M2 or M7M?
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M2 or M7M?
Hi I recently acquired the tiny fortune of 153m and i've come to a stumbling block, my trade empire and factories seemed to have taken an age to reach the afformentioned wealth so i have decided to invest in combat missions and capturing to sustain myself. I recenty send 10 amrines to go through training which should be halfway completed, but in the mean time i'm facing a dilema.
Should i buy an M1/M2 for 60 - 70 mill credits and outfit it for combat operations as a means to an end for my credit problems during combat based missions.
Or should i buy an M7/M7M and setup a self sustaining complex to produce the necessary missiles for use in combat and boarding operations and solely board as a means to make money?
The problem i'm facing is if i decide to go with the m7m option i would still have to use my m3 or m6 combination when doing combat missions whilst the m7m attacks corvettes, but if i were to buy an m1/m2 i could just have that problem solved near instantly but at a much greater cost of money.
Should i buy an M1/M2 for 60 - 70 mill credits and outfit it for combat operations as a means to an end for my credit problems during combat based missions.
Or should i buy an M7/M7M and setup a self sustaining complex to produce the necessary missiles for use in combat and boarding operations and solely board as a means to make money?
The problem i'm facing is if i decide to go with the m7m option i would still have to use my m3 or m6 combination when doing combat missions whilst the m7m attacks corvettes, but if i were to buy an m1/m2 i could just have that problem solved near instantly but at a much greater cost of money.
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A barrage or two of Flails will complete almost any combat mission... any remaining capital ships you can Hammer to death or board for profit.
Buy the M7M.
Better yet, you can buy an M7 (Panthers!!) AND an M7M for the same cost as a stock M2 and still have enough cash left over for a missile complex. Use the M7 as your every day ship and the M7M only when you want to board... or lay waste to sectors.
You're also going to be needing a lot more than 10 Marines. It takes 20 to board most capital ships and some are going to die.
Buy the M7M.
Better yet, you can buy an M7 (Panthers!!) AND an M7M for the same cost as a stock M2 and still have enough cash left over for a missile complex. Use the M7 as your every day ship and the M7M only when you want to board... or lay waste to sectors.
You're also going to be needing a lot more than 10 Marines. It takes 20 to board most capital ships and some are going to die.
"What he doesn't understand is that the Welsh are a subject people, put on Earth to do menial tasks for the English." - John Cleese
Actually I'd recommend go for the M7 AND m7M. Something like a Teladi Shrike AND a M7M like a Kraken WITH supporting factories. Also, train more than 10 marines seriously. You'll need about 40 to have some real fun. 20 that'll be busy training at bases and 20 that'll be busy training fighting in boarding ops. then swap them out. Also, have a freighter stationed at every military base and check every now and then for boarding pods.
you can net 60m PER m2 that you cap or even more. Also, with that amount of money you can buy and kit out a M7 (my fav is the Shrike) to do ANY combat mission. I've killed 3 Qs and a K back to back so you don't need an M2. also with the M7M you can cap an M2 AND all the weapons you'll even need (I've got over 100 IBLs) I now prefer doing boarding ops to actually doing combat missions for money.
you can net 60m PER m2 that you cap or even more. Also, with that amount of money you can buy and kit out a M7 (my fav is the Shrike) to do ANY combat mission. I've killed 3 Qs and a K back to back so you don't need an M2. also with the M7M you can cap an M2 AND all the weapons you'll even need (I've got over 100 IBLs) I now prefer doing boarding ops to actually doing combat missions for money.
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If you don't have a clue which to go for I would suggest the Split Tiger.
It feels like a big fighter and handles pretty well considering its size. It also can mount Incendiary Bomb Launchers and can have Flak Artillery Arrays all round on every turret if you desire.
It is a good bridge between fighter and capital ship and will last you a long time before you decide to move on to fleets of capital ships.
This option would also leave you free to purchase an M7M like mentioned previously so you can still make the mega bucks from boarding.
Another option if you like micromanagement is the Split Panther which is an M7 carrier. Fill it with fighters and give it an M6 bodyguard or 2 and you've got yourself an army with which to be reckoned.
It feels like a big fighter and handles pretty well considering its size. It also can mount Incendiary Bomb Launchers and can have Flak Artillery Arrays all round on every turret if you desire.
It is a good bridge between fighter and capital ship and will last you a long time before you decide to move on to fleets of capital ships.
This option would also leave you free to purchase an M7M like mentioned previously so you can still make the mega bucks from boarding.
Another option if you like micromanagement is the Split Panther which is an M7 carrier. Fill it with fighters and give it an M6 bodyguard or 2 and you've got yourself an army with which to be reckoned.
"Sticking feathers up your butt doesn't make you a chicken." - Tyler Durden
If it's still taking a long time to accumulate 150 million then i'd strongly recommend a regular M7 or M2.
M7Ms may be devastatingly powerful, however they also have a major drawback- quite apart from the running costs, The games economy just doesn't produce enough missiles to keep one running. So if you want to operate an M7M you're going to have in invest a lot of cash in a lot of production facilities so that you can keep the supply of missiles going. (one fab of each won't cut it, you're going to need several)
M7s and M2s don't have that issue, Once they're outfitted they're good to go forever.
For an M7 i'd recommend either the split Panther or Tiger.
For an M2 i'd recommend either the OTAS Boreas, or the Terran Osaka (if you can find the guns). Boreas is better if you're flying it yourself, but the Osaka is better for AI controled OOS fighting
Save the M7M for when you're a bit richer and/ or have set up a self sufficient missile supply complex.
M7Ms may be devastatingly powerful, however they also have a major drawback- quite apart from the running costs, The games economy just doesn't produce enough missiles to keep one running. So if you want to operate an M7M you're going to have in invest a lot of cash in a lot of production facilities so that you can keep the supply of missiles going. (one fab of each won't cut it, you're going to need several)
M7s and M2s don't have that issue, Once they're outfitted they're good to go forever.
For an M7 i'd recommend either the split Panther or Tiger.
For an M2 i'd recommend either the OTAS Boreas, or the Terran Osaka (if you can find the guns). Boreas is better if you're flying it yourself, but the Osaka is better for AI controled OOS fighting
Save the M7M for when you're a bit richer and/ or have set up a self sufficient missile supply complex.
mrbadger wrote:Anyway, it's Star Wars, this is important....
Buy seventy M2s and get a trading empire so big you can't spend your money fast enough!
(guess who voted the third option!)
Spike
(guess who voted the third option!)
Spike
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M7M:once marines trained its very easy to make money off stealing ships, u should always have one of these.
I'd say get an m2 over an m7 since some are almost as cheap as the most expensive m7
U could go for a panther which fills m1/m2/m7 qualities across the board
regardless u need to consider a flail and hammer plex, in fact its a must to sustain ur m7m otherwise its useless, also boarding bods r quite rare and should be made into a ware that u can produce tbh
I'd say get an m2 over an m7 since some are almost as cheap as the most expensive m7
U could go for a panther which fills m1/m2/m7 qualities across the board
regardless u need to consider a flail and hammer plex, in fact its a must to sustain ur m7m otherwise its useless, also boarding bods r quite rare and should be made into a ware that u can produce tbh
Die-Hard...Suicidal Squid DiD
I was born free, but now I'm expensive!
I was born free, but now I'm expensive!
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I think he was making a request to the devs as opposed to suggesting we find a way to do it ourselves.adobis wrote:Remember one thing : M2s are very slow! And I really think that speed is important when using a ship as "home".
I believe you can't produce boarding podsyou_rebel_scum wrote: also boarding bods r quite rare and should be made into a ware that u can produce tbh
"Sticking feathers up your butt doesn't make you a chicken." - Tyler Durden
There's plenty of boarding pods in the game. Just automate the collection, and you'll have more than you can use.
I've captured around 250 ships at the moment, and still have 330 boarding pods in store.
I've captured around 250 ships at the moment, and still have 330 boarding pods in store.
Maverick: Requesting permission for flyby.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
Air Boss Johnson: That's a negative ghostrider, the pattern is full.
Goose: No. No, Mav, this is not a good idea.
Maverick: Sorry Goose, but it's time to buzz a Split.
Split: Split now give you .... Aaaarrriiiigh.
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One way to get a bunch of boarding pods at once is to buy 10 Harriers from the shipyard at Ceo's Sprite and fill them with boarding pods from the military base. They can hold quite a few each and all you need is an Orca or Elephant near by to dock the harriers and unload their wares before selling the ships back to the shipyard to recover some of the cost.Allan F wrote:There's plenty of boarding pods in the game. Just automate the collection, and you'll have more than you can use.
I've captured around 250 ships at the moment, and still have 330 boarding pods in store.
It's an expensive way to get them but it works if you need lots and in a hurry.
"Sticking feathers up your butt doesn't make you a chicken." - Tyler Durden
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Voted M2 - IMO it's more fun if combat missions are done up close & personal, rather than just nuking the entire sector from a safe distance with an M7M.
My personal favourite is the Yaki Akuma - it's fast (by M2 standards) & has more guns than most (most notably double the number of flak compatible gun mounts in the upper & lower turrets compared to most M2s). Shields are a bit weak for an M2 (6GJ), but they're sufficient most of the time & I find the slightly weak shielding adds to the fun of flying one (makes battles a little bit more tense & exciting).
My personal favourite is the Yaki Akuma - it's fast (by M2 standards) & has more guns than most (most notably double the number of flak compatible gun mounts in the upper & lower turrets compared to most M2s). Shields are a bit weak for an M2 (6GJ), but they're sufficient most of the time & I find the slightly weak shielding adds to the fun of flying one (makes battles a little bit more tense & exciting).
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Oh my goodness. I just used my very first M7M for the very first time. I took some effort making a missile complex with about 8 of each factory, so I had a few missiles in my TL that followed me but... wow. With just 1 ship I took out Paranid Prime. I mean all of it - all ships, all factories, shipyard, trading station, equipment dock - the whole lot - all by just sitting there and pressing "launch barrage - 100"
Heheh, that's a whole new level of awesome!
Heheh, that's a whole new level of awesome!
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i voted for the "press L to win the game" option.
I wouldn't use a M7M without installing a decent missile defense turret script on the AI ships, though.
I wouldn't use a M7M without installing a decent missile defense turret script on the AI ships, though.
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