Bout dang time! I jumped up and started turning in circles and yelling YESSSS!!!!! When it said "Computer control, transferred!"
[TC] YESSS!!! Hyperion Vanguard is MINE!
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YESSS!!! Hyperion Vanguard is MINE!
FINALLY.. Caught one all by its lonesome in Heaven's Assertion.
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Used my stolen Minotaur to launch a boarding pod from 48k or so away, kept the shields down with my Springy, and waited.. 5 marines went in, 5 marines survived! only two were 4 star fighting, the other 3 were 2 stars fighting and 5 stars in hacking, mechanical and engineering.
Bout dang time! I jumped up and started turning in circles and yelling YESSSS!!!!! When it said "Computer control, transferred!"
Bout dang time! I jumped up and started turning in circles and yelling YESSSS!!!!! When it said "Computer control, transferred!"
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
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- Posts: 70
- Joined: Wed, 15. Feb 06, 21:20
Other than the fact that it is the only M6 Corvette that can dock two M3-M5 class fighters, and can use Wraith missiles, and has a huge cargo bay, 5x200mj shields, etc etc etc?
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
As a player ship, the Hyperion Vanguard is quite possibly the most versatile and useful ship there is. Great for missions, great for combat, holds 2 wingmen (and thus 2 extra copies of ship equipment), good speed, great fuel capacity, and it can still dock at any station. It's an ideal flagship.
It also outclasses some transports.
It also outclasses some transports.
Hey, congrats man! I've got my own marines itching to raid one of these tasty monsters, but I've combed all the paranid sectors several times over and have yet to see one. I'm right now setting up a sat network to help me out in this task, but I think I'ma have to wait awhile before I can join you in the piloting of this elite little puppy.
@Zyriel,
Yep, I do have a Poisoned Paranid start, but I've done so much more on my Lost Lar start, I really wanted to keep playing this one for the moment, but still wanted my Hyperion. Last night I got my wish.
@Koruth,
Have patience, and yep, adv sat network is what let me check Heaven's Assertion quite frequently without having to pop down there. I had already determined that sector was where I wanted to ambush the Hyp, I had already capped 3 Hercules' there so I was pretty sure police and border control presence wouldn't be much of a problem.
Heading off to work now - can't wait to get home tonight and play with my new toy!
Yep, I do have a Poisoned Paranid start, but I've done so much more on my Lost Lar start, I really wanted to keep playing this one for the moment, but still wanted my Hyperion. Last night I got my wish.
@Koruth,
Have patience, and yep, adv sat network is what let me check Heaven's Assertion quite frequently without having to pop down there. I had already determined that sector was where I wanted to ambush the Hyp, I had already capped 3 Hercules' there so I was pretty sure police and border control presence wouldn't be much of a problem.
Heading off to work now - can't wait to get home tonight and play with my new toy!
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
Have you tried spacewalk boarding in 2.5? It's really tricky since the boarding party generally splits in two teams, make boarding failure very frequent. So, pods are always better, even for an M6.Bobucles wrote:Pods? What pods? All M6 ships can only support 5 marines on an attack.
Just blow away its shields in one attack, and dump marines in space. The Truelight seeker is pretty good for this, as it can use capital ship weapons for an amazing alpha strike.
- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
I think juanitierno is speaking of something else. I seem to have the same problem as him.
In my game I have NEVER succeeded to place one single pod into a target. I have capped about 60 ships though (M6 to M1, not counting the bailing M5 to M3+), but all through spacewalk.
My pods are ALWAYS destroyed even if i launch Flails, Keris, Drones, Poltergeists or combinations of it. I have tried the following for testing purposes: 50 (!) Keris on a single M2, several Pods from about 7 km.
My pods were insta-killed as soon as in range of the M2; at that time more than 50 Keris were still attacking the M2.
That's why I think juanitierno's formula "my targets always prioritize the pods to anything else" is an appropriorate explanation of this 'bad-luck'.
Strange, me thinks.
In my game I have NEVER succeeded to place one single pod into a target. I have capped about 60 ships though (M6 to M1, not counting the bailing M5 to M3+), but all through spacewalk.
My pods are ALWAYS destroyed even if i launch Flails, Keris, Drones, Poltergeists or combinations of it. I have tried the following for testing purposes: 50 (!) Keris on a single M2, several Pods from about 7 km.
My pods were insta-killed as soon as in range of the M2; at that time more than 50 Keris were still attacking the M2.
That's why I think juanitierno's formula "my targets always prioritize the pods to anything else" is an appropriorate explanation of this 'bad-luck'.
Strange, me thinks.
- juanitierno
- Posts: 451
- Joined: Fri, 28. Dec 07, 17:06
What I have heard from other people is that if you launch missiles (or pods) from more than 25k from the target, the target will be less likely to fire on them. That was confirmed for me last night.
I remote commanded my minotaur to launch the pod from about 48k away (they have a range of somewhat over 70k) and it took a couple reloads, but the third time was the charm - the pod connected, the marines were able to get through the hull, and they took the Hyp without a single loss! One of my four-star fighters even graduated to five stars, I think he's at 86 percent now.
I remote commanded my minotaur to launch the pod from about 48k away (they have a range of somewhat over 70k) and it took a couple reloads, but the third time was the charm - the pod connected, the marines were able to get through the hull, and they took the Hyp without a single loss! One of my four-star fighters even graduated to five stars, I think he's at 86 percent now.
i9-12900K 8P/16 + 8E 3.20GHz
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
2TB Seagate® FireCuda® 530 Heatsink (PCIe Gen4) NVMe M.2 SSD - Seq R/W: Up to 7300/6900 MB/s
64GB (32GBx2) DDR5/5600MHz Dual Channel Memory
GeForce RTX™ 3080 Ti 12GB GDDR6X
Also - if you hit SETA while the pods are en route the enemy turrets haven't a hope in h**l to shoot them down. It's easier with larger ships that take a LOOOONNNNG time to charge shields, as you can ignore them while the pods are going, but with the Hyperion I had to leave two fighter drone MK2s to keep it company while I hopped over to my Cobra and launched my single-pod team.
Q9550 / 3.4GHz
P5Q Deluxe / 400MHz
4GB HyperX DDR2 / 1066MHz
EVGA GTX 580 Superclock
P5Q Deluxe / 400MHz
4GB HyperX DDR2 / 1066MHz
EVGA GTX 580 Superclock
My pods hardly ever get blown up, I usually fire from over 10K away, often even further than 25K (as mentioned above). Although Point blank works to.
Flails also appear to be really good at damaging many places on the hull, get the M2 to charge right at you and send in a few flails to many (I usually put shields to % and measure the amount of damage 1 flail does, like the Zulus used to do to calculate casualties). By doing this you can blow some of the front guns off the ship without causing much damage (due to the small surface area given for the flails to hit), sometimes all of them even, this makes boarding much easier.
OP: Congrats on the cap!
Flails also appear to be really good at damaging many places on the hull, get the M2 to charge right at you and send in a few flails to many (I usually put shields to % and measure the amount of damage 1 flail does, like the Zulus used to do to calculate casualties). By doing this you can blow some of the front guns off the ship without causing much damage (due to the small surface area given for the flails to hit), sometimes all of them even, this makes boarding much easier.
OP: Congrats on the cap!