[WIP] Venator Continued

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AgentX250
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Post by AgentX250 » Sat, 19. Feb 11, 12:48

mega is how Anu sends test versions to me, I've made an account at mediafire were i'll be uploading them from now on. link will be updated in the 1st post in a moment.

KongDeluxe
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Post by KongDeluxe » Sat, 19. Feb 11, 15:13

as i can see you ve put in great effort, didn t expect so many new ships

cheers :)

AgentX250
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Post by AgentX250 » Mon, 21. Feb 11, 23:16

link in OP fixed, sorry for any confusion.

glad you like it, Anubitus has deffinately put in the time and effort (and a truck load of fixed polys :D )

maxurugi
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Post by maxurugi » Wed, 23. Feb 11, 18:11

Great work, guys! I love your Venator and the other ships!

Are you going to make some more ships? If so, how about making this one?

http://www.jedipedia.de/wiki/index.php/ ... leitschiff

I'd love to see that ship in X3TC. Unfortunately, i don't know the english name of it, and by translating the german word Geleitschiff (which means something like convoy ship), i couldn't find it. There's a pic of the ship on the page. It's from the Gamcube Game Rogue Squadron III: Rebel Strike.
Here's a (very short :-/ ) video of the ship:

http://www.youtube.com/watch?v=VZjVB-33 ... re=related

It appears in 1:05. Also, the TIE-Hunter (appears in the video, too) would be a great addition to any SW mod ;-)

maxurugi

KongDeluxe
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Post by KongDeluxe » Wed, 23. Feb 11, 19:47

@ maxurugi

i think that ship is already in the german sw mod

maxurugi
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Post by maxurugi » Wed, 23. Feb 11, 20:01

You're right, but it's neither very detailed, nor is the model authentic. To me, it seems that Anubitus is a good modeler, who sets value on authenticity, just like i do. I just thought, it doesn't hurt to ask ;-)


maxurugi

HogMaster
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Post by HogMaster » Wed, 23. Feb 11, 20:56

This model in question I do not believe is used in any mods.

I play played a sw mod, but the venator in it was not 100% accurate and had some major glow issues.

AgentX250
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Post by AgentX250 » Wed, 23. Feb 11, 21:56

that's the imperial attack carrier, it is in the Alliance mod for EAW:FOC and modeled really close to that pic from what i can tell. I will keep this ship in mind for our full conversion sw mod.

Anubitus is an AWESOME modeler, and takes great pride in producing the best models he can. This add-on project has been lucky to have him.

sittinSideways
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Joined: Thu, 10. Feb 11, 05:23

Post by sittinSideways » Thu, 24. Feb 11, 05:58

This looks awesome, but just to confirm, a final version hasn't been released yet? Still in the beta stages? I'm looking forward to this

Anubitus
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Post by Anubitus » Sat, 26. Feb 11, 10:56

yes there will be, there is still a lot to be done, and there will be several compatible versions for some major mods and also a .XSP version..

but erm, enjoy this pack for now, final release could take a while..

@ X: aww, thanks for the kind words.. makes me feel all warm inside.. :D
Last edited by Anubitus on Wed, 2. Mar 11, 00:34, edited 1 time in total.

EFSEAR
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x3tc

Post by EFSEAR » Sat, 26. Feb 11, 18:46

Great news on the XSP version. Tried to import it using Cycrows creator but for some reason will not read it, so an XSP will be greatly appreiciated. Thanks :)
Yes? Want something you?

AgentX250
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Post by AgentX250 » Fri, 4. Mar 11, 18:51

well its a release canadate (RC) so its almost the finished version, there are just some final things that we want to do before the official final release.

@efsear: I dont recall adding an spk file to the rc1 rar so if you have an spk version its an older version of the ship.

@Anu: well your work is truly awesome, and an artists work should be complimented 8)

well i'll have to look into why the spk version is causing such problems and see how to make xsp versions instead.

Anubitus
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Post by Anubitus » Fri, 4. Mar 11, 23:47

so.. there must be a whole bunch of downloads by now.. but i dont see many comments..

what i need is for you people to comment on the pack, what do you think of it, what could be changed/improved to make it more playable or more canon.. do you have ideas that would make this pack truly awesome..? all feedback is more then welcome.. :)

technical issues however go in the support topic located here:

http://forum.egosoft.com/viewtopic.php? ... 81#3509081

ps: read the readme.. thats whats its there for.. :p

HogMaster
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Post by HogMaster » Sat, 5. Mar 11, 01:25

Yea I too shall await an XSP version.

bounty_hunter66
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Post by bounty_hunter66 » Sat, 5. Mar 11, 02:21

Well i thought you said custom lasers, and yes you added but its the same bullet as default weapons. What happened to the CUSTOM LASER.

So yea, new bullet effect for cannons. Everything else is ok

maxurugi
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Post by maxurugi » Sat, 5. Mar 11, 11:39

How about the Eta-2 Actis interceptor? I think it would fit just perfectly to the other ships in this mod.

bounty_hunter66
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Post by bounty_hunter66 » Sat, 5. Mar 11, 14:33

Thats a jedi starfighter. The ARC-170 is best suited to act as a fighter for the venator.

maxurugi
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Post by maxurugi » Sat, 5. Mar 11, 21:26


Anubitus
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Post by Anubitus » Sun, 6. Mar 11, 02:03

i have to figure out how to make bullets first.. i havent been able to make my custom textures work yet so thats why we are using vanilla bullets for now.. THE SOUNDS ARE THERE THO..

check your caps lock, i can read the small letters just fine.. :)

about that interceptor, i had that in store for the final release.. it is not yet finished..

AgentX250
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Post by AgentX250 » Wed, 9. Mar 11, 21:22

The ARC-170 was actually a heavy multi-role fighter and was better suited for mission were dogfights weren't likely since they could be out maneuvered by vultures and tri-fighter droids. V-wings or V19 torrents are better suited, IMO, as cap fighters.

however the idea to add the venator wasnt joined by making custom strike craft for it since there is already a plethora of fighters in game that would suffice.

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