[TC] Falcon sentinel EBC energy

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Raider480
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Falcon sentinel EBC energy

Post by Raider480 » Thu, 19. Aug 10, 23:26

Alright I finally picked up a Falcon Sentinel, loaded 8x main EBC and nothing else - no shields and no other weapons. The generator is only 3700 with 92 regen on the Sentinel, but I figured that would be fine since 1 EBC only takes 6/s. Problem is when I took it out for a test with no enemies around, and just burning ammo, shooting all 8 straight ahead I ran out of energy. Last time I checked 8x6=48 which is less than 92, so what's the problem here? Am I missing something completely obvious?

Zaixionito
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Post by Zaixionito » Thu, 19. Aug 10, 23:50

They actually use 26 energy per second, if the awesome program is right.

Awesome program, little to no spoilers. (Only stats for weapons, not where to find them).

http://www.mediafire.com/file/5tg5cab2c ... wesome.zip

The Awesome program is by Rheikon the awesome.

Raider480
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Post by Raider480 » Fri, 20. Aug 10, 00:10

Thanks for the link, but I can't seem to get the program to start. Got an md5 on the original?

Zaixionito
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Post by Zaixionito » Fri, 20. Aug 10, 00:35

Raider480 wrote:Thanks for the link, but I can't seem to get the program to start. Got an md5 on the original?
What is an md5? :oops:

You are using Windows, right? And unzipping it first...?

Then you should be able to open Laser Info.exe, and click on those ... buttons. Select the files that corespond in types, and it should work...

Maybe try compatibility mode, or running as an administrator?

In any case, the energy usage of EBCs is 26 energy per second.

Nanook
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Post by Nanook » Fri, 20. Aug 10, 02:09

So what you've got is a weapon with the power of a HEPT but the energy usage of an IRE. And if you run a Falcon Sentinel with 8 EBC's, you can fire them continuously for ~1600 rounds x 8 lasers = 12,800 bullets. Testing that, it's enough to take down 2GJ of shielding before running low (not 'out') on energy. And then there's still enough regen energy to continue firing 4 of the 8 continuously. I'd say that's pretty impressive.
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DaveyP
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Post by DaveyP » Fri, 20. Aug 10, 02:43

That's assuming you can keep locked onto it for long enough. Falcon Sentinels aren't exactly known for being sprightly.

Raider480
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Post by Raider480 » Fri, 20. Aug 10, 02:54

Haha that's true they can be a little... slower. I've decided to just load it up with banshees for whenever I get the urge to blow up something really big - Shrike will just handle the rest, or maybe I'll just pull my Cutlass back out...
Oh yeah, an md5 checksum is a hash from a file you can use to make sure what you downloaded was what the uploader intended. Linux and Mac check it pretty easily, but with Windows i just use a program like Md5Check or something.
Still, why does the encyclopedia say 6 when it's actually a lot higher? Is this the only weapon? Makes it hard to tell what to use in-game :(

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StarTroll
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Post by StarTroll » Fri, 20. Aug 10, 11:36

I took doznes of Js and Ks with a Heavy Hydra loaded with 8 EBC front, 2 IPG front turret and 2 CIGs back turret. EBCs are a really great weapon, and with just a bit of cargo, you can forego wepon energy.
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Madw0lf
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Post by Madw0lf » Fri, 20. Aug 10, 16:04

Not to interject, but Im confused. I thought EBC required ammo like the mass driver. If so, why does the Falcons energy supply matter? :?

Zaixionito
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Post by Zaixionito » Fri, 20. Aug 10, 16:10

Well, for balancing issues, they do require a small amount of energy.

The RP is that they do not contain a firing system to shoot them, and the ship must instead shoot them at the enemy... Using energy...

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StarTroll
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Post by StarTroll » Fri, 20. Aug 10, 16:16

Like for a revolver, you need to pull the trigger to arm and release the hammer to shoot. Basically you need a triggering energy to fire the EBC.
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Gazz
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Post by Gazz » Fri, 20. Aug 10, 16:19

The mass driver does use energy.
Just very little compared to what it does - like the EBC.
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Madw0lf
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Post by Madw0lf » Fri, 20. Aug 10, 16:36

Ahhh ok. Never really used EBCs, and when Ive used mass drivers (Fully loaded Eclipse taking out a Carrack) I never noticed an energy draw.

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StarTroll
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Post by StarTroll » Fri, 20. Aug 10, 17:17

On most ships, depending on the max weapon slots, the weapon generator will produce more than is consumed, so we rarely see energy consumed.
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