How Often Do You Use ID Coding?
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- Lord Dakier
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How Often Do You Use ID Coding?
So I was in the process of renaming some ships and then I started to wonder.
How often do you use your ships ID codes.
I often use mine to identify what ship is where.
For example my capital ship will be;
C.M.A - 1st AF Frigate YF-98 - Hands of God" Panther
I use the AF to help me understand what department of Coatex Military Armaments the ship is in. AF stands for Assualt Fleet so as you can tell this ship will carry out sector wide attacks or skirmishes, after this we have the ships class Then, we have the ID code which is perhaps the most usefull. What I do is any ships homebased will look like this;
C.M.A - 1st AF Supplier YF-98 - Mercury
This basically tells me that this ship supplies my 1st Assualt Fleet but more directly so, it supplies the "Hands of God" Panther Class Frigate.
Doing this although may seem hard labour, so long as your not buying ships in bulk it is not too hard to keep everything neat and organised.
Does anyone else do something like this?
How often do you use your ships ID codes.
I often use mine to identify what ship is where.
For example my capital ship will be;
C.M.A - 1st AF Frigate YF-98 - Hands of God" Panther
I use the AF to help me understand what department of Coatex Military Armaments the ship is in. AF stands for Assualt Fleet so as you can tell this ship will carry out sector wide attacks or skirmishes, after this we have the ships class Then, we have the ID code which is perhaps the most usefull. What I do is any ships homebased will look like this;
C.M.A - 1st AF Supplier YF-98 - Mercury
This basically tells me that this ship supplies my 1st Assualt Fleet but more directly so, it supplies the "Hands of God" Panther Class Frigate.
Doing this although may seem hard labour, so long as your not buying ships in bulk it is not too hard to keep everything neat and organised.
Does anyone else do something like this?
I dont use it because for me it becomes just a wall of text.
I tend to rename ships like this: Shiptype 'Name/complex-#'
So for instance, my missile complex in herrons nebulae:
Baldric 'Herrons Nebulae-1' to 10
For Fighting ships:
Raptor 'Righteous Fury'
Havent set up a large enough fleet to start using support actively, but I'll look into what you've written here
I tend to rename ships like this: Shiptype 'Name/complex-#'
So for instance, my missile complex in herrons nebulae:
Baldric 'Herrons Nebulae-1' to 10
For Fighting ships:
Raptor 'Righteous Fury'
Havent set up a large enough fleet to start using support actively, but I'll look into what you've written here
I think giving your assets a designation becomes a necessity as your empire grows larger. Apart from running out of name ideas for ships its important to know exactly which ship performing what function needs to be replaced when you get a message that one in your 100+ fleet has been destroyed.
I name my ships Class.Number,Role.Homebase.Number,ShipType. So my 6th mammoth working as a warehouse at my 2nd equipment dock has the name;
TL.06.Store.EQD.02 Mammoth
Ships reserved for my personal use get names. Everything else can make do with a designation.
I name my ships Class.Number,Role.Homebase.Number,ShipType. So my 6th mammoth working as a warehouse at my 2nd equipment dock has the name;
TL.06.Store.EQD.02 Mammoth
Ships reserved for my personal use get names. Everything else can make do with a designation.
To error is human, to totaly screw things up takes a computer.
- Lord Dakier
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- RandomBandit
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The first BigShip of each class or ships i personally use are called (in this particular game) "Kishiro I ShipName" shipname being the ship class name for capital ships (Yokohama, Osaka, Tokyo...) or random japanese name.
Fighters are not named, as CODEA carrier software automatically gives them a descriptive name.
Factory transports are given the names CLS/CAG software gives them in the first autonaming option.
ST/UT's are called ST-XX or UT-XX, XX being the number of the ship (01 to 99). Once at top level, they are renamed to UT-XX-A, so i can scroll through their homebase owned ship's list and find out who's still in need of some learning.
Fighters are not named, as CODEA carrier software automatically gives them a descriptive name.
Factory transports are given the names CLS/CAG software gives them in the first autonaming option.
ST/UT's are called ST-XX or UT-XX, XX being the number of the ship (01 to 99). Once at top level, they are renamed to UT-XX-A, so i can scroll through their homebase owned ship's list and find out who's still in need of some learning.
- Threesixtyci
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I generally just name transports, and based on what they do. MK3 start with MK3, and CAG's start with Home Based Sector's initials followed by CAG. I haven't played with the auto naming functions, yet, for CAG's
I don't bother making up names. Don't have the memory for it...
I generally have the filter set to ship class. What's annoying in early game is that hired TL's, won't show up if that filter is on. So, I have to turn it off, when I have a TL hired.
I have yet to play a game where I had enough combat ships to patrol. I've been jumping from start to start, lately. But whenever i do have the ships, I'll probably name them with Patrol-A and Patrol-D (Defend, Attack), followed by the sector's initials, or something.
I don't bother making up names. Don't have the memory for it...
I generally have the filter set to ship class. What's annoying in early game is that hired TL's, won't show up if that filter is on. So, I have to turn it off, when I have a TL hired.
I have yet to play a game where I had enough combat ships to patrol. I've been jumping from start to start, lately. But whenever i do have the ships, I'll probably name them with Patrol-A and Patrol-D (Defend, Attack), followed by the sector's initials, or something.
Last edited by Threesixtyci on Wed, 12. May 10, 19:51, edited 1 time in total.
- Lord Dakier
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- Lord Dakier
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- Carlo the Curious
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I use this idea too my UT's are : ship make and UT1 - UT2 and so on
Mystral UT1
Fighters in a carrier
Carrier name for example Galleon 1 the fighters would then be Gal1AttG1S1= gallieon 1 attack group 1 ship 1 then Gal1AttG1S2 and so on
miners Caiman Miner 1 2 and so on..
though I think I really need to shorten some things down and renaming 40 M3s is a pain
Mystral UT1
Fighters in a carrier
Carrier name for example Galleon 1 the fighters would then be Gal1AttG1S1= gallieon 1 attack group 1 ship 1 then Gal1AttG1S2 and so on
miners Caiman Miner 1 2 and so on..
though I think I really need to shorten some things down and renaming 40 M3s is a pain
Re: How Often Do You Use ID Coding?
"Gal1AttG1S1" -- too dense for my eyes. I would perhaps write it as "Gal-1-AttG1-S1".
No, I would not. S is redundant, unless your attack groups contain non-ship components.
Furthermore, 1, 2, .. 10, 11, .. does not sort nicely. 01, 02, .. 10, .. does.
Can you sort by ID? Can you search by ID?
I do use sector indices. For example, Argon Prime is (1,3). "P0103e" prefix would indicate a patrol ship whose route is (Argon Prime; The Wall). Starting sector and "e" for "east". No route has more than two sectors, so they go either east or south.
No, I would not. S is redundant, unless your attack groups contain non-ship components.
Furthermore, 1, 2, .. 10, 11, .. does not sort nicely. 01, 02, .. 10, .. does.
ID code of what? The ship? Its homebase?Lord_Dakier wrote:Then, we have the ID code which is perhaps the most usefull.
Can you sort by ID? Can you search by ID?
I do use sector indices. For example, Argon Prime is (1,3). "P0103e" prefix would indicate a patrol ship whose route is (Argon Prime; The Wall). Starting sector and "e" for "east". No route has more than two sectors, so they go either east or south.
Re: How Often Do You Use ID Coding?
P0103e to me would be like chinese as I have not memorized the sector coords but I do of course see the sense you place in your namingsjlehtone wrote: I do use sector indices. For example, Argon Prime is (1,3). "P0103e" prefix would indicate a patrol ship whose route is (Argon Prime; The Wall). Starting sector and "e" for "east". No route has more than two sectors, so they go either east or south.
As I have not yet have the need for sector patrols and move fleets around where needed, I think more about naming my ships to the ship/carrier they are allocated to or defending or job type but as for giving a "sector ID" to these ships at least I think I would choose the first 3-4 letters of that sector, whom they are allocated to 1-2letters and if I use a uniform for wings ex 5 M3 ships only 01-05 so if one gets POOFED I know which and from which group.
Re: How Often Do You Use ID Coding?
Printed map with indices on it.
Same reason guides the freighter naming. A name in log is all you've got to replace a lost ship by.lordmuck wrote:... so if one gets POOFED I know which and from which group.