[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]

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killerog
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[Mod]Engine Colours + particle trails MK 2 Release V0.03 beta [12/04 CMOD compatible]

Post by killerog » Sat, 1. Jan 11, 00:52

This is the Mk 2 version of my Engine Colours + particle trails mod that can be found here :: http://forum.egosoft.com/viewtopic.php?t=249690

Overview:
This mod adds X2 style ship trails to all X3:TC ships.

Features:

-- All M8, M6, M5, M4, M3, TS, TP, TM ships and drones have X2 trails and new Particle effects and lens flares.

--All M7, M2, M1, TL ships have new animated X2 style trails along with new lens flares.

-- All races/factions have different colours and styles.

--Currently Xeon and Terran ships all have animated trails, all ships will have these added in the near future.

Preview images:

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Current progress :

Argon ships :: Done
Boron ships :: Done
Paranid ships :: Done
Split ships :: Done
Teladi ships :: Done
Pirate ships :: Done
Khaak ships :: Done
Xenon ships :: Done
terraformer ships :: Done
Terran ships :: Done
Yaki ships :: 0% done

Mod ships:

X2 ships :: 0% done
KOG ships :: 0% done


Changelog
V0.03
Fixed invisible Hyperion and Barracuda Sentinel

V0.02

Fixes to ship cockpits and trails
Terran trail tweaked.

Added Cmod compatibility

Check Changelog in download for more detail!

V0.01
Release

Download latest version from :: www.killerog.co.uk

Install instructions on website.


As I have edited every ship in the game there will be bugs and errors. I haven't got the time to test every ship for long periods so will miss things. So if you see any bugs please report them so I can fix them.

Possible bugs are::

--Missing trails
--Misplaced trails
--Non working animation
--Non firing weapons/incorrect cockpit view


Modders:: PM me if you are not sure about what I have changed/updated. If adding my trails to your own ships first see if any of my engines fit. If your ship is Xeon/Terran or M7 or larger (except M8 ) use an animated trail. If M7 or larger (apart from M8 ) do not use a particle trail(still place the emitter). Look at my ships to check what you should use for your class/size)
Last edited by killerog on Tue, 12. Apr 11, 16:41, edited 8 times in total.
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Cadius
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Post by Cadius » Sat, 1. Jan 11, 08:12

Download available shortly
This is my favorite part of the post.

any chance this could be CMOD4 compatible right off the bat?

nap_rz
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Post by nap_rz » Sat, 1. Jan 11, 08:45

Cadius wrote:
Download available shortly
This is my favorite part of the post.

any chance this could be CMOD4 compatible right off the bat?
CMOD? don't u mean SRM? :?

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Cadius
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Post by Cadius » Sat, 1. Jan 11, 09:53

No I meant CMOD4. CMOD changes effects and particle files, which would conflict with most ship trails mod. Hence my question

killerog
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Post by killerog » Sat, 1. Jan 11, 16:42

I do plan on it being compatible with CMOD, if its not it will only be a matter of changing a few numbers. Wouldn't take long at all.
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SimB
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Post by SimB » Sat, 1. Jan 11, 17:07

Awesome!
Can´t wait to see it ingame!

killerog
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Post by killerog » Sat, 1. Jan 11, 21:08

SimB wrote:Awesome!
Can´t wait to see it ingame!
Good to hear. If all goes well it could be out by mid next week. Depends on how many parties I go to :P

Its now Cmod compatible ready, in that the only thing that needs to be done is for paul to add Cmod effects and particles to my files (copy and paste 5 min joby).
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Olazabal
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Post by Olazabal » Sat, 1. Jan 11, 21:18

That's the best Triangle in X-Modding: You, Cadius and Paul. Who needs XTC anymore :wink:

Firewrath
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Post by Firewrath » Sun, 2. Jan 11, 11:50

OT: i agree, all i play with are the mini-mods that just change a little here and a little there, ^-^
or a lot, whichever, :P


Anyways, im curious,
killerog do the trails come through the front of the ships when on SETA?

in my current game, ive been using a Blastclaw Prototype with SRM/CMOD4 and one of those adds trails, which when i turn on SETA (x10) and move a full speed, start appearing in Front of my ship and right in my field of view,
i downloaded one of your trail mods from the SRM thread and it did the same thing,

so i was wondering if this version still does it, or perhaps, is there a way to turn them off while in SETA?

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TrixX
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Post by TrixX » Sun, 2. Jan 11, 12:06

Bug with SETA. Every now and then the playership skips and goes from max speed to zero for a split second and the trails go in front. Cause of the bug is unknown to me, though others might be more aware of it.
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Firewrath
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Post by Firewrath » Sun, 2. Jan 11, 12:21

Ahhh, i see,
i have noticed it in vanilla X3TC too, come to think of it, but never knew what it was,
makes me even more curious if anything could be done about it,

Thanks for the info,

killerog
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Post by killerog » Sun, 2. Jan 11, 14:37

Nothing can be done about that bug as its an engine problem, one they never fixed due to only using black almost invisible trails. Its an annoying bug but one we have to put up with until/if egosoft fix it.
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paulwheeler
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Post by paulwheeler » Sun, 2. Jan 11, 18:21

I will release an SRM/CMOD4 addon pack of this as soon as I get a chance.

I should get time towards the end of this week. I've got alot to do with Cadius' latest release to put into the SRM as well as PSCO1's latest cockpits.

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e1team
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Post by e1team » Sun, 2. Jan 11, 20:25

VERY NICE! Thank you killerog! Been waiting for capital lens flares for ages!
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Spectre01
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Post by Spectre01 » Tue, 4. Jan 11, 02:51

Can't wait :D

gregs4163
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Post by gregs4163 » Tue, 4. Jan 11, 12:28

This looks really nice, definitely going to use this. Keep up the great work!

killerog
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Post by killerog » Fri, 7. Jan 11, 19:12

V0.01 beta released. Check Op for details and images.
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paulwheeler
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Post by paulwheeler » Fri, 7. Jan 11, 21:11

Fyi - the srm compatible pack for this wont be in the next release as its nearly ready and I just want to get it out there. Ill start work on the pack next week.

Looking really good though!

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Cadius
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Post by Cadius » Sat, 8. Jan 11, 12:43

First bug report for ya
http://img607.imageshack.us/img607/2263/atmobug.jpg
Atmo Lifter has wrong emitter position for one the engines.

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SimB
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Post by SimB » Sat, 8. Jan 11, 22:12

I just installed it, too.
So far I have new engine colors, but no new trails and no Lensflare on the ships.

If you need more details, please tell me.

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