Why use PSGs?

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Do you use PSGs?

Yes
13
27%
No
16
33%
Sometimes
20
41%
 
Total votes: 49

kotorone1
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Why use PSGs?

Post by kotorone1 » Sun, 5. Sep 10, 08:09

I know they're just oversized flamethrowers but why use them? All they do for me is kill any nearby ship.

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Carlo the Curious
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Post by Carlo the Curious » Sun, 5. Sep 10, 08:12

I use them when I want to kill any nearby ship :p.

Which game, anyway?

Idleking
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PSGs rock against bigships

Post by Idleking » Sun, 5. Sep 10, 08:58

PSGs drain Shields faster than you can spell P-h-a-s-e-d-S-h-o-c-k-w-a-v-e-G-e-n-e-r-a-t-o-r, especially on bigger Ships

At least, they did so with any capital-class ship I encountered in my Deimos which has mounted only 2 PSGs in the main gun slots.
I think it's because of the expanding wave, doing damage on every "expansion-cycle".
I don't know whether that is actually true, but that's what I observed using the PSG on Ships of >M6 class
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Post by Kor'ah » Sun, 5. Sep 10, 09:03

Kha'ak love them. They really do.
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Dantrithor
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Post by Dantrithor » Sun, 5. Sep 10, 12:34

PSG are the typical weapon you bring to any sector where only hostiles are present, specially fighters -> M7. Facing M1's in ships equipped with them can be tricky due to the higher range of PSP/PPC, but do-able.

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Spaceweed Adict
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Post by Spaceweed Adict » Sun, 5. Sep 10, 13:03

Now u know why the main body of my fighter fleet are nova raiders :wink:

Oop's wrong weapon now here is me thinking your talking about the deadly PBG :oops:

Silly me :D

yourpowersareweakoldman
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Post by yourpowersareweakoldman » Sun, 5. Sep 10, 17:41

In Reunion you can put PSGs on Fighter class ships.

In Reunion I put PSGs in my "Ka'ak Cluster Killer"

I also put PSG's in Perseus/Medusa turrets for anti-missile defense.

In Terran Conflict, I probably won't use them.
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Twest09
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Post by Twest09 » Sun, 5. Sep 10, 18:34

I use PSGs when I want to kill anything and everything in a sector... without bringing in a resource heavy M7M.

kotorone1
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Post by kotorone1 » Sun, 5. Sep 10, 20:16

So i need another weapon for OOS patrols. Whats would be best for my Demois main guns?

kgkosio
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Post by kgkosio » Sun, 5. Sep 10, 20:49

I don't think weapons have area effect during OOS combat.

For OOS combat, equip the highest damage dealing weapons the ship can hold.
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Skism
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Post by Skism » Sun, 5. Sep 10, 21:34

PSGs and PBGs are the best weapons in the game - it is fun to watch them waste fighters :lol:

OOS try HEPTs
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Post by cj-spartacus » Sun, 5. Sep 10, 22:16

In reunion I stuck B and G PSGs on my Hyppy turrets and Set them on attack all enemies. I lost quite a lot of reputation and made a lot of people very angry but nothing could even get near me to touch me.

In TC they are not quite so versatile since they are only available for capital ships and limited to Paranid and a very few others. Still they're very handy for going to visit the Kha'ak and Xenon neighbours.
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Twest09
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Post by Twest09 » Sun, 5. Sep 10, 22:23

Right and on something like a Deimos, they can make an AoE monster that makes it hard for anything smaller than an M6 to get close and stay close, for M6 and above it can strip their shields and allow major hull damage based weapons to be even more effective.

Also PSG is one of the only weapons that works well with mixing turrets.

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Reimu Hakurei
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Post by Reimu Hakurei » Mon, 6. Sep 10, 16:51

I don't use Paranid ships, so I don't use PSGs. Simple as.
Even if I did, their cone of fire is too wide for my liking. If they were simply a bigger PBG I might like them. I think flak does a more efficient job against fighters in any case.

TBV
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Post by TBV » Mon, 6. Sep 10, 19:51

Reimu Hakurei wrote:I think flak does a more efficient job against fighters in any case.
That would depend, dramatically, on how many fighters are in range at the same time.

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Saber15
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Post by Saber15 » Mon, 6. Sep 10, 23:25

I use them for clearing rocks and swarms of enemy fighters in Xenon, Pirate, and Kha'ak sectors.

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Spychotic
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Post by Spychotic » Tue, 7. Sep 10, 01:48

I use PSG-equipped ships for solo incursions into enemy space only. They're too unwieldy to use in fights where you've got more than one ship.

Though it is fun setting all turrets of a PSG-equipped Aggy to Attack All Enemies, sitting it in a busy trade lane in Argon Prime, and then switching all Friend/Foe settings to "Foe" and watching the carnage wreaked on freighters, transporters and police fighters. And the patrolling capital ships, when they arrive.

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Post by Triaxx2 » Tue, 7. Sep 10, 03:59

I miss them on my Nemesis, but they do make excellent area denial weapons IS. Especially awesome if you're working in a Xenon sector connected to other sectors. Park one of these near the other in gate and you'll shred most things that come through the gate before they can do any damage.

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