How to respond to paranid invasion into argo space
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How to respond to paranid invasion into argo space
I'm currently finishing up the teladianium part of the PHQ plot, so while I'm waiting I started doing some terra corp and plutarch missions. I notice during a mission a Deimos and a Zeus are beating the hell out of an Argon sector. Now, I've got the power to totally demolish their pesky 2 ships with my Cobra, but if I destroy one of their capital ships, it SERIOUSLY pisses off the paranid. I went from almost maxed relations to hostile just downing the Zeus. Is my only choice to let them rampage through argon space? I know I need them to finish some Plots, so I'm not thrilled at going to war with the paranid.
- EmperorJon
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Won't the launched missiles simply disappear if you get out of sector?
EDIT: Oh I get it, jump out your ship only. Thanks
EDIT: Oh I get it, jump out your ship only. Thanks
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against the rulers of the darkness of this world, against spiritual wickedness in high places
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You can nuke them using the fire & jump technique, but why bother? I would suggest either leaving them to it or boarding them if you fancy a couple more capital ships.
These invasions happen quite frequently and rarely cause any real problems. You can always just hang around and see if any cap ships get nuked by the NPCs and collect any spoils
Tim
These invasions happen quite frequently and rarely cause any real problems. You can always just hang around and see if any cap ships get nuked by the NPCs and collect any spoils
Tim
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I notice during a mission a Deimos and a Zeus are beating the hell out of an Argon sector.
I watched those 2 ships + some friends destroy Plutarch once ...
They entered Ore Belt, picked on a couple of Argon ships, Plutarch launched 4 or 5 Heavy Centaurs which fought bravely for all of about 30 seconds, then the next thing I know Plutarch goes up in a light ball the size of a planet.
I was only there to get some energy cells .... but got a show instead
- Technojerk36
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And of course, loosing a Company HQ breaks the plot line for it. (Or did they fix that?)
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- Deadbeat_Spinn
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AFAIK the breaking still occurs in 2.5. 2.6 may or may not change this, we'll see upon release since information on what the new changes and additions will be are still restricted to the L3 forums.Technojerk36 wrote:And of course, loosing a Company HQ breaks the plot line for it. (Or did they fix that?)
Only if you've already started their missions. Otherwise, you should still get the option to start them once the station respawns. Or so I've heard.Technojerk36 wrote:And of course, loosing a Company HQ breaks the plot line for it. ...
Hopefully, that's one of those 'other minor bug fixes' that we get in each new patch and will be included in 2.6.
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Boarding will be difficult since there's about 40 fighter's escorting the zeus. Also my cobra only has 13 marines in it. The rest are in training. If I can't get the missile thing working tonight, I'm going to resort my 250k missiles(AKA station throwing). Haven't done it before, but I've heard it's a barrel of fun to try.
Edit: Just tried the missile and jump trick. Worked great! I just took out the zeus,, I'll leave the deimos alone. I'm not there to babysit the argon after all.
Edit: Just tried the missile and jump trick. Worked great! I just took out the zeus,, I'll leave the deimos alone. I'm not there to babysit the argon after all.