Post by Chris Gi » Wed, 6. Jan 10, 12:11

Are you sure, you've posted in the right forum? (X2 doesn't have any M0 class ships by default). And which External Editor are you using?
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Lord Dakier
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Post by Lord Dakier » Wed, 6. Jan 10, 17:04

Khaak superweapon I guess he means ;)

However my friend, the ship is broken and cant be used without creating a model of it but even then you won't get all the effects.

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Shadow dream
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Post by Shadow dream » Wed, 6. Jan 10, 20:21

true - stuff as the "planet-destroyer" won't work without hard hard and realy hard work too.
further the Kha'ak m0 isn't flyable - even if you steal it via script in the plot :D (there are several ships like that as AP Gunner)

if you want to see real M0 flying with all the stuff just wait (probably years :P ) for Pandora-mod ;)

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Post by dathion » Thu, 7. Jan 10, 00:45

[size=24][/size]why so long for Pandora :?

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Lord Dakier
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Post by Lord Dakier » Thu, 7. Jan 10, 06:20

Cause it's overhauling X2.

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Slavo
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Post by Slavo » Fri, 8. Jan 10, 04:00

The Why do the External Galaxy editors Have the M0 in them if you Can't make them?

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Chris Gi
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Post by Chris Gi » Fri, 8. Jan 10, 10:23

Because you could make them! Those external editors list all available ships, no matter if they are actually working or not. With modding, you can make the ships work...

The in-game galaxy editor works similar, but it uses more accurate tests. But as long as the ship definition meets certain minimal requirements, the ship is listed as a possible ship. Consider the Xenon I: it's listed, you can choose it, but it's not a usuable ship...
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Lord Dakier
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Post by Lord Dakier » Fri, 8. Jan 10, 10:36

There's not even a model for that isn't there?

Besides weren't that the so called super ship that haunts Xenon Sector 532 I think.

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Slavo
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Post by Slavo » Sat, 9. Jan 10, 03:15

Then How do you Script The Karhhk M0 Or the AP gunner

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Lord Dakier
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Post by Lord Dakier » Sat, 9. Jan 10, 03:57

You can't *script* them into the game. Imagine them as a broken sword... you can't simply slap on some glue and all is done you need to restart from the beginning. So you would create a new ship based on their models. This is infact modding however.

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Post by Slavo » Sat, 9. Jan 10, 05:18

And how to you do that?

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Shadow dream
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Post by Shadow dream » Sat, 9. Jan 10, 16:47

actualy the whole models exitsts already. it is listened in the TShips and you can easily import in in gmax. there you add some turrets and lasers, dockingpoints etc ant replace it with another ship (there are some unused ships - you see that if there is no scene given)
I recomend doubleshadow's tools (google them)

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Post by Lord Dakier » Sat, 9. Jan 10, 20:04

Hey Shadow could this fix the Xenon J and it's undocking problem?

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Slavo
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Post by Slavo » Sun, 10. Jan 10, 04:10

I have Got the Seance Now how do I add stuff

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Chris Gi
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Post by Chris Gi » Sun, 10. Jan 10, 09:49

If you had followed the suggestions given in answer to your Were are the BOD Files in X2-thread, you should know - or at least you should know that your question should be more specific or informative...
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Post by Shadow dream » Sun, 10. Jan 10, 14:48

Lord_Dakier wrote:Hey Shadow could this fix the Xenon J and it's undocking problem?
I guess ;)

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Post by Zeron-mk7 » Sun, 10. Jan 10, 16:49

Lord_Dakier wrote:fix the Xenon J and it's undocking problem?
Undocking problem in Xenon J has because in ship scene file is wrong docking part, fix the problem can simply change docking part in ship scene file.

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Lord Dakier
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Post by Lord Dakier » Sun, 10. Jan 10, 17:41

I dont know how to move about scenes and all that :P

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Shadow dream
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Post by Shadow dream » Mon, 11. Jan 10, 20:40

Zeron-mk7 wrote: Undocking problem in Xenon J has because in ship scene file is wrong docking part, fix the problem can simply change docking part in ship scene file.
hm, I never got an eye on that scene - but yeah, this dockingbay irritated me somehow :D

@LD: get a look at the scene-number in TShips -> open 04.cat (or the next lower if it isn't there), extract it (unpack) and open it wiith the standart text-editor. if you find that body replace the number with 77 (if I remember right)
repack it with path "cut" and done - should be savegame compatible ;)

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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