this runs in my mind for a few days already - how about critical hits?
makes no sense for fighters, sure, but since there are a lot of mods out there, that increase hull and so on, this might be interesting in bigship-to-bigship battles.
eg you fight a m2 in your m2 and as soon as it's shields are down there is a chance of, well, maybe 1% or 0.5% or so, that your capital ship weapons do
(a) critical damage or a (b) critical hit
i'm not a scripter myself and i'm just thinking out loud here, so i leave this all to you. if someone is interested, go nuts...
[IDEA/SCR] Critical Hits/Damage
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- Lord Dakier
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You can not track single bullets or impacts, only a vague "feeling" of being shot at by an unknown quantity of attackers.
If you can implement your critical hits with that - go for it.
If you can implement your critical hits with that - go for it.
It would be far easier not to install a mod that increases hull values.F.A.B. wrote:this runs in my mind for a few days already - how about critical hits?
makes no sense for fighters, sure, but since there are a lot of mods out there, that increase hull and so on, this might be interesting in bigship-to-bigship battles.
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There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
that's not what i said, i didn't mentioned bullets or impacts at all.Gazz wrote:You can not track single bullets or impacts, [...]
and it's just an idea (one i obviously won't/can't realize). so, if this is something you want to do - fine by me.
less fun either.Gazz wrote:It would be far easier not to install a mod that increases hull values.
best,
F.A.B.
F.A.B.