Ading pirat M2s

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The-Last-Communist
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Ading pirat M2s

Post by The-Last-Communist » Fri, 4. Jun 10, 18:40

hello X2ers , i decided to play x2 for the long terme , x3 tc is good , but it dosent have the great ambiance of x2 , so to cut the story short, i would like to add pirat M2s
so it work , if a add a pirat M2 in the Tships (will they just spawn?) or do i have to script or just add them to a new map?
Splits , for the better things in life...

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Shadow dream
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Post by Shadow dream » Fri, 4. Jun 10, 19:27

generaly you have to spawn them by placing them on the map or build a script that does that for you.
you don't need to name a new Pirate ship - you just have to set an owner to existing ones (as usual).

of course you can add a new ship if you have one ;)

BTW: :x2: [ external image ]

Shadow
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Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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The-Last-Communist
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Post by The-Last-Communist » Fri, 4. Jun 10, 19:33

so if i cheat a pirat titan , when killed it will respawn ?

and yhea long live x2 and good look with your mod it looks amazing (and your team) !
Splits , for the better things in life...

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Shadow dream
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Post by Shadow dream » Sat, 5. Jun 10, 20:21

Chris once said to me that only ships with a homebase respawn after a while. so you should set a homebase (Shipyard) too, then it should work (have never tried it out though)...

and thanks :)

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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The-Last-Communist
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Post by The-Last-Communist » Sat, 5. Jun 10, 21:04

your welcome
TNX for the advice , il give it a go... if it dosent work il convert the pirat ship into a uber-m6 (give it M2 weapons)

PS(EDIT) if its ok to ask , how many moder/scripters are still here? , iv been on this forom a long time ago (without a acount) and it looks like only 2 or 3 of us are left ? and do you know if there any leaked x2 the return stuff?
Splits , for the better things in life...

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Shadow dream
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Post by Shadow dream » Sat, 5. Jun 10, 22:32

ATM there is the Pandoa Team, modding in X2. Further Zeron-MK7 works with a friend on P.X.D.
basicly modding here is dead :( it's a pity, there are so many good moders out there :cry:

may I ask how well your modding abilities are?

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
Wann lernt die Gesellschaft endlich, dass Geld erst die Probleme macht, die wir haben?
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The-Last-Communist
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Post by The-Last-Communist » Sun, 6. Jun 10, 09:26

well i gues that my (not so good) moding is wellcome here!
Splits , for the better things in life...

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Zeron-mk7
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Post by Zeron-mk7 » Sun, 6. Jun 10, 10:07

Shadow dream wrote:basicly modding here is dead :( it's a pity
I agree with Shadow, it's sadly, but I and Solek very like modding X2, so we planning created couple of new mods for X2.
We planning stay loyal to x2 long time.
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The-Last-Communist
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Post by The-Last-Communist » Sun, 6. Jun 10, 12:36

iv got a new map in mind...
i do a lot of rebalacing with Tfiles
im doing a map (big open one)
im going to learn to script and try 3d modeling
Splits , for the better things in life...

NavaCorp
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Post by NavaCorp » Wed, 9. Jun 10, 20:10

I think that you should use the galaxy/sector editor than you find in the doubleshadow's x2-editor to place some pirate shipyards in pirate sectors and some pirate M2s in sectors in which you want them to roam.
Then when you load a new fresh game, they should be spawned like all the other M2s and when destroyed new one should be sent from the closest pirate shipyards.

To add pirate shipyards and pirate M2 you've just to place a model of M2/shipyard in the sector editor map and set their race as "pirate".

The-Last-Communist
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Post by The-Last-Communist » Fri, 11. Jun 10, 17:44

thanks , but i dont want to start a new game...
Splits , for the better things in life...

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