Strange TP Idea

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Deleted User

Strange TP Idea

Post by Deleted User » Sat, 27. Feb 10, 22:56

I had an notion that I could use my Iguana as a makeshift corvette or somesuch nonsense... I mean look at the stats... plenty of guns good missiles, great speed (better than most fighters) and decent sheilds...
Correct me if I'm wrong but with fighter support I should be able to kick some seroius tail!

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Sat, 27. Feb 10, 23:04

The only real downside to your idea are the shields... 2 x 25MJ compared with ? x 200MJ on an M6 (and possibly the weapon generator).
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Ozkar
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Post by Ozkar » Sat, 27. Feb 10, 23:05

There is the problem of weaponry and shielding though.

Iguana has 4 forward mounting guns, only IRE are able to be used there, and 1 rear turret which can hold IRE or PAC. If all these guns were constantly firing at a target, say, M6 size, it would take eventually after several minutes take down the shields, probably more like 20minutes. But the Iguana's capacitor and generator can't even sustain the fire of 5 IREs for long at all. An M6 with 8x CIGs in the front can 1 volley you.

The missile compatablity on the Iguana is seriously lacking. Your largest missiles are Dragonfly and Hurricane, which do 5,000 and 6,000 damage respectively. While excellent missile vs M5 and M4 they don't pack the umph that an M6's Hornet (200,000 dmg) Typhoon (240,000 dmg) or Firestorm (1,000,000 dmg) can deal.

Most M6 have 600,000 MJ of shields. Iguana has 50,000 MJ. Most heavy fighters (M3) have 75,000 MJ.

Great way to think outside of the box though, perhaps use a TM as a cheap M6? It has similar shielding as an M6 and can carry its fighters with it.
Give me a mamba or give me death!

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Deadbeat_Spinn
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Post by Deadbeat_Spinn » Sat, 27. Feb 10, 23:06

Nope. The weapon generator and recharge rate are pitiful, you'll be lucky to have 10 seconds of continous fire before your guns run out of energy.

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X1000
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Post by X1000 » Sat, 27. Feb 10, 23:16

The Iguana would make a good M3 capping ship.

OniGanon
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Post by OniGanon » Sat, 27. Feb 10, 23:44

If it makes you feel any better, the Iguana actually was a viable combat ship in X2.

Deleted User

Post by Deleted User » Sun, 28. Feb 10, 07:10

well thats where I got the idea was X2 where I would fly my TS as a big missile boat and let my wingmen engage. I would just float about picking targets and launching tons of missiles at em, although I do remember M6 were very difficult because they had much better weapons.

I'd better have another look at my iguana then, I'm trying to organize my small fleet properly. I have a new TS which I just capped, my Mamba, a Buster, the ol Elite, the Iguana, and two Novas. I had the TP doin ST but now I have to switch the ST to the TS and find a use for my TP...(only we will ever understand sentences such as this)

I think the Iguana should make a fine wedge for separating fighter groups..perhaps not M6s or Big Ships tho. I find that a lot of the better targets are protected by escorts so I guess the theory could be applied there...

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Reimu Hakurei
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Post by Reimu Hakurei » Sun, 28. Feb 10, 08:03

If you want a poor man's corvette, the OTAS Zephyrus is very capable.
I've personally re-ventured to use one after so long absent from it and it's the... best.
Convenient hangar to carry personal and/or support ships, awesome firepower for a transport*, 600MJ shielding without sacrifice to speed, and it can fire Hammerheads! It's the only TM that can shoot some good M3 missiles.
The only bad thing (besides looks, perhaps, depending on your opinion) about it is its massive size; it's twice as large as a normal TM, which in turn are notably larger than TSs, making it a huge target larger than most corvettes.

*Powerful as the ship is, for its class, it's still little stronger than an M4; I encourage use of Mass Drivers in the turrets.

Deleted User

Post by Deleted User » Mon, 1. Mar 10, 09:31

I asked about m6's once and someone said go with the M7 wou won't miss the six...

S now I'm thinking Shrike...cheap, has guns, sheilds and can board... I think it looks like a lot oif ship but what is it really like in combat? How well does it perform in dire situations? Am I gonna get blown apart or am I gonna get in my spacesuit and kiss the hull plating afterwards?

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Post by Ozkar » Mon, 1. Mar 10, 10:09

Not to burst your bubble twice, but the only ships that can mount boarding operations are TP and M6 via spacewalk and M7M (Gannet not Shrike) via boarding pods. The normal M7 can hold 20 marines but they cannot do anything with them, besides making that ship a PITA to capture :roll:
Give me a mamba or give me death!

Bobucles
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Post by Bobucles » Mon, 1. Mar 10, 13:10

with good fighter cover
Then why not just fly one of the fighters? :roll:

Besides, The Military Transports make far better combat ships.
S now I'm thinking Shrike...cheap, has guns, sheilds and can board..
Capital ships can not initiate marine spacewalking actions. They can only use marines for defensive purposes.

The M7M "Missile Frigate" can launch boarding pods against other ships. This requires a good deal of practice, and the pods can get shot down.

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Post by Triaxx2 » Mon, 1. Mar 10, 21:21

Truthfully, it makes not a bad bomber, particularly if you're running R, rather than TC, because it's got space for lots of missiles. Set the turret for missile defense and the missile fire probability to 100, and two or three should shred anything up to an M3+. Probably not an M6, but they aren't expected to. And it makes for better survivability than M5's.

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