[TC] How to capture split trade ships

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froger
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How to capture split trade ships

Post by froger » Fri, 28. May 10, 18:49

3 out of 10 bail not good for busness :evil:

travisdh1
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Post by travisdh1 » Fri, 28. May 10, 19:53

That sounds about right to me.

pjknibbs
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Post by pjknibbs » Fri, 28. May 10, 19:58

Sounds unusually good, actually--1 in 10 is what I'd consider a good capture rate.

DaveyP
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Post by DaveyP » Fri, 28. May 10, 20:17

Agreed. 30% cap rate - result.

ndp183
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Post by ndp183 » Fri, 28. May 10, 21:11

Strap on a full load of HEPTs, rip the TS Hull down to 80% hull in one burst - the quicker the better. Big guns scare weak pilots.

If it doesn't bail, move on the next. Waste less time that way. No sense plinking away. No point in killing the ship. If it doesn't bail at 80% it probably isn't going to. This way you probably won't have to bother with its cargo-load of fighter drones. Many TS hold onto their drones until 50% or later.

I seem to have better cap rates with less prestigious cargo. Hi Tech and Weapons trader pilots may be higher grade pilots. Just a theory I have. I attack livestock, food, bio, and energy transports for caps and seem to do better than 1:10. Plus they are usually SF variants of the ship, which are worth more.

I mainly only go after Weapons/Hi Tech traders to get them to drop cargo. Sometimes the stuff they have is VERY valuable. I'd guess my ratio is around 1:20 or worse as far as capping goes though.

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