Further info below that might be a factor, but has some plot spoilers in it:
NPC's in Aldrin
Moderator: Moderators for English X Forum
NPC's in Aldrin
I have noticed that Weapons Forge M Alpha in Aldrin has literally 50 ships of all different shapes and sizes next to it, in one big bundle, queuing to dock. Alongside this are several of my CAGs and universal traders. It's very odd, because there are no other NPC ships in Aldrin - every single one is frozen outside WFMA. Is there anything that I can do, besides blowing it up and killing my Terran rep?
Further info below that might be a factor, but has some plot spoilers in it:
Thanks for your help with this. It's not exactly a game killer, but it's taking all of my traders to keep the Aldrin economy running at the moment and I can't get into the weapons complex I want to get into!
Further info below that might be a factor, but has some plot spoilers in it:
Spoiler
Show
To let you know the circumstances, I am half-way through the Aldrin Expansion plot (it says 'Fly to TUS3', after I've just killed a bunch of Paranid) and I also aligned my 3rd hub gates between Aldrin 2 and TUS1, although I then changed them after a lone Tyr wandered into my hub... hehehe.
Last edited by bonalste on Thu, 25. Nov 10, 12:38, edited 1 time in total.
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
- Samuel Creshal
- Posts: 17833
- Joined: Sat, 6. Mar 04, 16:38
-
- Posts: 1271
- Joined: Thu, 17. Feb 05, 16:51
Remember that Aldrin stations don't respawn, so once they're gone, they're gone forever.
I suggest to go for the force undock thingie, order ships of yours to dock (a bunch of M5 should do) and repeat till at least 1 NPC ship undocks.
If it doesn't work, try finishing the Aldrin expansion plot. Once Aldrin is connected to the Terran systems, all the Aldrin traders kick into action.
Another alternative is to build 1-2 commonwealth L crystalfabs(if you build 2, make sure it's from different races due to food consumption) and 1 siliconmine on a high yield asteroid. This complements the Aldrin economy and gives the traders more work.
I suggest to go for the force undock thingie, order ships of yours to dock (a bunch of M5 should do) and repeat till at least 1 NPC ship undocks.
If it doesn't work, try finishing the Aldrin expansion plot. Once Aldrin is connected to the Terran systems, all the Aldrin traders kick into action.
Another alternative is to build 1-2 commonwealth L crystalfabs(if you build 2, make sure it's from different races due to food consumption) and 1 siliconmine on a high yield asteroid. This complements the Aldrin economy and gives the traders more work.