NEW Terran Starts - For use with Cadiuses Ship Pack [On Hold]

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Igor.tverd
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NEW Terran Starts - For use with Cadiuses Ship Pack [On Hold]

Post by Igor.tverd » Mon, 29. Mar 10, 01:21

I've been greatly enjoying Cadiuses ship pack and here's my way of giving something back. Basically there are currently 5 new starts included in this pack, all of them using ships made by Cadius. This is an Alpha Test, so there will probably be bugs. Please test.

Included:
1. Lost Terran[Medium] - Your carrier group was destroyed deep in pirate space, you job is to get back to Terran space to report this incident and wait for reassignment.
2. USC Border Patrol[Hard] - After receiving your long awaited promotion you have been called to defend Terran space against AGI. Stand your ground at all cost.
3. Mining Corp.[Easy] - You won a tender to mine newly established outer Sol sectors. Do not waste any time.
4. USC Traitor[Hard] - Deciding that you had enough of Terran supremacy, you stole valuable fighter prototypes from ATF and made a run for it, but your actions were discovered before you were able to escape.
5. USC Salvage Crew[Easy] - After a big battle with AGI, you were called to perform salvage and rescue operation.

On the way:
1. A detailed plot for each included start (10% done)
2. 5 more starts including:
a. Diplomatic Escort - after peace talks with Paranid Empire fail it's your job to get politicians home
b. Yorgstingot Task Force - Big Fun Surprise.
3. Detailed storyline for each start.

Download:
Extra Starts

Installation:
1. These starts will ONLY work with Cadiuses Ship Pack
2. Unpack
3. Place it in your X3TC Directory as highest numbering .cat
4. Enjoy

Resources Used:
/director/starts.xml
/L/gamestarts.xml

ToDO:
1. Exporting text to /t/files
2. Separating plot from the main file.

I'm very open to suggestions. So please suggest away.
Last edited by Igor.tverd on Mon, 27. Sep 10, 16:06, edited 4 times in total.
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Lord Dakier
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Post by Lord Dakier » Mon, 29. Mar 10, 01:45

If they only work with Cadius' ship pack then shouldn't they be in there?

Shadowlight_Darksun
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Post by Shadowlight_Darksun » Mon, 29. Mar 10, 03:05

/agree,,,,,

Though I do understand that these starts need to be tested because they are in the alpha phase, while Cadius' mod is already released... but I do think that after any bugs are dealt with in this plug-in/mod, I think it should be added to Cadius'.

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cattafett
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Post by cattafett » Mon, 29. Mar 10, 09:34

do Extra Starts have to be merged like mods or can they just be put together as i'm already using the Vanilla Malt Gamestarts by Snowship
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Igor.tverd
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Post by Igor.tverd » Mon, 29. Mar 10, 12:11

@Lord_Dakier and @Shadowlight_Darksun

I decided to keep these starts separate for couple of reasons:
a. They are unlike other starts introduced so far, each start has it's own little plot so this makes them more prone to bugs.
b. I don't want to hijack cadiuses thread.
c. This is going to be a pretty big project and I would like people to help with ideas as well as concepts.


@cattafett

Starts do have to be merged, and I'll consider doing that once I complete my work.
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Cadius
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Post by Cadius » Mon, 29. Mar 10, 12:52

I'll add a link to this thread on my first post

Igor.tverd
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Post by Igor.tverd » Mon, 29. Mar 10, 12:55

Thank you Cadius. :D
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mr.WHO
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Post by mr.WHO » Mon, 29. Mar 10, 15:22

Will it be possible to make most of the plots (if it's plot wise) avaliable for every start ? So that if you're bored with border patrol you can move to minning corp? Or even make some of the plots avaliable to vanilla gamestarts.

I just finished all plots and game starts to be bit boring so every new plot would be fun without need to start whole game again.


Questions:
1) Do you plan to make non-Terran plots (cadius ship pack has a split and Paranid ship) ? Like Teladi, Paranid or even Pirate plot?

2) Is it possible to have a gamestart with finished (historically, not by player itself) vanilla plots, like having aldrin frontier connected with Sol via new Terran gate and Hub fully operational and (maybe) buyable by player for a rudiculous amount of credits?

Igor.tverd
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Post by Igor.tverd » Mon, 29. Mar 10, 15:55

mr.WHO wrote:Will it be possible to make most of the plots (if it's plot wise) avaliable for every start ? So that if you're bored with border patrol you can move to minning corp? Or even make some of the plots avaliable to vanilla gamestarts.
Yup, I've been thinking of that as well. In my head it goes something like this:

1. USC Border Patrol > 2. USC Salvage Crew > 3. USC Traitor > 4. USC Special Forces vs 5. Paranid Defense Force > 6. Diplomatic Escort > 7. Lost Terran > 8. Yorgstington Task Force. With Mining Corp. somewhere in the middle supplying the war effort. But there's still a lot of MD code to type so I have released just the starts so far with very small plot parts. Once I have finished all the development I might release just a plot version for vanilla gamestarts, but I don't know yet. I really like how the new ships fit into the plots.
mr.WHO wrote: Questions:
1) Do you plan to make non-Terran plots (cadius ship pack has a split and Paranid ship) ? Like Teladi, Paranid or even Pirate plot?

2) Is it possible to have a gamestart with finished (historically, not by player itself) vanilla plots, like having aldrin frontier connected with Sol via new Terran gate and Hub fully operational and (maybe) buyable by player for a rudiculous amount of credits?
1. Yes, there will be Paranid or Split gamestart with an included plot. I haven't decided on which race to pick yet.

2. I have been thinking of that for Yorgstington Task Force. Basically it would go something like this:
a. A new Task Force was formed after an allien attack on the Solar system destroyed 3rd and 5th Fleets.
b. Player as a commander of this task force is set up in his/her own sector with some support from Terran military.
c. The player must wage war on either Split or Paranid and all the player actions will be monitored, so if player decides to go against the Terrans, his Task Force might not or might agree with him.
d. etc.... etc... etc...
As for completed plots, I do want to implement this, but since there's already a great version made by Ketraar just for this, I would only do it with his permission.

The basic development and release circle will follow the plan mentioned above: USC Border Patrol > Salvage Crew.... etc.

I always welcome new ideas and storylines so if anyone wants to pitch in on creative side, I'll only welcome it.
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Igor.tverd
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Post by Igor.tverd » Mon, 29. Mar 10, 16:43

Hey is somebody could test USC Border Patrol and USC Traitor I would really apreshiate it. I might have made them too hard :twisted:
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mr.WHO
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Post by mr.WHO » Mon, 29. Mar 10, 17:03

Once I have finished all the development I might release just a plot version for vanilla gamestarts, but I don't know yet. I really like how the new ships fit into the plots.
I dunno if we misiterpret each other. I mean that it would be good to have your plots avaliable for vanilla gamestarts with Cadius ships, not modify your plots to be usable without Cadius ships.

Igor.tverd
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Post by Igor.tverd » Mon, 29. Mar 10, 17:10

mr.WHO wrote:
Once I have finished all the development I might release just a plot version for vanilla gamestarts, but I don't know yet. I really like how the new ships fit into the plots.
I dunno if we misiterpret each other. I mean that it would be good to have your plots avaliable for vanilla gamestarts with Cadius ships, not modify your plots to be usable without Cadius ships.
Oh, yes I see now. The answer is yes I can do that.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.

bbq44sweden
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Post by bbq44sweden » Sat, 3. Apr 10, 11:01

I probably am too noob for this but i have installed the script moving it to the game folder but nothing happens. Am i missing something i suppose?
Can someone tell a noob what could it be?
TY very much!^^ :D

mark_a_condren
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Post by mark_a_condren » Sat, 3. Apr 10, 11:56

bbq44sweden wrote:I probably am too noob for this but i have installed the script moving it to the game folder but nothing happens. Am i missing something i suppose?
Can someone tell a noob what could it be?
TY very much!^^ :D
Don't worry about being a noob, we all have to start somewhere and welcome to the forums. Be warned, using scripts and mods is incurable, once infected there is no turning back :D , you will be totally hooked on them. The power of the Dark Side is Strong !!!

The first thing you should do if you want answers is to read through the thread first to see if someone else has asked the same question and had it answered. If, failing this, you can look through the "Stickies" at the top of the main thread for your answers. If this doesn't work then ask your question in the relivant thread. For example, the answer to this question is in the "stickies".

But, here it is anyway.
You say you have put the files in the main directory, good step 1 done.
You will have cat/dat files in there. Prob go to 09.cat and 09.dat . If this is the case, rename the new files one number higher. So you need to name them 10.cat and 10.dat . If you already have these go up one more number, and so on.

If you have any probs, "Yoa'll come back now'.

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bbq44sweden
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Post by bbq44sweden » Sat, 3. Apr 10, 12:33

Renamed correctly and worked!
I'm a noob!
Ty! :D
Last edited by bbq44sweden on Sat, 3. Apr 10, 12:47, edited 1 time in total.

mark_a_condren
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Post by mark_a_condren » Sat, 3. Apr 10, 12:46

Ok,
So you have Cadius's Ship/Station pack in your 'Mods' folder, correct?

If you do and the highest cat/dat is 09 in your main directory, rename this one 10.cat , 10.dat . You can't have any missing numbers, they must all go in sequence.

Give this a try if it's how you have got it.

MarCon

bbq44sweden
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Post by bbq44sweden » Sat, 3. Apr 10, 14:17

Worked thnx! :)

Sinnerman49
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Post by Sinnerman49 » Thu, 15. Apr 10, 05:20

Question, I am using New Terran Starts by Igor.tverd, and I started as a Terran Miner, which starts with the Mobile Mining Base-Ship.

I have two issues. First, the model does not look like the one on the first post, it must be the old model. Why is this?

Secondly, there's like 6 Baldric Freighters that are spawned in my mining base, but they refuse to un-dock. Even if I switch into them, I cannot undock.

Any idea what might be causing this? The only reason I'm posting here, is because the model never did update, so it might be related, not sure.

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MadMan983
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Post by MadMan983 » Thu, 24. Jun 10, 19:20

i had this problem, try removing all files added by the Cadius ship pack then reinstalling them, worked for me
When ever people agree with me i always feel i must be wrong.

Sk_2013
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Post by Sk_2013 » Fri, 25. Jun 10, 09:34

any idea when this will be updated?
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