Boron Thresser! Kraak and pirates!

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wellmaddy
Posts: 39
Joined: Sun, 24. Oct 10, 20:02

Boron Thresser! Kraak and pirates!

Post by wellmaddy » Tue, 26. Oct 10, 19:56

Hi, I have had a look and cannot seem to find what I looking for, So i though I would ask and see if people know of them or could help me do them in my games.

1)looking for a Way to make my Favor Ship Boron Thresser a little more Powerfull say give it 3x2gj shields, and 2xlazer power, option of putting Plasma Beam Cannon on it, if possiable.

2) No kraak, mod/sdk I remeber haveing this before somewere, which removes them from the game god they getting annoying lol.

3) Peacefull Pirates, cus they keep pwning my Exploers.

Thanks For any help.

Wellmaddy

shilhi
Posts: 665
Joined: Sun, 15. Apr 07, 23:28
x3tc

Post by shilhi » Tue, 26. Oct 10, 23:24

Kraak? What's a Kraak?

wellmaddy
Posts: 39
Joined: Sun, 24. Oct 10, 20:02

Post by wellmaddy » Tue, 26. Oct 10, 23:31

Badspelling is what that is =] I sure you know what I mean.... and if you dont "HUMBUG" to you sir.....

Treelor
Posts: 314
Joined: Mon, 5. May 08, 01:25
x4

Post by Treelor » Wed, 27. Oct 10, 01:40

Google X3 Editor 2. That'll solve all of those problems, except for maybe peaceful pirates. And I'm not sure if Khaak are handled by jobs or by scripts. You can for sure modify the Thresher though.

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Killjaeden
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Joined: Sun, 3. Sep 06, 18:19
x3tc

Post by Killjaeden » Wed, 27. Oct 10, 01:56

Badspelling is what that is =]
I suppose he indirectly wanted to remind you that checking for spelling errors is considered as local custom here.
A typo, ok, a text consisting of typos + 2 typos in a 4 word title is not nice.

Suggestion: Do the khaak plot, after that
Spoiler
Show
you will rarely encounter them in standard sectors
Some parts of khaak-appearance are not changeable.
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