The Teladi must Die
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The Teladi must Die
I spent the past 2 weeks building up a nice base of operations, ships etc.. in Argon space with the intent to completely wipe out the Teladi. So I finally get all ready and set, jump in a fleet into Teladi space, set them as "foe" and guess what..
As soon as I started shooting, the ARgons started slowly turning red back home.. Tried it several times, each time with the same result.
So here's my question. Why would the Argons care about the Teladi?
I know some races are natural enemies and I could switch gears, but I really want to understand why the argons would care about Teladi.
Thanks guys..
As soon as I started shooting, the ARgons started slowly turning red back home.. Tried it several times, each time with the same result.
So here's my question. Why would the Argons care about the Teladi?
I know some races are natural enemies and I could switch gears, but I really want to understand why the argons would care about Teladi.
Thanks guys..
Or maybe your game is modded with one of those fine mods that makes the races more 'interesting'?
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Yes, I set them as Foe, and my forces are definitely attacking Teladi in Argon Space. I guess that's not something they will allow huh...Derkylos wrote:Did you set Teladi to "foe" in the global settings? If so, all your patrol ships will now be blowing up any wandering Teladi traders, which makes the Argon defence forces a mite uppity...
Which basically means i have 2 choices:
1. Kill Paranid instead of Teladi (because Argon hate Paranid)
2. Keep Teladi set as Friend, but just go in and trash their Sectors.
The later seems to be difficult, because if I leave them as a friend, and start shooting the teladi sectors up, the next thing I see is that they start appearing red ALL over, and I'm back to square once since my argon forces will shoot them when they turn red. Whenever it does this, I re-broadcast my friend/foe settings to all sectors and it fixes it for a brief period... until I start shooting a lot again.. So it's sort of fail mechanics.
Sound about right?
or set the individual ships you'll be using in Teladi space to Teladi:Foe
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why don't you just ethnic cleansed all the argons?bbenham wrote:Yes, I set them as Foe, and my forces are definitely attacking Teladi in Argon Space. I guess that's not something they will allow huh...Derkylos wrote:Did you set Teladi to "foe" in the global settings? If so, all your patrol ships will now be blowing up any wandering Teladi traders, which makes the Argon defence forces a mite uppity...
Which basically means i have 2 choices:
1. Kill Paranid instead of Teladi (because Argon hate Paranid)
2. Keep Teladi set as Friend, but just go in and trash their Sectors.
The later seems to be difficult, because if I leave them as a friend, and start shooting the teladi sectors up, the next thing I see is that they start appearing red ALL over, and I'm back to square once since my argon forces will shoot them when they turn red. Whenever it does this, I re-broadcast my friend/foe settings to all sectors and it fixes it for a brief period... until I start shooting a lot again.. So it's sort of fail mechanics.
Sound about right?
Depending on where your primary stations are, there are a few ways around the problem.
Simplest is to build in heavily patrolled space, and scrap the defence forces (or appropriate them for the belligerent campaign).
If that isn't an option (you've already built in lonely, pirate-infested borderworlds), one of the more fiddly options is to go through each defence fleet vessel and manually edit it's IFF to view Teladi as neutral. Combine this with careful management of patrol paths and orders, and you can pretty much negate the problem entirely.
Simplest is to build in heavily patrolled space, and scrap the defence forces (or appropriate them for the belligerent campaign).
If that isn't an option (you've already built in lonely, pirate-infested borderworlds), one of the more fiddly options is to go through each defence fleet vessel and manually edit it's IFF to view Teladi as neutral. Combine this with careful management of patrol paths and orders, and you can pretty much negate the problem entirely.
Sum, ergo cogito.
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Plus the teladi are the only ones that can sell you:Cith wrote:Attacking the teladi is a good way to get the entire universe angry.
FAA forge (Most important cap ship weapon imo)
EBC forge and Ammo forge
GC forge and ammo forge
Typhoon missile forge (Very popular to me in my games)
So make sure you have your production of these up to your satisfaction before making them hostile to you.
"Sticking feathers up your butt doesn't make you a chicken." - Tyler Durden
Wiping out Paranid seems to be a better choice. You will have some challenges getting a traktor beam this way but might get lucky and get some by blowing the respective stations. Split will be unhappy if you shot paranids in their space but this is it. Argons will be happy and I think Telladi and Boron won't care. Another benefit of shooting Paranids is that their rank is not required for any of the plots as far as I know.
I guess it is possible from what I have read in recent Egosoft news letters and other posts.
But I would think that even with the Sector Takeover Mod, You will ALWAYS have respawns,So I do not think it would be permanent.
Once again ,I may be proved wrong.
However,this thread has my interest,because vengeance on the Teladi is the main purpose of my story threads in the creative forum.
Part two on hold for now,whilst Norman recuperates,and his construction engineers get on with Universal Trade Building.
But I would think that even with the Sector Takeover Mod, You will ALWAYS have respawns,So I do not think it would be permanent.
Once again ,I may be proved wrong.
However,this thread has my interest,because vengeance on the Teladi is the main purpose of my story threads in the creative forum.
Part two on hold for now,whilst Norman recuperates,and his construction engineers get on with Universal Trade Building.
Well, so far, here's where it stands.
If I openly set Teladi as Foe, my lasertowers and various patrol ships invariably shoot teladi in ARgon space, which immediately ticks off the ARgon and things get bad from there. If I bring in a fleet into a Teladi Sector, and ONLY set that fleet as Foe to Teladi, the same thing ultimately happens; It takes a bit more time, but eventually the Teladi shoot something of mine in Argon space and things get ugly from there.
As far as I can see, there is no way to 'live' in Argon space, and successfully attack Teladi Sectors.
Personally, I think this is a rather big failing in the Game. I can see how the ARgon would not like Piracy in their sectors, but if you legitimately go to war with another race, it's not really piracy. There seems to be no game mechanic to allow for this unless you just happen to use the races that naturally hate each other (which precludes the Teladi).
Sigh.
If I openly set Teladi as Foe, my lasertowers and various patrol ships invariably shoot teladi in ARgon space, which immediately ticks off the ARgon and things get bad from there. If I bring in a fleet into a Teladi Sector, and ONLY set that fleet as Foe to Teladi, the same thing ultimately happens; It takes a bit more time, but eventually the Teladi shoot something of mine in Argon space and things get ugly from there.
As far as I can see, there is no way to 'live' in Argon space, and successfully attack Teladi Sectors.
Personally, I think this is a rather big failing in the Game. I can see how the ARgon would not like Piracy in their sectors, but if you legitimately go to war with another race, it's not really piracy. There seems to be no game mechanic to allow for this unless you just happen to use the races that naturally hate each other (which precludes the Teladi).
Sigh.
This is mainly because the game is not designed as a conquer the universe game. It's designed as a financial empire builder with the player acquiring assets toward that end. You're a private, albeit very powerful, citizen. You can't simply start attacking a faction that's friendly with the government where you live.bbenham wrote:...There seems to be no game mechanic to allow for this unless you just happen to use the races that naturally hate each other (which precludes the Teladi)....
If you want to live in Argon space, you're free to 'go to war' with the Paranid, their archenemies. But not any of the other Commonwealth races. If you really want to go after the Teladi, you'll need to move as much of your assets as possible to a neutral location. That's life in the X-Universe.
Last edited by Nanook on Wed, 28. Jul 10, 20:44, edited 1 time in total.
Have a great idea for the current or a future game? You can post it in the [L3+] Ideas forum.
X4 is a journey, not a destination. Have fun on your travels.
X4 is a journey, not a destination. Have fun on your travels.
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