[MD/SE] Dynamic Colored Sector Names v2.1b - 20 Jan 2011 [XTC Compatible]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie » Sat, 5. Mar 11, 15:41

hiya h2o.Ava,


Now that patch 3.1 is out.. any chance you could check if the
requirement of yr colored object fix as part of this script
can be let go?

Grimshad
Posts: 102
Joined: Wed, 6. May 09, 06:31
x3ap

Post by Grimshad » Sat, 11. Feb 12, 08:07

I think I may undertake the task in making this XRM compatible.

user1679
Posts: 789
Joined: Fri, 20. Jul 18, 23:20

Post by user1679 » Tue, 24. Jul 18, 08:22

Grimshad wrote:I think I may undertake the task in making this XRM compatible.
This is probably borderline necro posting but I'm wondering if there is any progress on an XRM version?

For fun, I tried it and got spammed with popup messages:
mdc-se your mdc.array(9,0,0,0,0,0) did not reset the ships

GunthorNC
Posts: 13
Joined: Tue, 3. Jan 17, 00:23
x3tc

Re: [MD/SE] Dynamic Colored Sector Names v2.1b - 20 Jan 2011 [XTC Compatible]

Post by GunthorNC » Sun, 15. Oct 23, 03:22

Gonna re-necro this post, did you ever get an XRM dynamically changing version working? Are there any versions out there that are compatible with LxXRM?

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