[SHIP - v0.5] URBz Tech.Inc - GOLDHEART - M0 BattleCarrier [Access Pass]

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urbanfreak
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[SHIP - v0.5] URBz Tech.Inc - GOLDHEART - M0 BattleCarrier [Access Pass]

Post by urbanfreak » Sun, 7. Nov 10, 11:07

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[SHIP+MOD] GoldHeart 74% complete [Stable Release]
What you see now may not be the final masterpiece, but will only get better.




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Features:
  • Primary Role:
    • ⊙BattleCarrier
  • Vital Statistics:
    • ⊙Hull Strength: 5.6 Million Points
      ⊙Max Shield: 40 Giga Joules
      ⊙Ship Power: 72 Kilo Joules
      ⊙Shield Recharge Time: 667 seconds
      ⊙Weapon Energy: 0.46 Million Watts
      ⊙Weapon Recharge Rate: 0.0097 Million Watts per second
      ⊙Weapon Recharge Time: 47.42 seconds
  • Performance:
    • ⊙Ship Class: M0
      ⊙Base Speed: 8m/s
      ⊙Top Speed: 78m/s
      ⊙Yaw and Pitch Rate: 0.2rpm
      ⊙Roll Rate: 0.6rpm
  • Weapon Systems:
    • ⊙6 Port-Side [6 Rounds each] Railguns
      ⊙12 Port-Side Single Round FireWall Turrets
      ⊙12 Starboard Single Round FireWall Turrets
  • Support Systems:
    • ⊙Total Dock Slots 480
      ⊙1 HugeShip Dock Bay
      ⊙1 Standard Dock Bay
      ⊙4 Standard Launch Bays
      ⊙2 Fighter Dock Bay
      ⊙9 Fighter Catapult Launch Bays

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Version Info:
  • ⊙v0.5
    ⊙M0 GoldHeart
    ⊙Change Log In 3rd Post
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Download: [ external image ]

Latest in game screenshots:

Present:
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At war, Docking and Launching scenes, these were taken with v0.4a
http://img529.imageshack.us/img529/4572/atwar.gif
http://img255.imageshack.us/img255/8716 ... launch.gif



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Previous Teaser Renders:

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UrbanTech.INC Access Pass

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Get your Access passes ! It will be compulsory for any personal on board the Goldheart.
This card will be used in game. For the best experience, download and key in your particulars.
Once done, send it back for processing (:

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Higher Resolution copy, Photoshop .psd format included.
http://www.mediafire.com/?83czq69iyjq0hks



For those who can handle .dds files, this is how the texture will be used in game.
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Same goes for the back. 1024x1024
Last edited by urbanfreak on Sun, 12. Dec 10, 08:25, edited 27 times in total.
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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urbanfreak
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Post by urbanfreak » Sun, 7. Nov 10, 11:07

Last edited by urbanfreak on Sun, 7. Nov 10, 11:16, edited 3 times in total.
[ external image ][ external image ]
If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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urbanfreak
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Post by urbanfreak » Sun, 7. Nov 10, 11:07

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Text File ID 7800-L044.xml
Text ID's on Page 17 97000 - 99000

UPDATED as at GMT+8, 11.15PM, 8/11/10 .. v0.5

Change Log:
  • ⊙v0.5
    • ⊙Added setup.goldheart.text.xml
      ⊙Added Text File ID 7800-L044.xml
      ⊙Changed SHIP NAME ID to 98000
      ⊙Major Model update.
      ⊙Added MORE Warning Lights !
  • ⊙v0.4a
    • ⊙New gold texture !
      ⊙UVW Retexture !
      ⊙Added Warning Lights !
  • ⊙v0.3a
    • ⊙Added Engine effects
      ⊙Added Thruster & effects model, however for it to work the ship must turn at rates of 5.6rpm
    ⊙v0.2a
    • ⊙Fixed Docking Bay usage, M5,M4,M3 use Runway L1 M6 use Runway K1,K2,K3.. Runway L2 not used(previously only K1,K2,K3 used)
      ⊙Fixed HugeShip Docking distance.
  • ⊙v0.1a
    • ⊙Released Pre Alpha M0 GoldHeart
Technical Information:
  • ⊙dds\1_gold_diff.dds
    ⊙dds\blue_light.dds
    ⊙dds\gradient_light.dds
    ⊙dds\green_light.dds
    ⊙dds\orange_light.dds
    ⊙dds\red_light.dds
    ⊙dds\side_lights_light.dds
    ⊙dds\side_lights_light2.dds
    ⊙dds\terran_platesheet_black_diff.dds
    ⊙dds\terran_platesheet_gold_diff.dds

    ⊙objects\effects\engines\th1.bod(NEW v0.3a)
    ⊙objects\effects\engines\th2.bod(NEW v0.3a)
    ⊙objects\effects\engines\th3.bod(NEW v0.3a)
    ⊙objects\effects\engines\th4.bod(NEW v0.3a)

    ⊙objects\ships\props\eyeball_dummy.bob
    ⊙objects\ships\props\eyeball_scene.bod
    ⊙objects\ships\props\eyeball_socket.bob
    ⊙objects\ships\props\eyeball_weapon.bob
    ⊙objects\ships\props\railgun_dummy.bob
    ⊙objects\ships\props\railgun_scene.bod
    ⊙objects\ships\props\railgun_body.bob
    ⊙objects\ships\props\railgun_weapon.bob
    ⊙objects\ships\urbz\m0\goldheart.bob
    ⊙objects\ships\urbz\m0\goldheart_scene.bob(Updated v0.4a)
    ⊙objects\ships\urbz\m0\thrusters.bob(NEW v0.3a)

    ⊙types\Bodies.txt(NEW v0.3a)
    ⊙types\Components.txt
    ⊙types\Dummies.txt
    ⊙types\TShips.txt(Updated v0.3a)

    ⊙scripts\setup.goldheart.text.xml(NEW v0.5)
    ⊙t\7800-L044.xml(NEW v0.5)

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Credits:
  • ⊙TrixX inspiration for the ship's bow
    ⊙Jack08 for pre-pre-alpha testing
    ⊙Killjaeden for dropping by and critiquing the ship.. thanks
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Last edited by urbanfreak on Wed, 8. Dec 10, 16:16, edited 11 times in total.
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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Jack08
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Post by Jack08 » Sun, 7. Nov 10, 11:10

LOL looks awesome

Its funny... if this wasn't a game that ship would do nothing but fly in circles on its Y axis due to its engine placement.. LOL

But really it looks cool... how big is it?

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urbanfreak
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Post by urbanfreak » Sun, 7. Nov 10, 11:13

Jack08 wrote:LOL looks awesome

Its funny... if this wasn't a game that ship would do nothing but fly in circles on its Y axis due to its engine placement.. LOL

But really it looks cool... how big is it?
You'll soon know..
Those engines shown are not all of them... There're more, stay tune and find out (:
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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X2-Eliah
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Post by X2-Eliah » Sun, 7. Nov 10, 11:25

Those are engines? If so, where are the exhaust lames/flares/smoke/Glow?

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urbanfreak
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Post by urbanfreak » Sun, 7. Nov 10, 11:26

X2-Eliah wrote:Those are engines? If so, where are the exhaust lames/flares/smoke/Glow?
Not yet.. i haven't got it in game yet.. that was rendered in 3dMax..
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths » Sun, 7. Nov 10, 12:18

Freak, you are a teaser :P

Looks like an interesting development, can't wait :D
Lenna (aka [SRK] The_Rabbit)

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Shadow dream
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Post by Shadow dream » Sun, 7. Nov 10, 22:28

That Backgroung picture - you really must love this! It's in use quite often ;)

the viewable part of the ship reminds me off one of those free-lancer fighters (just bigger :D ) - you know, this brown one with the huge cockpit and this single engine, making it look unflyable :roll:

I wonder how much you are showing us right now... 10%?

Shadow
Wahre Gentlemen behalten sogar umzingelt von Löwen ihren Leitsatz: Ladies first.
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TrixX
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Post by TrixX » Sun, 7. Nov 10, 23:13

Probably not even 10%...
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson

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urbanfreak
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Post by urbanfreak » Mon, 8. Nov 10, 01:05

Shadow dream wrote:I wonder how much you are showing us right now... 10%?

Shadow
About there ~
haha... i'll post the next one soon (:
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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Zaitsev
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Post by Zaitsev » Mon, 8. Nov 10, 01:49

This reminds me of the turrets/launchpads/whatever on the side of some of the Imperial ships in Warhammer 40k. Is it engines or something?
I'm sorry, I can't hear you over the sound of how awesome I am :D

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urbanfreak
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Post by urbanfreak » Mon, 8. Nov 10, 03:38

Zaitsev wrote:This reminds me of the turrets/launchpads/whatever on the side of some of the Imperial ships in Warhammer 40k. Is it engines or something?
some of the many engines ~ .. currently there're 10 in total (:
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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Killjaeden
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Post by Killjaeden » Mon, 8. Nov 10, 14:53

Zaitsev wrote:This reminds me of the turrets/launchpads/whatever on the side of some of the Imperial ships in Warhammer 40k. Is it engines or something?
Macrocannons... pitty that these don't work in X :cry:

Judging from your 2 reserved posts you plan something really big... a total conversion perhaps?
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urbanfreak
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Post by urbanfreak » Mon, 8. Nov 10, 16:30

Killjaeden wrote:
Zaitsev wrote:This reminds me of the turrets/launchpads/whatever on the side of some of the Imperial ships in Warhammer 40k. Is it engines or something?
Macrocannons... pitty that these don't work in X :cry:

Judging from your 2 reserved posts you plan something really big... a total conversion perhaps?
Not a total conversion ... i don't have the interest in doing it all on my own..
But i do have plans for a fleet of ships to accompany this M0 is all goes well. Btw this ship won't have any particular race assigned to it, too much of a hassle .. haha. It will be player race.. ~
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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urbanfreak
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Post by urbanfreak » Tue, 9. Nov 10, 14:49

3rd Teaser uploaded !! titled Landing Bays

i'm currently creating textures for the various lights.. (:
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

shadowrunner85
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Post by shadowrunner85 » Tue, 9. Nov 10, 14:57

Thumbs op, this ship look awesome. I’m going to keep watching for news. Keep up the good work!!

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X2-Eliah
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Post by X2-Eliah » Tue, 9. Nov 10, 15:19

Just as a guess, that middle landing bay is scaled to fit all M6 class ships (hyperion and the like included), right?

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urbanfreak
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Post by urbanfreak » Tue, 9. Nov 10, 15:31

X2-Eliah wrote:Just as a guess, that middle landing bay is scaled to fit all M6 class ships (hyperion and the like included), right?
Yes the docks are DBOX imported size for size... what you see now is the actual size you'll get..

the middle one is for standard ships.. up to M6
the two side ones are for fighter up to M3
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If you are in a spaceship that is traveling at the speed of light, and you turn on the headlights, does anything happen?

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mr.WHO
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Post by mr.WHO » Tue, 9. Nov 10, 17:59

I heard that fighters can actually use only one landing bay per ship - so two bays for fighter might create some problems.

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