[TC] Hatkvah's Faith build pirate rep? Hyperion where to cap it
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Hatkvah's Faith build pirate rep? Hyperion where to cap it
I was killing pirates in Hatavah's faith and get a message ,that the pirates thank me. What is this really building pirate rep?
I'm also at war with the Paranid. I hang out there to kill them and steal there ships when ever possible. The Hyperion never come through there thats the one I want. This what I have to cap it with one m5 to scout it out found it twice but I was not ready. I notice it got some hull damage, two m6 with marines one mts with seven fighters. Will it be enough to cap it?
I'm also at war with the Paranid. I hang out there to kill them and steal there ships when ever possible. The Hyperion never come through there thats the one I want. This what I have to cap it with one m5 to scout it out found it twice but I was not ready. I notice it got some hull damage, two m6 with marines one mts with seven fighters. Will it be enough to cap it?
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- Posts: 290
- Joined: Tue, 14. Mar 06, 21:16
I'm not sure that anyone has clearly stated how the pirate rep works. Many say that you get and lose pirate rep at the same rate when you shoot mission based hostile pirates in pirate sectors. Others have said that you lose rep overall, and I found that I gained substantial rep by doing defend stations in pirate sectors. Ultimately you will get a really mixed bag of answers on that question.
As for the boarding question: Marines cost time and money, lots in fact. They can also be your single best investment if you treat them right. So I would say, never board an M6 with less than 6 marines. If there are defending marines or sentry lasers you will need to Ion-d them off, which will make things more complicated because shields will recharge faster (%-wise) if there are less of them. That in turn makes spacewalking much harder to accomplish, and lets be honest, the Hyperion isn't going to site there and take it. It's going to try and chew your face off. It's also fast and agile, which is probably why you want it My suggestion is that you get an M7M, 6 elite marines and a heavy M6/M7 before you try to cap it.
When I nabbed mine it just about crushed my Cerberus while the marines from my Minotaur were cutting their way in. Just be aware that it's going to be tricky.
As for the boarding question: Marines cost time and money, lots in fact. They can also be your single best investment if you treat them right. So I would say, never board an M6 with less than 6 marines. If there are defending marines or sentry lasers you will need to Ion-d them off, which will make things more complicated because shields will recharge faster (%-wise) if there are less of them. That in turn makes spacewalking much harder to accomplish, and lets be honest, the Hyperion isn't going to site there and take it. It's going to try and chew your face off. It's also fast and agile, which is probably why you want it My suggestion is that you get an M7M, 6 elite marines and a heavy M6/M7 before you try to cap it.
When I nabbed mine it just about crushed my Cerberus while the marines from my Minotaur were cutting their way in. Just be aware that it's going to be tricky.
AP 3.1 Vanilla + Bonus Pack. For now....
XENON
Boarding the Xenon TC 2.7
Exotic Boarding Maneuvers TC 2.7
2 TP's
2 M7M's
XENON
Boarding the Xenon TC 2.7
Exotic Boarding Maneuvers TC 2.7
2 TP's
2 M7M's
Yes, many people can say whatever they want to say, but the facts are the facts:Gruber1232002 wrote:I'm not sure that anyone has clearly stated how the pirate rep works. Many say that you get and lose pirate rep at the same rate when you shoot mission based hostile pirates in pirate sectors. Others have said that you lose rep overall, and I found that I gained substantial rep by doing defend stations in pirate sectors. Ultimately you will get a really mixed bag of answers on that question.
- You kill pirates, you lose rep with pirates
- You make missions for pirates, you gain rep with pirates.
Now, how much you lose or gain will depend on two factors, mainly: The difficulty of the mission and the type of ships you kill. The bigger the ship, the higher loss you get by killing it.
- EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58
Sorry, very easy to capture, I caught mine with the best marines possible...A.I. Hyperion Vanguard is easy to capture.
I caught mine (and it WAS equipped with sentry lasers) with just 5 5* marines. Did it with a vidar actually.
So, not very easy at all?
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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Well all it costs is money to train.EmperorJon wrote:Sorry, very easy to capture, I caught mine with the best marines possible...A.I. Hyperion Vanguard is easy to capture.
I caught mine (and it WAS equipped with sentry lasers) with just 5 5* marines. Did it with a vidar actually.
So, not very easy at all?
They weren't 5 star fighting, but I purchased them at 3 or 4 stars and once fully trained it shows them as 5 stars overall.
In my boarding ops when I change a full batch of marines I often find myself capping M1 / M2 with no causalties with marines ranging from 3 to 40 in fight, so as long as the ship doesn't have elite marines and sentry lasers it's not really hard, speaking of commonwealth ships of course.
SCUM : They may exceed you in number, but not in value.
- EmperorJon
- Posts: 9378
- Joined: Mon, 29. Dec 08, 20:58
I takes a REAL REAL REAL LONG TIME to train good marines, so you better train the most you can to always have at least a batch ready.
If you have enough credits, do start the training from the beginning of your game on, or else you might have to wait a few dozen hours ingame to have good marines, and they would still have to get fight training to reach Xenon capping level.
If you have enough credits, do start the training from the beginning of your game on, or else you might have to wait a few dozen hours ingame to have good marines, and they would still have to get fight training to reach Xenon capping level.
SCUM : They may exceed you in number, but not in value.
If you have an M7M, it is easy, just use an M3 to strip down the shield, then launch 2 pods with 6 marines. (3* overall, 2 with 4* in Hacking, 2 with 4* in Mech, and 2 cannon fodders would do the trick).
if you don't have an M7M, things are a lot harder. you will have to use IonD to strip the internal defense/Hull Platting, then use a TP with Fighter Drones to board. Also send in 6 marines instead of 5 if you don't have them all with 5*.
if you don't have an M7M, things are a lot harder. you will have to use IonD to strip the internal defense/Hull Platting, then use a TP with Fighter Drones to board. Also send in 6 marines instead of 5 if you don't have them all with 5*.