Cluster Flak vs Flak Artillery Array
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Cluster Flak vs Flak Artillery Array
Which is better?
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The weapons are fairly similar. I favor the FAA simply because more ships can use it.
If you want mass genocide, pick up the Paranid Phased Shockwave Generator. It launches a cloud of death larger than a Xenon station, and the full reach goes out to a bit beyond 2.5KM. No fighters can hope to pretend surviving contact with it.
If you want mass genocide, pick up the Paranid Phased Shockwave Generator. It launches a cloud of death larger than a Xenon station, and the full reach goes out to a bit beyond 2.5KM. No fighters can hope to pretend surviving contact with it.
Including your own.Bobucles wrote:The weapons are fairly similar. I favor the FAA simply because more ships can use it.
If you want mass genocide, pick up the Paranid Phased Shockwave Generator. It launches a cloud of death larger than a Xenon station, and the full reach goes out to a bit beyond 2.5KM. No fighters can hope to pretend surviving contact with it.
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Best Steam DiD death: Fly into a TL repeatatly while repairing it
Best Steam DiD death: Fly into a TL repeatatly while repairing it
I think it works much like the useless FBL in that respect.Omini wrote:I found the Cluster Flak has to actually hit the ship directly to cause huge damage... I've seen a Kha'ak Interceptor go unharmed after a cluster flak exploded around it, engulfing the entire thing in about 6 or 8 clusters of explosions.
FAA is decent, but too many fighters and you get overwhelmed. The PSG is well, crazy
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Overwhelmed really? I use both FLAK and Cluster for capitol defense and have had M2's fight off 30 + M3 ships using either of them.....( eg Boreas with up/down/rear FAA)Llama wrote:I think it works much like the useless FBL in that respect.Omini wrote:I found the Cluster Flak has to actually hit the ship directly to cause huge damage... I've seen a Kha'ak Interceptor go unharmed after a cluster flak exploded around it, engulfing the entire thing in about 6 or 8 clusters of explosions.
FAA is decent, but too many fighters and you get overwhelmed. The PSG is well, crazy
PSG is an excellent weapon but can only be used in certain sectors and when no friendly ships are around so its use is very limited
FLAK is a scapel....PSG is a sledghammer
and the thing is upping the speed of FBL makes it just as useful as the CFA is now
why they didn't do both in the one patch I don't know
why they didn't do both in the one patch I don't know
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"The only time you have too much fuel is when you're on fire"
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Because if the FBL worked as it's supposed to, it would be incredibly overpowered- a flak- style weapon in fighters= instadeath to anything smaller than an M3 and a quick death to M3s and M6es. The inaccurate but powerful projectile of the FBL is actually a rather good deterrant- I've lost 3% of 75mj shielding per hit from the single FBL turret of a Pirate Nova often enough. If eight hit at once, that's 24% in one go. Ouch. If that was insta-hit or AoE (whichever EGOSOFT gets to work ) then it'd replace all standard fighter weaponry in the game. As I understand it, anyway.
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If at first you don't succeed, delegate the job to a minion.
If at first you don't succeed, delegate the job to a minion.
Looking at the stats, FBL appears less harmful than HEPT, slower and less efficient. Even if it worked I don't think it would be that scary.
Would have the obvious advantage of being able to hit multiple targets at once if the AoE worked, but I still don't think it'd be over-powered.
But then, I'm not sure if the spreadsheet I'm using is correct I know it was wrong on something I checked a while back, but it's a later version than that now. Not double checked anything to make sure this version is up to date for v2.5 tho...
Tim
Would have the obvious advantage of being able to hit multiple targets at once if the AoE worked, but I still don't think it'd be over-powered.
But then, I'm not sure if the spreadsheet I'm using is correct I know it was wrong on something I checked a while back, but it's a later version than that now. Not double checked anything to make sure this version is up to date for v2.5 tho...
Tim
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The Fragmentation Bomb Launcher is that weapon that uses a lot of energy, does little damage, can't hit anything, and is outclassed by every other weapon, right?
All it needs is for one of those problems to be fixed. Since it's supposed to be a bomb, it could work if it had lower damage and a decent AoE. Even then it'd need proximity detonation, or it still won't hit anything.
All it needs is for one of those problems to be fixed. Since it's supposed to be a bomb, it could work if it had lower damage and a decent AoE. Even then it'd need proximity detonation, or it still won't hit anything.
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ued to not bother with either of them, thought they made lots of noise and that was it. Then i managede to pick up 9 CFA from an Akuma and decided to fit 4 up and 4 down in my Boreas. Next time in Senators Badlands i could not belive how fast they decimated about 30 fighters including M3 and M3+, in fact so impressed was i that i've decided to leave out the IBL's and keep the CFA in situ
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I have 18 Shrikes and 3 Cerberus. Since I was running out of FAA, started using CFA in the Cerberus, which are using more FLAK, and added ISR x 2 with FAA x 2 in the Shrike. I understand the accuracy with CFA is improved in Vanilla 2.5 but have seen no problems with any weapons. ISR has a nice effect in my personal Panther when engaging enemy fighters.
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Peace - Through Superior Firepower
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I actually looked at the stats last night and I figured FAA was 'better'. I bought these FAAs before 2.5 and back then it was a no brainer. If I recall correctly, the damage is almost, if not exactly identical, speed of projectile were both quite high too! I think the range of CFA was ~1.7 km while the FAA was ~2.2 km.
In reality, I haven't had any troubles with FAA. I can do the 'kill pirate' missions where there are many m5, m4, m3.
In reality, I haven't had any troubles with FAA. I can do the 'kill pirate' missions where there are many m5, m4, m3.