Capturing Kha'ak in TC

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Bishop149
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Capturing Kha'ak in TC

Post by Bishop149 » Fri, 6. Aug 10, 20:41

Ok, from trawling the search function I think I have determined the following.

- M6, M2 and M1 = Uncapturable
- Fighters = Capturable at high combat rank

One remaining question, what's the required combat rank?
"Shoot for the Moon. If you miss, you'll end up co-orbiting the Sun alongside Earth, living out your days alone in the void within sight of the lush, welcoming home you left behind." - XKCD


Rive
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Post by Rive » Fri, 6. Aug 10, 20:56

I'm not sure that the high combat rank is needed anymore - or the limit is lower now, I don't know. I have a Fighter and my rank is 'Militant'.

Ps.: vanilla :)

Catra
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Post by Catra » Fri, 6. Aug 10, 20:57

im pretty sure combat rank isnt needed, as ive capped kha'ak stuff below that rank.

garv222
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Post by garv222 » Fri, 6. Aug 10, 22:00

Is it true then that the khaak fighters must be wandering ships and not part of a cluster?
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Starlight_Corporation
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Post by Starlight_Corporation » Sat, 7. Aug 10, 13:23

That's correct. Cluster fighters don't bail. So need to find Khaak fighters who aren't part of a Cluster.

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Hellfire29
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Post by Hellfire29 » Sat, 7. Aug 10, 13:38

Try the unknown sector at 15,7, next to m148.
Seem to be a few Khaak in there.

EDIT: Or try a Khaak sector, though you'll have some trouble getting it out again.
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