This walkthrough is mostly spoilered, so that if people get caught on the common sticking-points they can read it without spoiling the story for themselves.
However, it is not expected that the replies will be spoilered, so don't read beyond the first post if you are stuck but don't want to know the plot!
As always, since this is a Vanilla forum and a repository for information and issues regarding the unmodded game, if you have a problem with a modded game you are requested to post in the Scripts and Modding forum.
The plot becomes available on completion of the Terran, Goner and Kha'ak (Final Fury) plots. You must also have delivered the Ore required for the Hub plot to activate the first set of Gates.
You will need to acquire a Tractor Beam to conclude this plot with all available rewards.
Your opening message comes from a Terran, Craig Armston, on the Orbital Patrol base in Asteroid Belt. Due to your experience in both Terran and Commonwealth space, you’ve been selected for a mission.
Chapter 1; Frontier
Use your UFJD to get to a Sector with a few (up to 10) asteroids that you can easily find, because you can’t use scan asteroid commands here. It’ll have to be done manually. And you’ve only got one jump; if you end up in a terrible Sector, you’ll be better off reloading rather than trying to complete what might well be an impossible mission. You’ll get sectors with impossible numbers of enemies, sectors with impossible numbers of asteroids, sectors which are so dark it’s impossible to see; dump them all. You’re going to have to scan every asteroid in the Sector so if you can’t see them or fight your way to them it’s not going to work.
Once all of the asteroids are scanned, your mission becomes a Nividium mining operation. You can now jump out of the Unknown Sector and return home.
Without the Nividium? Yes, since it doesn’t say where you have to get your 100 Nividium from, just that it has to be delivered back to the base in Asteroid Belt. Your old haunt in Perpetual Sin (or wherever else you got your Nividium for the Hub plot from) will do just fine.
When you drop off the minerals at the base, you are told of a request to proceed to the Earth Torus for an ATF mission to Aldrin. This could be good, but it could also be bad…
The chap you need to talk to on the Torus is General Don Hammond. You’ve just become part of the project reactivating the Aldrin jumpgate into former Human occupied space… space that is now Xenon-occupied. His first mission is not too tricky though; you must courier a Data Storage Device to a contact on an Aldrin station. Head on over with your jumpdrive.
The reason for this is that as soon as the Gate is activated, Xenon come swarming through. You’ve got help from some Terran capitals dealing with them, but said Terrans will be lobbing PSP fire around so watch yourself. A single PSP bolt can demolish a small Corvette.
When you jump through the gate and into Terran Unknown Sector 1, there’s a hefty Xenon presence here that you need to wipe out. You won’t get a large number of respawning Xenon; everything you have to kill is already in front of you, but it does (almost) all have to be killed. It’s a big fight. Relish it. Or just kill one or two things and leave the rest to the Terrans.
When all the Xenon in TUS1 are no more, the Fleet’s mission switches to reconnaissance. You must scan 8 asteroids before continuing.
On completion of the prospecting mission there will be a Terran science ship to escort to an Unknown Object in TUS1. It’s a Katana; not a bad combat ship in itself, and the escort shouldn’t be too tricky. When you and it arrive at the destination, a Gate appears.
When you jump in, however, you find a massive planetoid. A scan will reveal high Nividium concentrations. Then Kha’ak appear. Lots of them. It’s time to leave.
Regroup at the Terran Tyr in TUS1 when you are ready to continue.
When you arrive in sector you will find several debris items. The ones you are looking for are near the asteroid at 12.9, 5.1, -1.9. You’ll need to get very close (within 350m) to initiate a scan.
With the Nemesis docked and turned over, you get your info. The Terrans decide not to use the superweapon except as a last resort, as they are concerned about Kha’ak retaliation. You must wait for further orders.
When all Paranid forces in the sector are dead, a Yokohama jumps in and heads for the Paranid prisoner transport. When it gets there, it will board it with Marines and jump out. You are to follow it to Terran Unknown Sector 1.
The most obvious thing to investigate is a derelict Solar Power Plant XL a little way from the Gate. When you fly up to it, you get a surprise. A Boron Angel appears, piloted by Mahi Ma’s old friends Bala Gi and Julian Brennan. They’re grateful for finding you and ask to be helped out of the Sector and back to civilization. Fall in behind the Angel as it starts to move.
When it reaches the gate, a small Xenon strike force will appear and attack. Holding them off shouldn’t be too tricky. The Angel is actually invulnerable, it’s you that you need to worry about.
Half way across TUS1, another Xenon strike force, this one with a Q at its head, will materialise and attack. Terran forces will be able to take out the Q if you can’t. Problem is, the Q patrols will keep coming. It’s probably best to call in a heavy ship if you’ve got one.
When the Angel gets through the gate, the mission is complete. Your next mission soon follows; a mining ship in TUS3 is under attack and needs assistance. You’ll need to take that Tractor Beam with you.
When you complete this mission, however it turns out, you must proceed to the Orbital Defence Station in Asteroid Belt for your next job.
When you arrive it seems Bala Gi has a plan for that though. Jump to Kingdom End. Bala Gi can be found on the Equipment Dock there.
Bala Gi’s plan is to use the Hub to reconfigure the jumpgate network. You will need to take him there. When you dock, you need to put one of the three gate links between TUS1 and TUS2. Make sure that you get the correct Gate.
When the Gate is connected, you must fly through it. The sector on the other side seems deserted, and is on record as being previously explored before the first Terraformer war. There should be a second Gate on the other side of the Sector; finding it shouldn’t be a problem, it’s in the usual place for a North gate to be.
When you arrive, the Gate is connected to Neptune. The Plot is now complete.