[TC] goner mission trouble *possible spoilers*
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goner mission trouble *possible spoilers*
I hope the subject was spoiler free but I'm screwed on the 60 squash mine mission. The dude at the station says I must be on the weed when I try to deliver the mines. I took 80 on my second attempt and had the same trouble. Did I miss something?
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I've commed everyone on the station. The guy with the blue book beside his name says I must be on the weed and the last guy in the list says I need to dock. I'm pretty confused. I check my freight and it says 100 SQUASH mines and my mission list says I need 60. I don't think I'm missing anything. Is it possible to screw this up if one of my turrets maybe shot the station when I left after delivering the weed? That's the only thing I can think of.
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- Joined: Mon, 2. Feb 09, 17:34
Make one trip
If you have an old save, you might just load it and the Weed and Squash mines for one trip instead of two. It saves a lot of trouble.
Bill in S.F., enjoying the game
mine worked fine.. does that help?
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..on a more serious note i'd advise anyone starting that plot to do it whilst your combat rank is still fair to middling.. ie not high, i had to do the defend ships/stations part in a boreas whilst bringing in a few frigates as backup, must've ended up slaughtering around 75 pirate centaurs 'n ospreys
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split alive!
Even worse is OFFmordtech wrote:mine worked fine.. does that help?SpoilerShow..on a more serious note i'd advise anyone starting that plot to do it whilst your combat rank is still fair to middling.. ie not high, i had to do the defend ships/stations part in a boreas whilst bringing in a few frigates as backup, must've ended up slaughtering around 75 pirate centaurs 'n ospreysSpoilerShow
A full M7 fleet with M1 and fighter support to defend a small convoy?
And you still fail?
Seriously?