how well does the Phoenix do in TC? And a Q about Gauss Cannons

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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LordForrester
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how well does the Phoenix do in TC? And a Q about Gauss Cannons

Post by LordForrester » Fri, 8. Jan 10, 22:49

I use to fly the Phoenix back in X3R. Is it still the best damage taker in the game?

The Boreas looks like it might be better because of speed.

Gauss Cannons look interesting. How well do they perform on a M2? Are they better than the PPC and IBLs? I like the Idea of not running out of Energy. Just keep a TS full of ammo ready to jump any any time I need a refill.

kurush
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Post by kurush » Fri, 8. Jan 10, 23:07

Gauss are more interesting on M1 and M7 where they do not depend on generator. On M2 Gauss is usually pointless because it is rather hard to dry an M2 generator and it also usually means you got yourself into a major trouble with too many enemies. PPC have better stats and can also be charged.

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em3e3
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Post by em3e3 » Fri, 8. Jan 10, 23:14

Nope. In X3:R, the 10GJ shield had a ridiculously fast recharge rate. In X3:TC, it has been replaced with five 2GJ shields, which have a slower recharge rate than the 1GJ shields. Boreas definitely seems to be the favorite as an 'overpowered' capital ship.

Gauss Cannons are good, and have their place, but range & damage is not as good as the PPC & IBL.
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Post by Bobucles » Sat, 9. Jan 10, 17:21

em3e3 wrote:In X3:TC, it has been replaced with five 2GJ shields, which have a slower recharge rate than the 1GJ shields.
In theory.
M2 destroyers still have the biggest shield generators by a long shot.

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Post by The Nightmare » Sat, 9. Jan 10, 17:27

what no more 10 GJ???? what a shame... is there such a shield anymore?
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Post by em3e3 » Sat, 9. Jan 10, 17:40

Bobucles wrote:In theory.
M2 destroyers still have the biggest shield generators by a long shot.
No matter how large the shield generator of the ship, shields will not recharge faster than their maximum rate, which is 5,100 KJ/sec for 2GJ shields, and 5,400 KJ/sec for 1GJ.
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Post by AgamemnonArgon » Sat, 9. Jan 10, 17:46

Phoenix is a big battlewagon of a Starship. I use them Out of Sector, to block the main crossroad systems, that can allow access to a stream of Pirates into the Core Sectors. (Cloudbase South West, Presidents End). Mine usually have one to two escort Frigates, each with fighters (M3 Nova / M4 Elite).
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Post by Bobucles » Sat, 9. Jan 10, 17:52

em3e3 wrote:
Bobucles wrote:In theory.
M2 destroyers still have the biggest shield generators by a long shot.
No matter how large the shield generator of the ship, shields will not recharge faster than their maximum rate, which is 5,100 KJ/sec for 2GJ shields, and 5,400 KJ/sec for 1GJ.
There are approximately zero ships with shield generators large enough to pull that off. The Aran has the biggest shield generator of all ships, and it recharges raw shield power faster than any other ship. Even with 2GJ shields, a destroyer will recharge better than a frigate simply due to their superior generators.

Shield regen definitely follows a strange formula. The Paranid M7 Agamemnon recharges shield health faster than the Split M7 Panther, even though the Panther has a larger generator. However, the Panther is faster at topping off the last 10%, which the Aggy seems to stall with.

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Post by pjknibbs » Sat, 9. Jan 10, 18:45

Bobucles wrote: Shield regen definitely follows a strange formula. The Paranid M7 Agamemnon recharges shield health faster than the Split M7 Panther, even though the Panther has a larger generator. However, the Panther is faster at topping off the last 10%, which the Aggy seems to stall with.
There's nothing strange about that at all. The Agamemnon has 6 shields while the Panther only has 4, and the installed shields are charged in parallel when depleted (subject to the maximum per-shield regen value mentioned above). Therefore, if both ships' shields are fully depleted, the Aggy can theoretically recharge its shields 1.5x faster than the Panther. I'm not sure how the shield generator factors in to that, though.

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Post by LordForrester » Sat, 9. Jan 10, 19:35

Will a Phoenix take out a Q OOS even if the Q gets the first shot? I just wondering if it can take one hit or not.

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Post by em3e3 » Sat, 9. Jan 10, 19:38

Plus, the numbers I quoted are from in-game, for recharge rate. I believe the energy consumed is a lower number. Regardless, the Phoenix is no longer king of the hill. The Terran Tyr and Osaka have it outshielded and outgunned.
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Post by perkint » Sat, 9. Jan 10, 19:42

LordForrester wrote:Will a Phoenix take out a Q OOS even if the Q gets the first shot? I just wondering if it can take one hit or not.
There are some random elements to it, but as I understand it a Q is capable of taking out any ship in the game if it gets the first hit in. Even if that ship is equipped with max shields.

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Post by The Nightmare » Sat, 9. Jan 10, 19:43

scrip in the Valhalla and worry only for the gates :lol:
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LordForrester
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Post by LordForrester » Sat, 9. Jan 10, 19:45

Well at lest it is the cheapest M2 along with the Titan.

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Post by Master of the Blade » Sat, 9. Jan 10, 20:08

By no means is the Phoenix now redundant- 10 GJ is still a lot of shielding- you just have to manage it well. I think the Phoenix has the largest cargobay of any destroyer, so it has plenty of room for Gauss ammo and missiles. Its abysmal speed means that retreat is largely off the cards, so you should try and pick your fights- particularly since the 'Nix is huge and can't dodge a PPC from 6 kilometres(OK exaggeration it can if you strafe). It's a nice destroyer, just no longer the best one.
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Post by AgamemnonArgon » Sat, 9. Jan 10, 20:46

Think the Phoenix measures around 4.5 Kilometres long. It can take the damage. :lol:
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