[TC] PBG? What'the'heck?
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PBG? What'the'heck?
Well I bought few of this just for fun... Looking at it's stats I never expected a good weapon (x<1000 shield damage x<500 hull damage) but fun is fun... So I equipped them on my favorite Eclipse... And what? 4 of them are able to shoot down with 2 shots even the best shielded enemy fighters... What the hell???
Energy Bolt Chaingun which according to stats is FASTER (both in case of bullets/second and speed in which it reaches the target) have radically BETTER DAMAGE (nearly 10k of shield damage and around 1,5k hull damage) and with 4 of them it takes some decent time to kill something... Again: What the hell???
Does the stats even carry true information or it's another LIE thing in game encyclopedia?? Or maybe I miss something?
Energy Bolt Chaingun which according to stats is FASTER (both in case of bullets/second and speed in which it reaches the target) have radically BETTER DAMAGE (nearly 10k of shield damage and around 1,5k hull damage) and with 4 of them it takes some decent time to kill something... Again: What the hell???
Does the stats even carry true information or it's another LIE thing in game encyclopedia?? Or maybe I miss something?
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Have you never been on the receiving end of a PBG? I have died a flaming death more times than i care to remember. You have to watch out for flamethrowers (especially in big numbers) even when you are flying a corvette. In fact, i do remember one particular squid, who got barbecued in a frigate.
Your ship Your Python was destroyed in sector Split Fire by Spacefly.
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- Technojerk36
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With 8 PBGs you can easily take down any M6.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
- Technojerk36
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- Joined: Wed, 15. Apr 09, 15:29
Agreed, PBGs are over powered. I just took down a J using only PBGs. I distracted it with light missiles so I could get close (ie so close none of the turrets can shoot at you) then I matched speed and barbecued away. Only took me around 30 seconds to blow the thing up.
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
- Reimu Hakurei
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I managed to reproduce the PBG in another game (Battleships Forever, modifying the Pulsar Gun) and found that it is either overpowered or underpowered in varying situations. It is also difficult to test due to the differing defensive makeups and sizes of different ships. So it's no wonder to me why it's imbalanced in X3TC, although scaling down the damage does go a long way; but I think Egosoft wanted to make the beginning player think about who he kills, and that's certainly something the PBG does well.
What I did however, which Egosoft did not, is dedicate an entire (and rather ungainly) ship class to mounting only the PBG, and this seems to work a lot better as balance goes.
What I did however, which Egosoft did not, is dedicate an entire (and rather ungainly) ship class to mounting only the PBG, and this seems to work a lot better as balance goes.
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If you people think the PBG is overpowered, you've never come face to face with a Xenon force where 80% of the M's and L's use PBE's..... I would rather face a pirate patrol with only PBG's equipped than the PBE's.... at least you stand a chance of avoiding the flamethrower when you get in range, no chance for that with the PBE.
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"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
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"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
The encyclopedia doesn't as such lie, it just only tells part of the story. PSGs are the same sort of thing - area effect weapons so the damage gets multiplied up more than the stats suggest...
Tim
Tim
Struggling to find something from the forums - Google it!!!
- EmperorJon
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If you think PBGs are overpowered, go out and buy a Deimos. 8xPSGs on the front and you'll be absolutely slaughtering anything you can get in-range of, and with 6 Gj worth of shielding, you can charge down pretty much anything in the game.
As a minor aside, how does the damage on AoE weapons scale for OOS combat? I saw someone mention that they'd lost M7s to PBG-equipped blastclaws, which implies that the OOS combat calcs are based on a greatly scaled-up value for the weapon per-shot damage. I'm using my Deimos to patrol the corridor from Scale Plate Green to Black Hole Sun, and if PSGs are overpowered in OOS combat as-well, then i'll ditch the CIGs on the front for PSGs (and hope I never jump in-system when there's friendlies anywhere near the thing.....)
-- Biro
As a minor aside, how does the damage on AoE weapons scale for OOS combat? I saw someone mention that they'd lost M7s to PBG-equipped blastclaws, which implies that the OOS combat calcs are based on a greatly scaled-up value for the weapon per-shot damage. I'm using my Deimos to patrol the corridor from Scale Plate Green to Black Hole Sun, and if PSGs are overpowered in OOS combat as-well, then i'll ditch the CIGs on the front for PSGs (and hope I never jump in-system when there's friendlies anywhere near the thing.....)
-- Biro