[TC] How long do Khaak/Xenon Invasions/Patrols Last?
Moderator: Moderators for English X Forum
-
- Posts: 72
- Joined: Mon, 1. Mar 04, 00:25
How long do Khaak/Xenon Invasions/Patrols Last?
So I started playing again, and I've restarted 3 times now because of these retarded invasions handicapping my plot. Xenon invasion of Scale Plate Green/PTNI when I'm doing the 2nd/3rd terran mission. Pirate Nova goes boom everytime. Restart.
The last 2 times, I've had Khaak invasions of Circle of Labor. Terran Mission 3: patrol circle of labor. Seeing 3 khaak destroyers light up as requirements for my "very easy" patrol mission is just ridiculous. So after 3 restarts it's becomming clear that either im either the most unlucky person ever or these invasions have been programmed in (for what possible reason I have no idea) when doing the plots. My question is- how long do the destroyers stick around? The Argon aren't going to be able to kill them, so do they despawn eventually? I'd like to finish the plot up to at least get my vidar, but an M3 just can't kill khaak destroyers.
Also, the last time I quit TC was because my PHQ quest was impossible, as the quest to board the orca was tied to combat rank (which i had near maxxed...). This caused said orca to have a full stock of invincable 5 star marines, making it untakable. Has this quest been changed so it's not so retarded?
The last 2 times, I've had Khaak invasions of Circle of Labor. Terran Mission 3: patrol circle of labor. Seeing 3 khaak destroyers light up as requirements for my "very easy" patrol mission is just ridiculous. So after 3 restarts it's becomming clear that either im either the most unlucky person ever or these invasions have been programmed in (for what possible reason I have no idea) when doing the plots. My question is- how long do the destroyers stick around? The Argon aren't going to be able to kill them, so do they despawn eventually? I'd like to finish the plot up to at least get my vidar, but an M3 just can't kill khaak destroyers.
Also, the last time I quit TC was because my PHQ quest was impossible, as the quest to board the orca was tied to combat rank (which i had near maxxed...). This caused said orca to have a full stock of invincable 5 star marines, making it untakable. Has this quest been changed so it's not so retarded?
-
- Posts: 72
- Joined: Mon, 1. Mar 04, 00:25
... well, you get 2 wingman for the mission, who happen to be invulnerable, and attack the destroyers (but cant deal damage to them). So the destroyers can't kill what's attacking them. So either way it sounds like I'm screwed. Awesome.Catra wrote:if that sector is their destination, they stick around till dead.
if it isnt, then theyll kill w/e it is thats attacking them and move on.
-
- Posts: 72
- Joined: Mon, 1. Mar 04, 00:25
Well I finally found a use for M8's. I had never really tried them out before, but they work wonders on destroyers. I scrounged the universe for tomahawk missiles (harder than you'd think to get the 60 you need to kill 3 destroyers), and then used poltergeist missiles as screens for the tomahawks during the missile barage. Total cost was about 8 million for the M8 and the missiles, but the damn destroyers blown to hell. M8's aren't bad at all.
Still, invasions probably shouldnt go through plot critical sectors until you've completed whatever plot mission uses that sector. Or dont assign invasion ships as targets for plot quests.
Still, invasions probably shouldnt go through plot critical sectors until you've completed whatever plot mission uses that sector. Or dont assign invasion ships as targets for plot quests.
I've had a similar Kha'ak group in Circle of Labor ... same mission too.
I reloaded before accepting the patrol mission, skipped through Circle of Labor, hired the supply mammoth in Omicron and once it finally arrived in the now 1/2 empty Circle, I dropped wheat farms on the Destroyers. = roughly 400K each kill.
The problem I think your having is moving too quickly, as the Kha'ak group usually spawns randomly in the middle of the first game day, and as noted can interfere. Consider moving along the Terran plot until after you dock at the science lab/station, then turning off the guidance and making a run though the local commonwealth sectors doing odd jobs for NPC's until you know for a fact the coast is clear ... then continue.
I reloaded before accepting the patrol mission, skipped through Circle of Labor, hired the supply mammoth in Omicron and once it finally arrived in the now 1/2 empty Circle, I dropped wheat farms on the Destroyers. = roughly 400K each kill.
The problem I think your having is moving too quickly, as the Kha'ak group usually spawns randomly in the middle of the first game day, and as noted can interfere. Consider moving along the Terran plot until after you dock at the science lab/station, then turning off the guidance and making a run though the local commonwealth sectors doing odd jobs for NPC's until you know for a fact the coast is clear ... then continue.
X3 prides itself on making it's users come up with solutions to problems such as these. Consider that most other games are so straightforward and dont really give you the chance to overcome an ordeal such as this. Great jobBlack_Shade wrote:Well I finally found a use for M8's. I had never really tried them out before, but they work wonders on destroyers. I scrounged the universe for tomahawk missiles (harder than you'd think to get the 60 you need to kill 3 destroyers), and then used poltergeist missiles as screens for the tomahawks during the missile barage. Total cost was about 8 million for the M8 and the missiles, but the damn destroyers blown to hell. M8's aren't bad at all.
Still, invasions probably shouldnt go through plot critical sectors until you've completed whatever plot mission uses that sector. Or dont assign invasion ships as targets for plot quests.
-
- Posts: 72
- Joined: Mon, 1. Mar 04, 00:25
I think Baddieus' solution was much more inventive than mine, since I guess this is what M8s were built forCougar81 wrote:X3 prides itself on making it's users come up with solutions to problems such as these. Consider that most other games are so straightforward and dont really give you the chance to overcome an ordeal such as this. Great jobBlack_Shade wrote:Well I finally found a use for M8's. I had never really tried them out before, but they work wonders on destroyers. I scrounged the universe for tomahawk missiles (harder than you'd think to get the 60 you need to kill 3 destroyers), and then used poltergeist missiles as screens for the tomahawks during the missile barage. Total cost was about 8 million for the M8 and the missiles, but the damn destroyers blown to hell. M8's aren't bad at all.
Still, invasions probably shouldnt go through plot critical sectors until you've completed whatever plot mission uses that sector. Or dont assign invasion ships as targets for plot quests.
-
- Posts: 38
- Joined: Sun, 2. Jan 11, 18:35
How do i hire ships? Do i need to buy a ship software or smt like that? I tried going Omicron also and didnt find any hiring options into the stations.I've had a similar Kha'ak group in Circle of Labor ... same mission too.
I reloaded before accepting the patrol mission, skipped through Circle of Labor, hired the supply mammoth in Omicron and once it finally arrived in the now 1/2 empty Circle, I dropped wheat farms on the Destroyers. = roughly 400K each kill.
Cuz im stuck on the same mission and i cant afford buying a new ship to use some major power missles. I can use only potergheist ones.
Everyone, stand back! I'm going to use math!Carl99 wrote:If you can't afford to buy the M8 and missile you won;t be able to afford to hire a TL and buy stations for station dropping.
~1-3kCr per gate to hire a TL, ~370kCr for a Wheat Farm M from Omicron Lyrae's shipyard, so ~750kCr if you want to be roomy to pop 2 KM2's and gross an 800kCr reward. Profit: ~50kCr.
Conversely, it's 5.3MCr for the cheapest bare-hull M8 (Terran Claymore), and about 23kCr per missile, of which you'd need 16ish per destroyer if they all hit, so minimum 368kCr in missiles if you're feeling very optimistic. With an 800kCr reward, you're looking at losing ~4.9MCr on this method.
Now, if you already have an M8 available, it would probably be more economical to use it than drop those Wheat Farms, but at that early in the game, one is unlikely to have acquired one. Also good to remember is the fact that the Wheat Farm is still a credit-spinning, safe investment even after it blows up a destroyer.
@Gorion: You can only hire TL-class transporter ships, and you only need to hire them to carry and deploy stations for you, at least until you get your own.
-
- Posts: 432
- Joined: Tue, 2. Dec 03, 03:11
I was speed typing before going out and forgot to check my facts ok .Everyone, stand back! I'm going to use math!
~1-3kCr per gate to hire a TL, ~370kCr for a Wheat Farm M from Omicron Lyrae's shipyard, so ~750kCr if you want to be roomy to pop 2 KM2's and gross an 800kCr reward. Profit: ~50kCr.
Conversely, it's 5.3MCr for the cheapest bare-hull M8 (Terran Claymore), and about 23kCr per missile, of which you'd need 16ish per destroyer if they all hit, so minimum 368kCr in missiles if you're feeling very optimistic. With an 800kCr reward, you're looking at losing ~4.9MCr on this method.
Now, if you already have an M8 available, it would probably be more economical to use it than drop those Wheat Farms, but at that early in the game, one is unlikely to have acquired one. Also good to remember is the fact that the Wheat Farm is still a credit-spinning, safe investment even after it blows up a destroyer.
-
- Posts: 38
- Joined: Sun, 2. Jan 11, 18:35
I just start playing this game.. like 10 hrs gameplay, 7 reading about stuff in game and at sites =P... so i get this plot mission at the very beginning 1st campaign where i need to patrol a sector with 3 destroyers ¬¬Seleucius wrote:Everyone, stand back! I'm going to use math!Carl99 wrote:If you can't afford to buy the M8 and missile you won;t be able to afford to hire a TL and buy stations for station dropping.
~1-3kCr per gate to hire a TL, ~370kCr for a Wheat Farm M from Omicron Lyrae's shipyard, so ~750kCr if you want to be roomy to pop 2 KM2's and gross an 800kCr reward. Profit: ~50kCr.
Conversely, it's 5.3MCr for the cheapest bare-hull M8 (Terran Claymore), and about 23kCr per missile, of which you'd need 16ish per destroyer if they all hit, so minimum 368kCr in missiles if you're feeling very optimistic. With an 800kCr reward, you're looking at losing ~4.9MCr on this method.
Now, if you already have an M8 available, it would probably be more economical to use it than drop those Wheat Farms, but at that early in the game, one is unlikely to have acquired one. Also good to remember is the fact that the Wheat Farm is still a credit-spinning, safe investment even after it blows up a destroyer.
@Gorion: You can only hire TL-class transporter ships, and you only need to hire them to carry and deploy stations for you, at least until you get your own.
As i have only 40k... i was wondering how can i hire a ship to do that with the wheat farm?(since there is no such option i could find). To buy a good ship or transporter id need millions.
- EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58
As they've already said, you won't be able to afford it.
It's best to leave them be for now.
Also, nobody seems to have noticed, please don't resurrect half year+ old threads. The mods will probably arrive shortly.
It's best to leave them be for now.
Also, nobody seems to have noticed, please don't resurrect half year+ old threads. The mods will probably arrive shortly.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______