Repair or not repair?
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Repair or not repair?
Just started a new game using the USC commander Start ( one from finishing the terran plot) and i happened to cap a Xenon N. Its only got a sliver of hull left and ive only got 20k in bank.
Is it better to repair a broken ship and then sell it, or is it better to just flog off a damaged ship instead of repairing it to full?
p.s. i used the search and extended search,but could not find anything related to this, not even in any of the guides
Is it better to repair a broken ship and then sell it, or is it better to just flog off a damaged ship instead of repairing it to full?
p.s. i used the search and extended search,but could not find anything related to this, not even in any of the guides
The better condition the ship is in the more it sells for. With ships that take a long time to repair I usually place something heavy on the ctrl key and go have some coffee or something. When I return it should be fully repaired, unless a random ship decided to ram me of course
The amount of cash you have also have a say. Obviously if you are struggling its probably best to repair and then sell it.
I wish carriers had repair crews ..
The amount of cash you have also have a say. Obviously if you are struggling its probably best to repair and then sell it.
I wish carriers had repair crews ..
Last edited by BDK on Mon, 3. Jan 11, 12:08, edited 1 time in total.
- EmperorJon
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I think what he means is,
Is it better to repair it at a shipyard then sell it than just selling it outright.
That answer is no.
Use the repair laser. Eject, fire at ship, wedge down SETA key... read a book.
Is it better to repair it at a shipyard then sell it than just selling it outright.
That answer is no.
Use the repair laser. Eject, fire at ship, wedge down SETA key... read a book.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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- EmperorJon
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Ya currently short on credits due to starting a new game as a terran commander .( no trade ship at the start plus no close Trade System MK3 + lack of ability to purchase cargo life support bay until you do a run for a pilot base sure does make it hard and slower on the income)
Sofar ive only done the first part of the terran plot just for mars access, being doing alot of passenger transports in my scimitar for terran rep
Sofar ive only done the first part of the terran plot just for mars access, being doing alot of passenger transports in my scimitar for terran rep
- EmperorJon
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No trade ship but you can sell EMPCs for Baldric.Ya currently short on credits due to starting a new game as a terran commander .( no trade ship at the start plus no close Trade System MK3 + lack of ability to purchase cargo life support bay until you do a run for a pilot base sure does make it hard and slower on the income)
Many Terran stations stock CLSS.
PTNI HQ usually has Mk3 and is only 6 gates from H'sE.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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- EmperorJon
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if it is just one m3 or below, unless it has a whole lot of damage and is already very close to an equipment dock, I will repair it normally... but most the time if I get one pilot to bail, I get 2 or 3 to bail around the same time. So what I do is I may send 3 or 4 captured ships to sit outside of an equipment dock and then seta repair all of them at one time instead of doing it seperatly for each ship as I aquire them. I then decide if I am going to sell them or use them for my own purposes.
In the mid to late game yeah, I totaly agree.Freeholder wrote:IMO mucking about equipping a spacesuit with SETA takes more time than you'd end up saving on repairs to M3's and smaller.
As early in the game as the OP seems to be, though, buying up small ships around 60% hull, repair lasering, and reselling is an awesome little money maker when compared with doing missions or small trades for just a few thousand credits each.