[TC] Reduction in Khaak activity

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Philthepile
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Reduction in Khaak activity

Post by Philthepile » Wed, 27. Oct 10, 20:07

I just finished the final OFF quest and was pleasantly surprised with my shiny m7 reward but when I looked up the forums it says completing the quest line leads to a reduction in Khaak activity.

I have never once seen a Khaak ship outside the OFF or during "protect the sector" missions. How can there be even less activity?

Also, can I still capture Khaak ships in the Khaak sectors or will they vanish from there?

Skism
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Post by Skism » Wed, 27. Oct 10, 20:14

You have not stated which game verson you are playing but I have run into the Khaak lots of times (2.5). I have clusters spawning fairly regulary although this playthough have not yet had a sector patrol with them in it, I suspect it is fight rank specific.
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Thunders
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Re: Reduction in Khaak activity

Post by Thunders » Wed, 27. Oct 10, 20:15

Philthepile wrote:I have never once seen a Khaak ship outside the OFF or during "protect the sector" missions. How can there be even less activity?
Ok, where did you get your lucky talisman from? Kha'ak clusters spawn like nuts randomly in the universe prior to the completion of the Final Fury plot.

In your lucky case, clusters will still spawn in populated sectors but never as often as they'd spawn before the plot.

In my game, they mostly spawn in Ore Belt, having to deal with 2 M7s and an M6 of my own, aside from Plutarch's 2 Cerberus ships. I can also encounter the Kha'ak in 'defend sector' missions - combat rank 'X-TREME'.
Philthepile wrote:Also, can I still capture Khaak ships in the Khaak sectors or will they vanish from there?
Capture? Making Kha'ak fighters bail is very difficult. As for boarding their capital ships, isn't that like impossible because of the Kyon lasers?
Anyway, they will always spawn in the 3 Kha'ak sectors, 926 hosting Kha'ak capital ships. If you want even more Kha'ak, check the UFJD sectors for they are inhabited by either Xenon or Kha'ak and never neither.

Philthepile
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Post by Philthepile » Wed, 27. Oct 10, 21:07

Thx for the replies. I'm running version 3.0 of the game. More importantly, it seems like I got overexcited after finishing the OFF plot as I now remember occasionally seeing khaak clusters (although very rarely and I never lost a ship to them). I shoulda thought before posting.

Deleted User

Post by Deleted User » Wed, 27. Oct 10, 22:17

In my experience, since completion of OFF, I see practically no Khaak.

I have seen a few clusters spawn in Ore Belt and Presidents End (I keep an eye on these sectors as I have a presence there, never a threat to OS patrols) and a VERY RARE one off Khaak M6 spawn when IS.

If you want heavy Khaak engagements, outside their own systems, best bet is to take patrol sectors, especially in the usual hotspots, mostly normal xenon invasion sectors.

Catra
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Post by Catra » Wed, 27. Oct 10, 22:20

theres a huge amount of kha'ak activity in the unknown sector north of argon m148, with complettion of OFF, that activity goes down to the same levels as everywhere else.

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Mr. Reeves
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Post by Mr. Reeves » Thu, 28. Oct 10, 04:42

You don't have a problem with those evil bloodthirsy purple TS killing goblins? What? And your complaining about it? :o My goodness. Somebody call the Doctor this man needs help! :P If you miss them soooo much go get a mod and put them back in your game.... because it is your own personal universe in a box. Me personally I was very happy to finally be mostly rid of them after I finished that plot in my first game.
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.

Smacksim
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Post by Smacksim » Thu, 28. Oct 10, 05:49

I don't know why, or even if its every been officially acknowledged or at least verified, but Khaak and Xenon presence seems to vary quite heavily game to game. I've had games like the OP's, and others where there are nearly constantly 2+ sectors with multiple Khaak M1-M2s plus several more with clusters, etc.., plus heavy early Xenon migration, plus occasional random Xenon invasions.

One would guess that it is in these heavily alien games that we'd notice the most effect from completing OFF, but I only have limited anecdotal evidence that supports that idea.

Bobucles
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Post by Bobucles » Thu, 28. Oct 10, 14:35

There is a major random element to finding the Kha'ak. If they invade an obscure sector you might never see them. If they spawn near a core they can deal a lot of damage, or die quickly. I suspect that if the Kha'ak invade an obscure sector, they typically stay alive for a long time, and won't invade other sectors as a result. They may even "invade" their own sectors and not bother heading out at all!

I think there's a big personal aspect as well. Each player has their own interpretation of what "a lot of Kha'ak" is. For a grizzled veteran, anything less than capital warfare is a joke. For a new player, bumping into a cluster (or a cluster attacking your traders) can be a major frustration. There's a difference between players who can't find any Kha'ak, and players who can't find enough to kill! :roll:

Infekted
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Post by Infekted » Thu, 28. Oct 10, 14:50

Heh wait till you come across a Khaak destroyer tearing some sector to pieces when all you have is an M3 or 4... Hell even a Khaak corvette is enough to seriously put a downer on your day that early on :P

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Mr. Reeves
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Post by Mr. Reeves » Thu, 28. Oct 10, 19:46

All I can say is Squash mines, a Kestral and a secound hand TS (cheapest one I got was 12K) will take care of just about any capital ship problem you can imagine for under a million credits.

<a href="http://s1115.photobucket.com/albums/k55 ... n00049.jpg" target="_blank"><img src="http://i1115.photobucket.com/albums/k55 ... n00049.jpg" border="0" alt="Photobucket"></a>
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.

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Mr. Reeves
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Post by Mr. Reeves » Thu, 28. Oct 10, 19:47

http://i1115.photobucket.com/albums/k55 ... n00049.jpg


{Oversize image replaced by link. I've asked you to read the image posting rules just yesterday. Please do so before posting any more images. Don't make me give you an official warning. - Nanook}
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.

Infekted
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Post by Infekted » Fri, 29. Oct 10, 15:29

I'd rather just station bomb it. Cheaper and easier.

But thats not the point. Coming up against a rampaging khaak destroyer wont happen after completing OFF.

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Post by AgamemnonArgon » Sat, 30. Oct 10, 00:31

I never bothered with Final Fury, because it does reduce the Kh'aak, and that is not what I'm looking for. As it is, the Pirates are worst, Xenon Next, and the Kh'aak are rather tame, three clusters together, maybe a Corvette that runs away. A Terran Rapier could chase the Kh'aak away....
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kotorone1
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Post by kotorone1 » Sat, 30. Oct 10, 02:28

Ive got a couple of Khaak M2s wandering around argon prime. IMO not a reduction of Kha'ak activity after OFF, but the game might just hate me and wishes to see my biggest plex die...

edit: i find the big ships (M1-2s) a long way out of sensor range, and i found it 2 game days ago, and its still moving (slowly) into the populated part of the sector

delstars
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Post by delstars » Sat, 30. Oct 10, 02:53

You know it's funny, the only time I ever saw a Ka'ak M2 (or M1) in the Commonwealth was while I was doing Final Furry. While this may be a good thing for me, it would still definently add some excitement to the game as I would be plotting some way to get rid of it. :twisted:

kotorone1
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Post by kotorone1 » Sat, 30. Oct 10, 02:58

Ya, if youre looking for one just hop in a kestral and go flying. but once you find it, youre pretty much on top of it (aka in GKE firing range) so...
I had to abort a claim an M7M mission cause two M2s were lurking :lol:

delstars
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Post by delstars » Sat, 30. Oct 10, 03:08

How many sectors do you have to go across before you find a Ka'ak M2. Because I didn't discover the Final Furry plot until late in my game. By then I had gone through 75% of the sectors at least and never ran across one. The most dangerous Ka'ak ship I ran into was a corvette in a patrol mission. At the time it was too much for me being I only had a M3 and I had to relly on it's escorts (don't ask me what happened there) to take its shields down. That was probably the wierdest thing I ever saw in X3TC.

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Mr. Reeves
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Post by Mr. Reeves » Sat, 30. Oct 10, 03:21

I've had a Khaak Destroyer jump in on top of me while my pants... er I mean shields were down from killing some of it's friends. It is times like these where one starts to head towards the nearest airlock and call up the nearest fastest fighter in the area to come get you NOW! It only happened once that my ship was ripped to shreads in front of my eyes (I bailed) and that was my old game before I got destroyed and started over. I didn't reload that time because by that time RNG was destroying my entire fleet and every time I reloaded it seemed I would loose not just one ship but five in a few minites. I was hated for nearly destroying the Boron.

In my current game I find the odd Khaak cluster and they don't bother me and I don't bother them. I think this is best since I'm still just getting started in my newer game. I'm to the point where I'm building my first loop so to make enimies now is a bad idea since my military is 1 TM and 2 M3 Although I'm quite happy I picked up a falcon sentinal with the 400 j shields in it for 2 mill credits.
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.

delstars
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Post by delstars » Sat, 30. Oct 10, 03:28

You get shields with your used ship buys!? :o Every time I buy a ship they strip it before bailing. :evil: The only way I get anything on ships that weren't origionaly mine, are if they bail in a hurry! :twisted:

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