So I'm accesorising my firestorm fab.

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

Moderator: Moderators for English X Forum

User avatar
philip_hughes
Posts: 7757
Joined: Tue, 29. Aug 06, 16:06
x3tc

So I'm accesorising my firestorm fab.

Post by philip_hughes » Mon, 6. Dec 10, 12:29

Got me a firestorm fab. Love the missile, but its a little slow and easy to shoot down. So I'm thinking of producing another missile to confound the defences of my target ship. Flying a hyperion. Suggestions?
Split now give me death? Nah. Just give me your ship.

inkalsecurity
Posts: 93
Joined: Thu, 1. Dec 05, 16:52
x3

Post by inkalsecurity » Mon, 6. Dec 10, 13:46

The Holy Trinity of corvette-class missiles:
Firestorm, Hornet, Typhoon (<-this would be the best for the role you mentioned)

:D

Kapakio
Posts: 4442
Joined: Thu, 20. Oct 05, 20:43
x4

Post by Kapakio » Mon, 6. Dec 10, 13:51

Typhoons are too expensive just for confounding turrets. For that role, wasp are the best. On the other hand, typhoons are the best general use missiles.

SIMON POPPLEWELL
Posts: 3394
Joined: Sat, 7. Feb 04, 21:07
x3tc

Post by SIMON POPPLEWELL » Mon, 6. Dec 10, 14:19

I agree with vbruzual that the wasp is probably the best option to use when firing slow expensive missiles like Firestorm. The Wasp makes an excellent distraction for enemy turrets, giving the slow Firestorm more chance to hit it's target. Shouldn't forget also using Tornandos, they may be a dumbfire but in large numbers can make a difference.

Smacksim
Posts: 722
Joined: Sat, 20. Jan 07, 08:39
x4

Post by Smacksim » Mon, 6. Dec 10, 15:11

What is the closest low-rent missile in terms of speed? That would be my choice:

x,x,x, firestorm!, x, x, x

Triaxx2
Posts: 7229
Joined: Tue, 29. Dec 09, 02:15
x4

Post by Triaxx2 » Mon, 6. Dec 10, 16:48

Definitely the Wasp then. Or the Poltergeist, but you probably don't have that yet.

User avatar
Spychotic
Posts: 956
Joined: Fri, 26. Sep 08, 23:52
x3tc

Post by Spychotic » Mon, 6. Dec 10, 17:23

Firestorm?

What on Earth would the Hyperion need with a Firestorm when it equips Wraith missiles?

Does't matter if one or two of those get shot down, the other six will make it count :twisted:
Spoiler
Show
You can get Wraith fabs on completion of the Aldrin plot IIRC.
Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.

User avatar
Choublanc
Posts: 518
Joined: Thu, 25. Oct 07, 14:21
x3tc

Post by Choublanc » Mon, 6. Dec 10, 18:10

Spychotic wrote:What on Earth would the Hyperion need with a Firestorm when it equips Wraith missiles?

Doesn't matter if one or two of those get shot down, the other six will make it count :twisted:
Are you sure of that? Isn’t it rather 7 warheads will miss and 1 will hit?

Using usually 4 very efficient types of missiles (Flail/Hammer/Typhoon/Shadow), I wanted this weekend to try the Wraith with my “new” K.
OMG, incredible! This missile sucks (or was I only very unlucky?).

Test 1 – The P
In a Xenon sector, a P heading at me from a distance of 30km. 2 Wraith fired (potential damage 2 millions). After a loooong time, the slow warheads reached the P and…. 15 missed it! From front! Then they slowly turned, approached again and all missed. No 3rd attempt, they exploded as the Wraith’s range is 51km. Hummm.

Test 2 – The Q
Same sector, a Q happily harassing some freighters, not heading at me, distance 20km. 4 gj of shields so I fired 7 Wraiths “to be sure” (ha, ha). The heads approached it from the side, but strangely heading at some invisible target about 4km BEHIND the Q. Then they finally turned, followed the Q, a lot was shoot down, and the remaining only destroyed 2Gj of the Q’s shields. I never had this strange behavior with Typhoons or Shadows (swarm missiles too). Something seems to be wrong with the Wraith here.

I made some other tests, where the Wraith worked relatively well only with a capital ship heading at me.

After that the decision was clear: I’ll keep the Typhoons inside my personal Hyperion. No Wraith.

Do you have better experiences with this missile?
Last edited by Choublanc on Mon, 6. Dec 10, 18:11, edited 1 time in total.

Bobucles
Posts: 2259
Joined: Fri, 25. Dec 09, 03:56
x3tc

Post by Bobucles » Mon, 6. Dec 10, 18:10

Wasps are amazing for dealing with M4 and M5 swarms, and they're built very quickly. You can't go wrong with having at least 1 wasp factory on hand.

Typhoons have so amazing they're practically OP, but it's much more expensive to get the production rolling. If you have the funds, get a few typhoon fabs.

mordtech
Posts: 174
Joined: Thu, 11. Jun 09, 20:06
x3tc

Post by mordtech » Mon, 6. Dec 10, 18:49

hyperion can equip wraith missiles :?: :?: :?: :?: ..not sure about that. as for best cost effective missile i'd have to say the spectre.. massively overpowered, kills some corvettes with one hit and can take down anything in volume fairly quickly, including capitals.. which is very handy when flying the springblossom :)
split alive!

Catra
Posts: 7754
Joined: Mon, 12. Oct 09, 21:54

Post by Catra » Mon, 6. Dec 10, 18:56

mordtech wrote:hyperion can equip wraith missiles :?: :?: :?: :?: ..not sure about that.
compatible missiles of the hyperion

and seeing as how theres a test by someone using wraiths....kinda confirms that it can.

mordtech
Posts: 174
Joined: Thu, 11. Jun 09, 20:06
x3tc

Post by mordtech » Mon, 6. Dec 10, 19:00

aye, i just went and checked.. my bad. never noticed that before though.. tut.
split alive!

User avatar
Spychotic
Posts: 956
Joined: Fri, 26. Sep 08, 23:52
x3tc

Post by Spychotic » Mon, 6. Dec 10, 21:13

Wraith missiles aren't easy to use. They are slow, but still of comparable speed to other heavy armaments (slightly faster, in fact, than the Firestorm). Their real drawback is their turning circle. They aren't Mosquitoes, that's for sure. If a missile overshoots, it takes several minutes to turn around and get back to its target (only slight exaggeration here).

That requires more intelligence to be exercised firing them. You need to position yourself correctly for them to hit, which to do it easily is in front of your target, facing him, out of his weapons range. You must then turn around and high-tail it in the opposite direction so that he flies into your missiles. This requires a manoeuvrable ship. There are other ways of landing Wraiths on target, but you learn them quickly enough. It all depends which way you're pointing relative to how the target is moving.

I can assure you that the Hyperion can destroy Qs with Wraiths quite easily because my Hyperion has blown three Qs up with Wraiths in the last two hours.

As for the P; you don't need anything as heavy as a Wraith missile for that. The Hyp's main armament tears through Ps.

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.

SIMON POPPLEWELL
Posts: 3394
Joined: Sat, 7. Feb 04, 21:07
x3tc

Post by SIMON POPPLEWELL » Mon, 6. Dec 10, 21:44

I've only had one bad experience using Wraiths in a Hyperion and that was the first time I used them. Basically fired them too close and did as much damage to me as the enemy. :oops: Since then learned to use these at some distance, preferably while facing the target and making sure target is following.

User avatar
philip_hughes
Posts: 7757
Joined: Tue, 29. Aug 06, 16:06
x3tc

Post by philip_hughes » Mon, 6. Dec 10, 23:24

Just so you know... I am intending on capping the Deca (presuming its possible with all the patches etc) so the Aldrin plot is as yet incomplete. Doing the hub, but thats not exactly an overnight task.
Split now give me death? Nah. Just give me your ship.

garv222
Posts: 1275
Joined: Tue, 5. Jan 10, 09:25

Post by garv222 » Tue, 7. Dec 10, 00:44

I use wasps as decoy missiles, but typhoons work well too. Typical firestorm bombardment practice for me is to lower my hyperion's speed to about 170, or stock HV speed and launch firestorm torpedoes. This makes them cluster into a tight pack. Then stop at 9km and launch wasps until they hit.

Does anyone know if wraith missiles are high yield missiles? I was doing the terran missions and the place was swarming with ATF when the xenon popped out. I was really getting nervous weaving through M/AM fire and all the ships were popping out wraith missiles like potato chips. Every now and then half my screen would light up in a flash. I'm just wondering if wraith missiles can blow up the other warhead before they get into effective range.
Duke's Buccaneers... I hate you so much... I am sooo demolishing your HQ when our business is finished....

pjknibbs
Posts: 41359
Joined: Wed, 6. Nov 02, 20:31
x4

Post by pjknibbs » Tue, 7. Dec 10, 13:10

Wraiths do 125k damage, I believe--not quite as much as a Hornet, but still sufficient to blow up lots of stuff if enough of them hit it!

User avatar
Spychotic
Posts: 956
Joined: Fri, 26. Sep 08, 23:52
x3tc

Post by Spychotic » Tue, 7. Dec 10, 13:22

That's 125k per warhead, of which there are 8 as it's a swarm missile. Total damage per Wraith fired (if all of them hit the target) = 1GJ.

Spike
Check out the X3 Wiki!

Struggling with a plotline? Spike's Walkthroughs are your answer!

Whether you're building your first factory or a trading empire, this station management guide was made just for you.

SIMON POPPLEWELL
Posts: 3394
Joined: Sat, 7. Feb 04, 21:07
x3tc

Post by SIMON POPPLEWELL » Tue, 7. Dec 10, 13:25

garv222 wrote:Does anyone know if wraith missiles are high yield missiles? I was doing the terran missions and the place was swarming with ATF when the xenon popped out. I was really getting nervous weaving through M/AM fire and all the ships were popping out wraith missiles like potato chips. Every now and then half my screen would light up in a flash. I'm just wondering if wraith missiles can blow up the other warhead before they get into effective range.
Wraith missiles would be too slow to intecept other missiles, there main use is anti capital ship missiles. Just don't get too close as they have a large blast area like Firestorm/Hammerhead missiles.

AgamemnonArgon
Posts: 2758
Joined: Thu, 19. Nov 09, 22:12
x3tc

Post by AgamemnonArgon » Tue, 7. Dec 10, 18:58

Tempest
Typhoon
Thunderbolt
Firestorm
Hornet
My larger ships keep a small stock of them all to fire, and the cost is less relevant when it saves a 50 million credit Frigate from a Pirate, flying on a broomstick, that happens to collide with the 4 x 1GJ shields - sinking the Frigate.... and all of it's escorting heavy fighters....
Argon Patriot and Battlemaster
Peace - Through Superior Firepower

Post Reply

Return to “X Trilogy Universe”