Towing two ships?
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Towing two ships?
I have quite few capped ships lying around that I need to get to a shipyard. There a quite a few and I'd rather not mess around with shipping them all jumpdrive etc, beside the towing trips will me a chance to do some empire maintance on route!
So several ships have multiple turrets which can mount a Tractor beam, thinking Heavy Nemesis (as I have one lying around) on both left and right turrets.
Can I tow 2 ships at once?
Anyone tried it?
So several ships have multiple turrets which can mount a Tractor beam, thinking Heavy Nemesis (as I have one lying around) on both left and right turrets.
Can I tow 2 ships at once?
Anyone tried it?
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD
I don't think so. At least in X3R you can have only one "beam cord". For example, I fire a frontal TB to get a lock on Mine and then turn 180 before accelerating. The beam does not originate from the weapon hardpoint, but from the center of my vessel.
And when I then fire the TB again, ship bow now pointing to void, the existing cord vanishes.
And when I then fire the TB again, ship bow now pointing to void, the existing cord vanishes.
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Yes but you only have the beam on one turret, no? Fireing the same beam again always disconnects it (unless you still have it pointed at the target obviously). But another beam?jlehtone wrote:I don't think so. At least in X3R you can have only one "beam cord". For example, I fire a frontal TB to get a lock on Mine and then turn 180 before accelerating. The beam does not originate from the weapon hardpoint, but from the center of my vessel.
And when I then fire the TB again, ship bow now pointing to void, the existing cord vanishes.
I'll try it, the problem I anticipate is that as you say the beam always originate from the center of the vessel and the towed ship always ends up directly behind you once you start moving.
I've I have two ships towed I reckon they'll try to move to the same point directly behind me and collide.
Guess I'll have to suck it and see.
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD
Forgot to add that bit.Bishop149 wrote:Yes but you only have the beam on one turret, no? Fireing the same beam again always disconnects it (unless you still have it pointed at the target obviously). But another beam?
Playing X3R, the Mines have a tendency to spin, losing the touch. Rather than 180 and re-lock, I then fire TB from back turret. And when the Mine reaches destination, I do fire the front gun to void in order to break the beam created by the back gun ...
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Yep doesn't work.
Right turret Tractor beam on tow target I
Left turret Tractor beam on tow target II
Second bem disconnects 1st one, oh well it was a nice idea.
Right turret Tractor beam on tow target I
Left turret Tractor beam on tow target II
Second bem disconnects 1st one, oh well it was a nice idea.
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD