Goner plot - following the blastclaw (need help)
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Goner plot - following the blastclaw (need help)
'ello
I'm currently following the blastclaw that has <name here> captured onboard in the Goner campaign.
After passing Maelstrom followed by a Carrak and about 20 other ships, I manage to go into the Unknown Sector. There I get targeted by a TM and some other small things and I get butchered by all those spammy-misiles. I can't even target and destroy them because they're everywhere and I can't distinguish the faint light from the laser spam (especially those damned PBGs), which is also a large problem.
100mj shielding goes down along with the hull in about 5s.
Any advice on this? thanks
PS: Misile-defending turret is on a tea break, it seems.
I'm currently following the blastclaw that has <name here> captured onboard in the Goner campaign.
After passing Maelstrom followed by a Carrak and about 20 other ships, I manage to go into the Unknown Sector. There I get targeted by a TM and some other small things and I get butchered by all those spammy-misiles. I can't even target and destroy them because they're everywhere and I can't distinguish the faint light from the laser spam (especially those damned PBGs), which is also a large problem.
100mj shielding goes down along with the hull in about 5s.
Any advice on this? thanks
PS: Misile-defending turret is on a tea break, it seems.
- Deadbeat_Spinn
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
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- Posts: 46
- Joined: Sun, 6. Jun 10, 19:03
- Deadbeat_Spinn
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
1. You'll have do some fiddling with speed and flying but it can be done.
2. Yes, the Blastclaw will remain stationary until you get within the follow range.
Another way is to get the Pirates friendly with you, it makes the trip easier if you prefer not going the combat route.
And that Blastclaw is indestructible (if you do things right you can take possession of it, not sure if 2.7 changed this though).
2. Yes, the Blastclaw will remain stationary until you get within the follow range.
Another way is to get the Pirates friendly with you, it makes the trip easier if you prefer not going the combat route.
And that Blastclaw is indestructible (if you do things right you can take possession of it, not sure if 2.7 changed this though).
Steer by strafing. Go high, go low. I end up spiraling around the pirate syndicate blastclaw in SETA.Random_person wrote:Wouldn't a Kestrel be hard to keep in the 10-18km range of the ship?
Also, dose the Blastclaw wait in Merchant's Haven if I don't go "start" the mission? Because the best ship I have is an enchanted Perseus